Trade menu WIP
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188
Assets/Game/Scripts/TradeMenu.cs
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188
Assets/Game/Scripts/TradeMenu.cs
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Networking;
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using TMPro;
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public class TradeMenu : MonoBehaviour
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{
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public Transform tradeListParent;
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public GameObject tradeListItem;
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public TMP_Text coinsTxt;
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public TMP_Text gemsTxt;
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public List<GameObject> pooledEntries;
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public List<TradeRequest> trades;
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[Header("Selected Trade Data")]
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public TradeRequest selectedTrade=null;
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public TMP_Text sellerNameTxt;
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public GameObject coinsItem;
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public GameObject gemsItem;
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public GameObject metalsItem;
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public GameObject oxygenItem;
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public Image itemImg;
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public Button acceptBtn;
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void Start()
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{
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pooledEntries= new List<GameObject>();
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pooledEntries.Add(tradeListItem);
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Refresh();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public bool refreshing = false;
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public async void Refresh(){
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refreshing = true;
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//Clean existing entries
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foreach(GameObject entry in pooledEntries){entry.SetActive(false);}
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coinsTxt.text = DBmanager.Coins.ToString();
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gemsTxt.text = DBmanager.Gems.ToString();
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selectedTrade=null;
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// if(selectedTrade==null){
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coinsItem.SetActive(false);
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gemsItem.SetActive(false);
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metalsItem.SetActive(false);
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oxygenItem.SetActive(false);
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acceptBtn.interactable=false;
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itemImg.sprite = null;
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//}
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using (UnityWebRequest www = UnityWebRequest.Get(DBmanager.phpRoot + "get_trades.php"))
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{
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var operation = www.SendWebRequest();
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while (!operation.isDone)
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{
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await Task.Yield();
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}
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if (www.downloadHandler.text.ToLower().Contains("0 results"))
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{
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Debug.Log("No trade requests for now");
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}
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else
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{
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string[] splitChars = {"<td>"};
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string[] data = www.downloadHandler.text.Split(splitChars,System.StringSplitOptions.RemoveEmptyEntries);
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trades = new List<TradeRequest>();
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foreach(string row in data){
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try{
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TradeRequest trade = JsonConvert.DeserializeObject<TradeRequest>(row);
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trades.Add(trade);
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}catch{
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}
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}
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Debug.Log($"Added {trades.Count} trades from {data.Length} entries");
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}
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}
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//Populate Trade Entries in list
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//Fill pool if exceeds
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if(trades.Count > pooledEntries.Count){
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for(int i =0; i < trades.Count - pooledEntries.Count; i++){
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GameObject newEntry = Instantiate(tradeListItem, tradeListParent);
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newEntry.SetActive(false);
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pooledEntries.Add(newEntry);
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}
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}
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//Set pooled items
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for(int i = 0; i < trades.Count;i++){
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TradeRequest trade = trades[i];
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InventoryItem item = Inventory.GetInventoryItem(trade.item);
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if(item ==null){Debug.LogError("Couldn't find any inventory item for " + trade.item); continue;}
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pooledEntries[i].SetActive(true);
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pooledEntries[i].transform.GetChild(0).GetComponent<Image>().sprite = item.image;
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pooledEntries[i].GetComponentInChildren<TMPro.TMP_Text>().text = trade.item;
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pooledEntries[i].GetComponent<Button>().onClick.RemoveAllListeners();
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pooledEntries[i].GetComponent<Button>().onClick.AddListener(()=>{SelectTrade(trade.id);});
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}
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refreshing=false;
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}
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public void SelectTrade(TradeRequest trade){
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SelectTrade(trade.id);
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}
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public void SelectTrade(int id){
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selectedTrade = null;
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foreach(TradeRequest trade in trades){
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if(trade.id == id){
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selectedTrade = trade;
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break;
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}
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}
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if(selectedTrade==null){Debug.Log("No matching trade request");return;}
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InventoryItem item = Inventory.GetInventoryItem(selectedTrade.item);
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itemImg.sprite = item.image;
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#region setResource
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if(selectedTrade.coins > 0){
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coinsItem.SetActive(true);
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coinsItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.coins.ToString();
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}else{
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coinsItem.SetActive(false);
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}
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if(selectedTrade.gems > 0){
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gemsItem.SetActive(true);
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gemsItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.gems.ToString();
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}else{
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gemsItem.SetActive(false);
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}
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if(selectedTrade.metals > 0){
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metalsItem.SetActive(true);
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metalsItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.metals.ToString();
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}else{
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metalsItem.SetActive(false);
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}
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if(selectedTrade.oxygen > 0){
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oxygenItem.SetActive(true);
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oxygenItem.GetComponentInChildren<TMP_Text>().text = selectedTrade.oxygen.ToString();
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}else{
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oxygenItem.SetActive(false);
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}
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#endregion
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sellerNameTxt.text = selectedTrade.seller;
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acceptBtn.interactable = (DBmanager.Coins >= selectedTrade.coins) && (DBmanager.Gems >= selectedTrade.gems) && (DBmanager.Metal >= selectedTrade.metals) && (DBmanager.Oxygen >= selectedTrade.oxygen);
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}
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public void Show(){
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gameObject.SetActive(true);
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Refresh();
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}
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public void Close(){
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gameObject.SetActive(false);
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}
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}
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[System.Serializable]
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public class TradeRequest{
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public int id;
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public string seller;
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public string item;
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public int coins;
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public int gems;
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public int metals;
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public int oxygen;
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}
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