added gold mining system in test scene
This commit is contained in:
@@ -24,7 +24,7 @@
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<DebugType>full</DebugType>
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@@ -53,6 +53,7 @@
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@@ -84,6 +85,7 @@
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<Compile Include="Assets\Game\Scripts\OtherUIbuttons.cs" />
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<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.Timer">
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||||
<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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||||
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||||
<Reference Include="System.ValueTuple">
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||||
<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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||||
<Reference Include="System.Xml.ReaderWriter">
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<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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</Reference>
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||||
<Reference Include="System.Xml.XDocument">
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||||
<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XmlDocument">
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<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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||||
</Reference>
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<Reference Include="System.Xml.XmlSerializer">
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<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
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||||
</Reference>
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<Reference Include="System.Xml.XPath">
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<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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<HintPath>C:/Users/HP/Documents/2020.3.32f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
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</Reference>
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<Reference Include="EasyButtons.Editor">
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||||
<HintPath>C:/Users/HP/Desktop/UPF/Library/ScriptAssemblies/EasyButtons.Editor.dll</HintPath>
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||||
@@ -775,6 +780,9 @@
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||||
</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor">
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||||
<HintPath>C:/Users/HP/Desktop/UPF/Library/ScriptAssemblies/Unity.RenderPipelines.Core.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json.UnityConverters">
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<HintPath>C:/Users/HP/Desktop/UPF/Library/ScriptAssemblies/Newtonsoft.Json.UnityConverters.dll</HintPath>
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||||
</Reference>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
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||||
@@ -263,10 +263,10 @@ Material:
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||||
- _Glossiness: 0.5
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||||
- _GlossyReflections: 1
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||||
- _Ground_Detail_Power: 1
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||||
- _Ground_Detail_Scale: 0.021
|
||||
- _Ground_Detail_Scale: 0.058
|
||||
- _Ground_Falloff: 5
|
||||
- _Ground_Noise_Scale: 0.0181
|
||||
- _Ground_Pebble_Scale: 0.0204
|
||||
- _Ground_Pebble_Scale: 0.0284
|
||||
- _MEtallic: 0.421
|
||||
- _Metallic: 0
|
||||
- _Mode: 0
|
||||
@@ -276,7 +276,7 @@ Material:
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||||
- _RimPower1: 3.01
|
||||
- _SmoothnessTextureChannel: 0
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||||
- _Snow: 0
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||||
- _Spec_Metallic: 0.254
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||||
- _Spec_Metallic: 0.064
|
||||
- _Spec_Smoothness: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
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||||
@@ -307,7 +307,7 @@ Material:
|
||||
- _RimColor1: {r: 0.1614143, g: 0.1380298, b: 0.8161765, a: 0}
|
||||
- _Road_Colour: {r: 0.11372549, g: 0.003921569, b: 0.13333334, a: 1}
|
||||
- _RockColour: {r: 0.17560555, g: 0.18834269, b: 0.20588237, a: 0}
|
||||
- _Rock_Colour: {r: 0.11372549, g: 0.003921569, b: 0.13333334, a: 1}
|
||||
- _Rock_Colour: {r: 0.25536156, g: 0.15331078, b: 0.2735849, a: 1}
|
||||
- _Rock_Colour_Primary: {r: 0.11490278, g: 0.0058390982, b: 0.13235295, a: 0}
|
||||
- _Rock_Colour_Secondary: {r: 0.11490278, g: 0.0058390982, b: 0.13235295, a: 0}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -23,7 +23,7 @@ Material:
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||||
m_Name: PolygonScifiWorlds_Mat_Plant_Basic_Green
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||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_ShaderKeywords: _EMISSION _NORMALMAP
|
||||
m_LightmapFlags: 1
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: 2000
|
||||
@@ -121,6 +121,6 @@ Material:
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 1.1604979, b: 0.13701369, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0.84625983, b: 1.1604979, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -4,12 +4,13 @@
|
||||
Material:
|
||||
serializedVersion: 6
|
||||
m_ObjectHideFlags: 0
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Skybox_Exp
|
||||
m_Shader: {fileID: 4800000, guid: 5bf71ed386e3cf04e82f69b4a5770277, type: 3}
|
||||
m_ShaderKeywords:
|
||||
m_LightmapFlags: 0
|
||||
m_LightmapFlags: 2
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
@@ -59,6 +60,7 @@ Material:
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
m_Floats:
|
||||
- _AlphaCutoff: 0.5
|
||||
- _BumpScale: 1
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
@@ -85,8 +87,9 @@ Material:
|
||||
- __dirty: 0
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _ColorBottom: {r: 0.44117647, g: 1, b: 0.62279415, a: 0}
|
||||
- _ColorBottom: {r: 0.25192344, g: 0.12944107, b: 0.33962262, a: 0}
|
||||
- _ColorBottom1: {r: 0.35618514, g: 0.89705884, b: 0.60610616, a: 0}
|
||||
- _ColorTop: {r: 1, g: 0.46323532, b: 0.46323532, a: 0}
|
||||
- _ColorTop: {r: 0, g: 0.17295597, b: 0.254717, a: 0}
|
||||
- _ColorTop1: {r: 1, g: 0.52129817, b: 0.41176468, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
42
Assets/Game/Scenes/TestScene/TestSceneScripts/MineScript.cs
Normal file
42
Assets/Game/Scenes/TestScene/TestSceneScripts/MineScript.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class MineScript : MonoBehaviour
|
||||
{
|
||||
[HideInInspector] public TMP_Text txt;
|
||||
[HideInInspector] public TMP_Text gold;
|
||||
|
||||
private int goldAmount = 0;
|
||||
private int totalAmount = 0;
|
||||
public float refreshTime = 0.2f;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
StartCoroutine(GetGoldTimer());
|
||||
}
|
||||
|
||||
private IEnumerator GetGoldTimer()
|
||||
{
|
||||
while (true) {
|
||||
yield return new WaitForSeconds(refreshTime);
|
||||
goldAmount++;
|
||||
UpdateGold();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateGold()
|
||||
{
|
||||
gold.text = goldAmount.ToString();
|
||||
}
|
||||
|
||||
public void CollectGold()
|
||||
{
|
||||
totalAmount = goldAmount + totalAmount;
|
||||
txt.text = totalAmount.ToString();
|
||||
goldAmount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5dba27881224bcc41b9ee7727935bdca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -19,4 +19,4 @@ MonoBehaviour:
|
||||
- name: Production rate
|
||||
value: 10%
|
||||
price: 8500
|
||||
description: This is a mine
|
||||
description: This is a gold mine
|
||||
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user