Tutorial start

This commit is contained in:
Sewmina
2022-10-15 18:33:26 +05:30
parent 75cba445c7
commit 586dab72d6
72 changed files with 49755 additions and 640466 deletions

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SkinShopItem : MonoBehaviour
@@ -8,19 +9,27 @@ public class SkinShopItem : MonoBehaviour
[Tooltip("In order of: normal, rare, legendary. 3 items required")]
public GameObject[] banners;
public Image frame;
public bool Available;
public GameObject notPurchasedIndicator;
public SkinShopItemData skinData;
public void Set(SkinShopItemData data){
public void Set(SkinShopItemData data, bool available){
skinData = data;
// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
spaceshipImg.sprite = data.image;
if(available){spaceshipImg.sprite = data.image;}
spaceshipImg.color = available ? Color.white : Color.black;
Available = available;
UpdateFrame();
banners[0].SetActive(data.skinType== SkinType.Base);
banners[1].SetActive(data.skinType== SkinType.Rare);
banners[2].SetActive(data.skinType== SkinType.Legendary);
if(data.price <=0){
banners[0].SetActive(true);
banners[1].SetActive(false);
}else{
banners[0].SetActive(false);
banners[1].SetActive(data.skinType== SkinType.Base);
}
banners[2].SetActive(data.skinType== SkinType.Rare);
banners[3].SetActive(data.skinType== SkinType.Legendary);
}
@@ -36,13 +45,17 @@ public class SkinShopItem : MonoBehaviour
if(!DBmanager.SkinsPurchased.Contains(skinData.name)){
frame.color = Color.red;
notPurchasedIndicator.SetActive(true);
notPurchasedIndicator.GetComponentInChildren<TMP_Text>().text = skinData.price.ToString();
}else{
notPurchasedIndicator.SetActive(false);
}
if(!Available){
notPurchasedIndicator.SetActive(false);
}
}
public void OnClick(){
SkinShopManager.instance.SelectItem(skinData);
SkinShopManager.instance.SelectItem(skinData,Available);
}
public void OnSelectionChanged(string selectedItem){
if(selectedItem == skinData.name){

View File

@@ -8,6 +8,8 @@ using UnityEngine.UI;
public class SkinShopManager : MonoBehaviour
{
public static SkinShopManager instance;
public static bool availableToUpgrade;
public NewSkinDisplay newSkinDisplay;
public Building skinShopBuilding;
public SkinsData skinsData;
public GameObject popup;
@@ -17,6 +19,8 @@ public class SkinShopManager : MonoBehaviour
public Button btn_Equip;
public Button btn_Buy;
public static SkinShopItemData selectedSkin;
public int[] prices;
public static int[] Prices => instance.prices;
List<SkinShopItem> skinShopItems=new List<SkinShopItem>();
void Awake() {
@@ -34,8 +38,11 @@ public class SkinShopManager : MonoBehaviour
Populate();
popup.SetActive(true);
}
List<SkinShopItemData> skinsAvailableToPurchase= new List<SkinShopItemData>();
public void Populate(){
int purchasedFlagships=0;
int flagshipsCount=0;
//Validate skins list
if(DBmanager.SkinsPurchased.Count <=0){
foreach(SkinShopItemData skin in skinsData.skins){
@@ -52,25 +59,57 @@ public class SkinShopManager : MonoBehaviour
for(int i=0;i < listItemsParent.childCount;i++){
Destroy(listItemsParent.GetChild(i).gameObject);
}
skinsAvailableToPurchase = new List<SkinShopItemData>();
skinShopItems = new List<SkinShopItem>();
for(int i=0; i<skinsData.skins.Length;i++){
int rarity = 0;
if(skinsData.skins[i].skinType == SkinType.Rare){rarity=1;}
if(skinsData.skins[i].skinType == SkinType.Legendary){rarity=2;}
int rarity = getRarityInt(skinsData.skins[i]);
bool isAvailable = skinShopBuilding.curLevel >= rarity;
if(!isAvailable){continue;}
if(skinShopBuilding.curLevel < rarity){
continue;
bool isOwned = DBmanager.SkinsPurchased.Contains(skinsData.skins[i].name);
if(skinShopBuilding.curLevel == rarity){
flagshipsCount++;
if(isOwned){
purchasedFlagships++;
}
}
SkinShopItem newItem = Instantiate(listItemPrefab, listItemsParent).GetComponent<SkinShopItem>();
newItem.Set(skinsData.skins[i]);
skinShopItems.Add(newItem);
if(!isOwned){
skinsAvailableToPurchase.Add(skinsData.skins[i]);
}else{
SkinShopItem newItem = Instantiate(listItemPrefab, listItemsParent).GetComponent<SkinShopItem>();
newItem.Set(skinsData.skins[i],isOwned);
skinShopItems.Add(newItem);
}
// newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor);
}
Debug.Log("Question ships: " +skinsAvailableToPurchase.Count);
foreach(SkinShopItemData skin in skinsAvailableToPurchase){
int rarity = getRarityInt(skin);
SkinShopItem newItem = Instantiate(listItemPrefab, listItemsParent).GetComponent<SkinShopItem>();
newItem.Set(skin,false);
skinShopItems.Add(newItem);
}
SelectItem(selectedSkin);
availableToUpgrade = purchasedFlagships >= ((float)flagshipsCount/2f);
SelectItem(selectedSkin,true);
}
public void SelectItem(SkinShopItemData data){
int getRarityInt(SkinShopItemData skin){
int rarity = 0;
if(skin.skinType == SkinType.Rare){rarity=1;}
if(skin.skinType == SkinType.Legendary){rarity=2;}
return rarity;
}
public void SelectItem(SkinShopItemData data, bool Available){
selectedSkin = data;
if(data==null){
btn_Equip.gameObject.SetActive(false); btn_Buy.gameObject.SetActive(false);
@@ -99,10 +138,24 @@ public class SkinShopManager : MonoBehaviour
Populate();
}
void onBuy(){
DBmanager.PurchaseSkin(selectedSkin);
public void EquipSkin(SkinShopItemData skin){
EquipSkin(skin.name);
Populate();
}
void onBuy(){
List<SkinShopItemData> skinsInSameRarity = new List<SkinShopItemData>();
foreach(SkinShopItemData skin in skinsAvailableToPurchase){
if(skin.skinType == selectedSkin.skinType){
skinsInSameRarity.Add(skin);
}
}
SkinShopItemData randomSkin = skinsInSameRarity[UnityEngine.Random.Range(0,skinsInSameRarity.Count)];
DBmanager.PurchaseSkin(randomSkin);
SkinShopManager.instance.Populate();
newSkinDisplay.Show(randomSkin);
}
public static void EquipSkin(string skin){
@@ -117,6 +170,17 @@ public class SkinShopManager : MonoBehaviour
return "Default";
}
public static Color getRarityColor(SkinShopItemData skin){
Color color = new Color(0,1,0);
if(skin.skinType == SkinType.Rare){
color = new Color(0,1,1);
}else if(skin.skinType == SkinType.Legendary){
color = new Color(1,0,0);
}
return color;
}
}
[Serializable]

View File

@@ -21,6 +21,8 @@ public class SpaceshipController : NetworkBehaviour
public int Kills;
[SyncVar(hook = nameof(OnTrailTimeChanged))]
public float trailTime;
public float minTrailTime;
public float maxTrailTime;
[SyncVar]
public int moonsCollected;
public float trailIncrementRate = 0.5f;
@@ -102,8 +104,9 @@ public class SpaceshipController : NetworkBehaviour
trailMgr.trail.time = newValue;
if (isLocalPlayer)
{
SceneData.holder.boostBtn.gameObject.SetActive(scale > 1);
if(scale <=1 && boosting){
bool isBoostAvailable= trailTime > minTrailTime;
SceneData.holder.boostBtn.gameObject.SetActive(isBoostAvailable);
if(!isBoostAvailable&& boosting){
CmdSetBoosting(false);
}
}
@@ -195,6 +198,8 @@ public class SpaceshipController : NetworkBehaviour
if (isServer)
{
startedTime = NetworkTime.time;
trailTime =0;
DecreaseTrail(0);
}
}
@@ -546,14 +551,14 @@ public class SpaceshipController : NetworkBehaviour
void IncreaseTrail(float rate)
{
trailTime = trailMgr.trail.time + rate;
trailTime = Mathf.Clamp(trailMgr.trail.time + rate,minTrailTime,maxTrailTime);
trailMgr.trail.time = trailTime;
// Debug.Log("Increasing trail of" + pname);
}
public void DecreaseTrail(float rate)
{
trailTime = Mathf.Clamp(trailMgr.trail.time - rate,0,float.MaxValue);
trailTime = Mathf.Clamp(trailMgr.trail.time - rate,minTrailTime,maxTrailTime);
trailMgr.trail.time = trailTime;
// Debug.Log("Decreasing trail of" + pname);
}
@@ -608,7 +613,7 @@ public class SpaceshipController : NetworkBehaviour
Scores = 0;
Kills = 0;
startedTime = NetworkTime.time;
trailTime = 1;
DecreaseTrail(trailTime);
trailMgr.trail.time = trailTime;
RpcDie(killer);
gameObject.SetActive(false);