added gold mining system in test scene
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@@ -263,10 +263,10 @@ Material:
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Ground_Detail_Power: 1
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- _Ground_Detail_Scale: 0.021
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- _Ground_Detail_Scale: 0.058
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- _Ground_Falloff: 5
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- _Ground_Noise_Scale: 0.0181
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- _Ground_Pebble_Scale: 0.0204
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- _Ground_Pebble_Scale: 0.0284
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- _MEtallic: 0.421
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- _Metallic: 0
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- _Mode: 0
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@@ -276,7 +276,7 @@ Material:
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- _RimPower1: 3.01
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- _SmoothnessTextureChannel: 0
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- _Snow: 0
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- _Spec_Metallic: 0.254
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- _Spec_Metallic: 0.064
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- _Spec_Smoothness: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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@@ -307,7 +307,7 @@ Material:
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- _RimColor1: {r: 0.1614143, g: 0.1380298, b: 0.8161765, a: 0}
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- _Road_Colour: {r: 0.11372549, g: 0.003921569, b: 0.13333334, a: 1}
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- _RockColour: {r: 0.17560555, g: 0.18834269, b: 0.20588237, a: 0}
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- _Rock_Colour: {r: 0.11372549, g: 0.003921569, b: 0.13333334, a: 1}
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- _Rock_Colour: {r: 0.25536156, g: 0.15331078, b: 0.2735849, a: 1}
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- _Rock_Colour_Primary: {r: 0.11490278, g: 0.0058390982, b: 0.13235295, a: 0}
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- _Rock_Colour_Secondary: {r: 0.11490278, g: 0.0058390982, b: 0.13235295, a: 0}
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m_BuildTextureStacks: []
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@@ -23,7 +23,7 @@ Material:
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m_Name: PolygonScifiWorlds_Mat_Plant_Basic_Green
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_ShaderKeywords: _EMISSION _NORMALMAP
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m_LightmapFlags: 1
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2000
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@@ -121,6 +121,6 @@ Material:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 1.1604979, b: 0.13701369, a: 1}
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- _EmissionColor: {r: 0, g: 0.84625983, b: 1.1604979, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -4,12 +4,13 @@
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Skybox_Exp
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m_Shader: {fileID: 4800000, guid: 5bf71ed386e3cf04e82f69b4a5770277, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 0
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -59,6 +60,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _AlphaCutoff: 0.5
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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@@ -85,8 +87,9 @@ Material:
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- __dirty: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorBottom: {r: 0.44117647, g: 1, b: 0.62279415, a: 0}
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- _ColorBottom: {r: 0.25192344, g: 0.12944107, b: 0.33962262, a: 0}
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- _ColorBottom1: {r: 0.35618514, g: 0.89705884, b: 0.60610616, a: 0}
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- _ColorTop: {r: 1, g: 0.46323532, b: 0.46323532, a: 0}
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- _ColorTop: {r: 0, g: 0.17295597, b: 0.254717, a: 0}
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- _ColorTop1: {r: 1, g: 0.52129817, b: 0.41176468, a: 0}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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