Rewarded ads removed
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@@ -9,6 +9,7 @@ using UnityEngine.SceneManagement;
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public class AdsManager : MonoBehaviour
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{
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const bool ENABLE_REWARDED = false;
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private static AdsManager _instance;
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public static AdsManager instance => _instance;
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@@ -61,15 +62,17 @@ public class AdsManager : MonoBehaviour
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SceneManager.LoadScene("Login");
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Debug.Log("Google ads init,"+initStatus);
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Debug.Log("Loading ads now");
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if(ENABLE_REWARDED){
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rewardedAd = new RewardedAd((Application.platform == RuntimePlatform.IPhonePlayer) ?ios_rewardedId :rewardedId);
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rewardedAd.OnUserEarnedReward += OnRewardedComplete;
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rewardedAd.OnAdFailedToLoad += OnRewardedFailed;
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rewardedAd.OnAdFailedToShow += OnRewardedFailed;
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LoadRewarded();
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}
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// RequestBanner();
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LoadInterestitial();
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LoadRewarded();
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}
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private static UnityEvent onInterestitialClosed = new UnityEvent();
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