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{fileID: 943428140} autoGetOutlines: 0 + _lastCollected: --- !u!65 &1783245364 BoxCollider: m_ObjectHideFlags: 0 @@ -556280,7 +556296,7 @@ BoxCollider: m_Enabled: 1 serializedVersion: 2 m_Size: {x: 33.814045, y: 25.173874, z: 36.91852} - m_Center: {x: 0, y: 12.086937, z: 0} + m_Center: {x: -5.89, y: 7.15, z: -1.87} --- !u!4 &1784015607 stripped Transform: m_CorrespondingSourceObject: {fileID: 4207568928025374, guid: 9dd3fb8ac8fed334fa8c89fad4607d76, type: 3} @@ -598412,6 +598428,7 @@ MonoBehaviour: additionalLevels: outlines: [] autoGetOutlines: 1 + _lastCollected: --- !u!4 &1904112555 stripped Transform: m_CorrespondingSourceObject: {fileID: 4175980960680466, guid: befcb46639eb71546951890e87983293, type: 3} @@ -615286,6 +615303,7 @@ MonoBehaviour: additionalLevels: outlines: [] autoGetOutlines: 1 + _lastCollected: --- !u!65 &1970335797 BoxCollider: m_ObjectHideFlags: 0 @@ -634456,6 +634474,7 @@ MonoBehaviour: additionalLevels: outlines: [] autoGetOutlines: 1 + _lastCollected: --- !u!65 &2016105858 BoxCollider: m_ObjectHideFlags: 0 diff --git a/Assets/Game/Scenes/Minigame/Minigame.unity b/Assets/Game/Scenes/Minigame/Minigame.unity index 6a3a0a527..9e55c508e 100644 --- a/Assets/Game/Scenes/Minigame/Minigame.unity +++ b/Assets/Game/Scenes/Minigame/Minigame.unity @@ -6099,8 +6099,6 @@ MonoBehaviour: Pooled: [] starPrefab: {fileID: 8298505072154104440, guid: 8cfd89c315493e64782e167885b4b498, type: 3} pickupItemsParent: {fileID: 41572335} - 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DeathEffectPrefab: {fileID: 7331350358683325927, guid: 8c201be402a7d4944836d4e104499bb0, type: 3} - EffectsParent: {fileID: 646352076} loadingScreen: {fileID: 908570975} metalTxt: {fileID: 1251195779} --- !u!114 &332697611 diff --git a/Assets/Game/Scripts/Building.cs b/Assets/Game/Scripts/Building.cs index 33ece470d..155232133 100644 --- a/Assets/Game/Scripts/Building.cs +++ b/Assets/Game/Scripts/Building.cs @@ -8,8 +8,12 @@ public class Building : MonoBehaviour public int[] additionalLevels; public Outline[] outlines; public bool autoGetOutlines = true; - - public DateTime lastCollected; + private DateTime m_lastCollected; + public DateTime lastCollected{ get{return m_lastCollected;}set{ + _lastCollected = value.ToString(); + m_lastCollected = value; + }} + [SerializeField]private string _lastCollected; ParticleSystem[] levelUps; @@ -143,4 +147,9 @@ public class BuildingState{ position = m_position; lastCollectedTimestamp= _lastCollectedTimestamp; } + + public override string ToString() + { + return JsonUtility.ToJson(this); + } } \ No newline at end of file diff --git a/Assets/Game/Scripts/BuildingManager.cs b/Assets/Game/Scripts/BuildingManager.cs index c101a118e..2e05aec1c 100644 --- a/Assets/Game/Scripts/BuildingManager.cs +++ b/Assets/Game/Scripts/BuildingManager.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using EasyButtons; using UnityEngine; @@ -21,38 +22,24 @@ public class BuildingManager : MonoBehaviour public async void UpdateBuildings(){ - + //Add default buildings foreach (Building building in buildings){ if(!building.gameObject.activeSelf){ continue; } - bool buildingExists = false; - foreach (BuildingState buildingState in DBmanager.buildingStates){ - if(buildingState.id == building.buildingData.buildingName){ - buildingExists =true; - } - } - if(!buildingExists){ - building.lastCollected = DateTime.Now.Subtract(TimeSpan.FromDays(1)); + if(DBmanager.buildingStates.ContainsKey(building.buildingData.buildingName)){ + Debug.Log(DBmanager.buildingStates[building.buildingData.buildingName]); + building.curLevel = DBmanager.buildingStates[building.buildingData.buildingName].level; + building.lastCollected = DBmanager.buildingStates[building.buildingData.buildingName].lastCollectedTimestamp; + + }else{ await DBmanager.AddBuilding(building.buildingData); + building.curLevel = DBmanager.buildingStates[building.buildingData.buildingName].level; + building.lastCollected = DBmanager.buildingStates[building.buildingData.buildingName].lastCollectedTimestamp; } } - foreach (Building building in buildings){ - bool buildingExists = false; - foreach (BuildingState buildingState in DBmanager.buildingStates){ - if(buildingState.id == building.buildingData.buildingName){ - buildingExists =true; - building.curLevel = buildingState.level; - // building.transform.position = (buildingState.position != Vector3.zero) ? buildingState.position : building.transform.position; - building.lastCollected = buildingState.lastCollectedTimestamp; - Debug.Log(building.lastCollected); - break; - } - } - // building.gameObject.SetActive(buildingExists); - } } public void OnClickBuyBuilding(BuildingData buildingData){ diff --git a/Assets/Game/Scripts/CollectBtn.cs b/Assets/Game/Scripts/CollectBtn.cs index 8b24c8d2f..c0ce6e1e4 100644 --- a/Assets/Game/Scripts/CollectBtn.cs +++ b/Assets/Game/Scripts/CollectBtn.cs @@ -37,6 +37,8 @@ public class CollectBtn : MonoBehaviour public async void OnClick(){ // lastCollected = await DBmanager.GetNetworkTime(); + DBmanager.CollectBuilding(buildingId); + switch (resourceType){ case CollectablesData.ResourceType.Metal: collectableAmount= GetCollectableEnergy(); @@ -57,7 +59,6 @@ public class CollectBtn : MonoBehaviour // DBmanager.SetOxygen(DBmanager.Trophies + (int)collectableAmount); // break; } - DBmanager.CollectBuilding(buildingId); Selector.selectBuilding(null); } diff --git a/Assets/Game/Scripts/EffectPool.cs b/Assets/Game/Scripts/EffectPool.cs new file mode 100644 index 000000000..250050d78 --- /dev/null +++ b/Assets/Game/Scripts/EffectPool.cs @@ -0,0 +1,80 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EffectPool : MonoBehaviour +{ + [SerializeField]private Dictionary> pool = new Dictionary>(); + [SerializeField]private Dictionary> active= new Dictionary>(); + [SerializeField]private Transform EffectsParent; + public static EffectPool instance {get; private set;} + + void Awake(){ + instance = this; + pool = new Dictionary>(); + active= new Dictionary>(); + } + + public static GameObject Spawn(GameObject prefab, Vector3 position){ + return instance.m_Spawn(prefab,position); + } + + GameObject m_Spawn(GameObject prefab, Vector3 position, float delay = 2f){ + if(pool.ContainsKey(prefab.name)){ + if(pool[prefab.name].Count > 0){ + //Has in pool + GameObject reactivated = Reactivate(prefab.name,pool[prefab.name][0], position); + StartCoroutine(AutoDeactivate(prefab.name, reactivated,delay)); + return reactivated; + } + } + + //Not in pool + GameObject newItem = Instantiate(prefab, EffectsParent); + if(!active.ContainsKey(prefab.name)){ + active.Add(prefab.name, new List()); + } + active[prefab.name].Add(newItem); + StartCoroutine(AutoDeactivate(prefab.name, newItem,delay)); + + return newItem; + } + + IEnumerator AutoDeactivate(string name, GameObject item, float delay){ + yield return new WaitForSeconds(delay); + + m_deactivate(name,item); + } + + void m_deactivate(string name, GameObject item){ + active[name].Remove(item); + if(!pool.ContainsKey(name)){ + pool.Add(name, new List()); + } + + pool[name].Add(item); + } + + + GameObject Reactivate(string name,GameObject item, Vector3 position){ + if(!pool.ContainsKey(name)){ + throw new System.NullReferenceException("Item not available in pool"); + } + pool[name].Remove(item); + active[name].Add(item); + + item.transform.position= position; + + ParticleSystem[] particles = item.GetComponentsInChildren(); + foreach(ParticleSystem particle in particles){ + particle.Play(); + } + + AudioSource[] audios = item.GetComponentsInChildren(); + foreach(AudioSource audio in audios){ + audio.Play(); + } + + return item; + } +} diff --git a/Assets/Game/Scripts/EffectPool.cs.meta b/Assets/Game/Scripts/EffectPool.cs.meta new file mode 100644 index 000000000..884247d91 --- /dev/null +++ b/Assets/Game/Scripts/EffectPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0be9f0bd961873847bb0bfc1a846c50d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Game/Scripts/GameManager.cs b/Assets/Game/Scripts/GameManager.cs index 97e53cb04..d41cbaf88 100644 --- a/Assets/Game/Scripts/GameManager.cs +++ b/Assets/Game/Scripts/GameManager.cs @@ -72,7 +72,7 @@ public class GameManager : MonoBehaviour networkCheckTimer += Time.deltaTime; if (networkCheckTimer > NetworkCheckInterval) { - Debug.Log(Application.internetReachability); + // Debug.Log(Application.internetReachability); if (Application.internetReachability == NetworkReachability.NotReachable) { networkErrorPopup.SetActive(true); diff --git a/Assets/Game/Scripts/MaintainceChecker.cs b/Assets/Game/Scripts/MaintainceChecker.cs index b1c6087e4..5bb4b8edf 100644 --- a/Assets/Game/Scripts/MaintainceChecker.cs +++ b/Assets/Game/Scripts/MaintainceChecker.cs @@ -6,7 +6,7 @@ using UnityEngine.SceneManagement; public class MaintainceChecker : MonoBehaviour { - public static int version = 16; + public static int version = 20; public static MaintainceChecker instance; public int checkInterval = 30; float t; diff --git a/Assets/Game/Scripts/Minigame/MinigameManager.cs b/Assets/Game/Scripts/Minigame/MinigameManager.cs index b5a72b97a..26cfdebd8 100644 --- a/Assets/Game/Scripts/Minigame/MinigameManager.cs +++ b/Assets/Game/Scripts/Minigame/MinigameManager.cs @@ -32,9 +32,9 @@ public class MinigameManager : NetworkBehaviour // public int maxTweps = 2; public Transform pickupItemsParent; - private List PooledDeathEffects = new List(); - [SerializeField]private GameObject DeathEffectPrefab; - [SerializeField]private Transform EffectsParent; + // private List PooledDeathEffects = new List(); + // [SerializeField]private GameObject DeathEffectPrefab; + // [SerializeField]private Transform EffectsParent; // private List ActiveMoons = new List(); // private List ActiveStars = new List(); // private List ActiveTweps = new List(); @@ -245,27 +245,27 @@ public class MinigameManager : NetworkBehaviour pickup.Pooled.Add(item); } } - public void ShowDeathEffect(Vector2 position){ - if(isServer){return;} - if(PooledDeathEffects.Count > 0){ - //Can use from pool [0] - DeathEffect pickedItem = PooledDeathEffects[0]; - pickedItem.Play(); - StartCoroutine(PoolDeathEffect(pickedItem)); - PooledDeathEffects.Remove(pickedItem); - }else{ - DeathEffect newEffect = Instantiate(DeathEffectPrefab, EffectsParent).GetComponent(); - newEffect.transform.position = position; - newEffect.Play(); - StartCoroutine(PoolDeathEffect(newEffect)); - } - } + // public void ShowDeathEffect(Vector2 position){ + // if(isServer){return;} + // if(PooledDeathEffects.Count > 0){ + // //Can use from pool [0] + // DeathEffect pickedItem = PooledDeathEffects[0]; + // pickedItem.Play(); + // StartCoroutine(PoolDeathEffect(pickedItem)); + // PooledDeathEffects.Remove(pickedItem); + // }else{ + // DeathEffect newEffect = Instantiate(DeathEffectPrefab, EffectsParent).GetComponent(); + // newEffect.transform.position = position; + // newEffect.Play(); + // StartCoroutine(PoolDeathEffect(newEffect)); + // } + // } - IEnumerator PoolDeathEffect(DeathEffect effect){ - yield return new WaitForSeconds(1.5f); + // IEnumerator PoolDeathEffect(DeathEffect effect){ + // yield return new WaitForSeconds(1.5f); - PooledDeathEffects.Add(effect); - } + // PooledDeathEffects.Add(effect); + // } public void SetRespawn(GameObject player) { diff --git a/Assets/Game/Scripts/Minigame/Skin/RocketUpgradePanel.cs b/Assets/Game/Scripts/Minigame/Skin/RocketUpgradePanel.cs index 98ea8f15d..1c48c8b41 100644 --- a/Assets/Game/Scripts/Minigame/Skin/RocketUpgradePanel.cs +++ b/Assets/Game/Scripts/Minigame/Skin/RocketUpgradePanel.cs @@ -64,7 +64,7 @@ public class RocketUpgradePanel : MonoBehaviour curEnergyLevel = data.energyLevel; curBoostLevel = data.boostLevel; txtRocketLevel.text = "Level " + curRocketLevel; - txtEnergyGain.text = $"{ curEnergy } Per moon"; + txtEnergyGain.text = $"{ curEnergy } per Crystal"; txtSpeed.text = $"{curSpeed*100}%"; txtBoostConsumption.text = $"{ curBoost *100}%"; int maxLevels =SkinShopManager.GetStatsForRarity(rarity).Length; diff --git a/Assets/Game/Scripts/Minigame/SpaceshipController.cs b/Assets/Game/Scripts/Minigame/SpaceshipController.cs index 10fe7f3b5..21b271e67 100644 --- a/Assets/Game/Scripts/Minigame/SpaceshipController.cs +++ b/Assets/Game/Scripts/Minigame/SpaceshipController.cs @@ -70,6 +70,8 @@ public class SpaceshipController : NetworkBehaviour [SerializeField]private int ErrorInputCount; [SerializeField]private int ErrorStateCount; [SerializeField]private int RubberBandsCount; + public GameObject DeathEffect; + public GameObject PickupEffect; public float distanceFromCenter = 0; RocketLevel rocketStats; @@ -546,7 +548,8 @@ public class SpaceshipController : NetworkBehaviour } public void ShowDeathEffect(Vector2 position){ if(isServer){ - MinigameManager.instance.ShowDeathEffect(position); + // MinigameManager.instance.ShowDeathEffect(position); + EffectPool.Spawn(DeathEffect, position); RpcShowDeathEffect(position); }else{ CmdShowDeathEffect(position); @@ -555,14 +558,16 @@ public class SpaceshipController : NetworkBehaviour [Command] void CmdShowDeathEffect(Vector2 position){ - MinigameManager.instance.ShowDeathEffect(position); + EffectPool.Spawn(DeathEffect, position); + RpcShowDeathEffect(position); } [ClientRpc] void RpcShowDeathEffect(Vector2 position){ - MinigameManager.instance.ShowDeathEffect(position); + EffectPool.Spawn(DeathEffect, position); + } void OnKill() @@ -631,6 +636,7 @@ public class SpaceshipController : NetworkBehaviour [ClientRpc] void RpcCollectPickup(PickupItem.PickupType type) { + if (isLocalPlayer) { if (type == PickupItem.PickupType.Twep) @@ -646,6 +652,8 @@ public class SpaceshipController : NetworkBehaviour AudioManager.instnace.CollectPickup(); } + ParticleSystem particle = EffectPool.Spawn(PickupEffect, transform.position).GetComponent(); + particle.startColor = type.GetColor(); } public void Die(string killer) diff --git a/Assets/Game/Scripts/ShopBuildingButton.cs b/Assets/Game/Scripts/ShopBuildingButton.cs index 685512953..babecf490 100644 --- a/Assets/Game/Scripts/ShopBuildingButton.cs +++ b/Assets/Game/Scripts/ShopBuildingButton.cs @@ -26,13 +26,7 @@ public class ShopBuildingButton : MonoBehaviour } public void refresh(){ - bool exists = false; - foreach (BuildingState buildingState in DBmanager.buildingStates){ - if(buildingState.id == buildingData.buildingName){ - exists=true; - break; - } - } + bool exists = DBmanager.buildingStates.ContainsKey(buildingData.buildingName); gameObject.SetActive(!exists); btn.interactable = (DBmanager.Coins > buildingData.levels[0].price); txt.text = buildingData.levels[0].price.ToString(); diff --git a/Assets/Game/Scripts/Structures/DBmanager.cs b/Assets/Game/Scripts/Structures/DBmanager.cs index 459bca42a..3a81bd821 100644 --- a/Assets/Game/Scripts/Structures/DBmanager.cs +++ b/Assets/Game/Scripts/Structures/DBmanager.cs @@ -12,7 +12,7 @@ public class DBmanager : MonoBehaviour { static RankLevel[] rankLevels; static RankLevel[] RankLevels {get{if(rankLevels==null){return Resources.Load("ScriptableObjects/RankLevels").levels;}else{return rankLevels;}}} - public static string phpRoot = "http://vmi1005083.contaboserver.net/upf/"; + public static string phpRoot = "vmi1005083.contaboserver.net/upf/"; public static string username = null; public static int userid=0; @@ -32,7 +32,7 @@ public class DBmanager : MonoBehaviour private static List expPassCollected = new List(); private static List skinsPurchased = new List(){defaultSkin}; static PurchasedSkin defaultSkin => new PurchasedSkin(){name="Default"}; - public static List buildingStates = new List(); + public static Dictionary buildingStates = new Dictionary(); public static UnityEvent OnStateChanged = new UnityEvent(); public static int Xp => xp; @@ -114,6 +114,7 @@ public class DBmanager : MonoBehaviour }catch (Exception e){ Debug.LogError("Couldn't parse data into json"); Debug.LogError(e.Message); + Debug.LogWarning(jsonData); return 1; } } @@ -155,7 +156,9 @@ public class DBmanager : MonoBehaviour return rank; } - + private static int timeDifference; + public static Int32 unixTimestamp {get{return (int)DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalSeconds;}} + public static Int32 unixTimestampCached {get{return unixTimestamp + timeDifference;}} public static async Task GetNetworkTime() { int unixTime = 0; @@ -178,6 +181,7 @@ public class DBmanager : MonoBehaviour if (unixTime > 0) { + timeDifference = unixTime - unixTimestamp; return DateTimeOffset.FromUnixTimeSeconds(unixTime).UtcDateTime; } @@ -304,6 +308,7 @@ public class DBmanager : MonoBehaviour WWWForm form = new WWWForm(); form.AddField("name", username); form.AddField("coins", newValue); + int oldValue = coins; coins = Mathf.Clamp(newValue,0,int.MaxValue); if (justOffline) { return; } using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_coins.php", form)) @@ -320,6 +325,7 @@ public class DBmanager : MonoBehaviour } else { + coins = oldValue; Debug.Log("Response : " + www.downloadHandler.text); Debug.LogWarning("Failed to set coins to " + newValue); } @@ -859,13 +865,25 @@ public class DBmanager : MonoBehaviour { bool success = false; //try{ + Debug.Log("Updating buildings"); + // List m_buildingStates = JsonConvert.DeserializeObject>(rawData); + // Debug.Log("Updating buildings data, isNull: " + (m_buildingStates == null).ToString()); + // if (m_buildingStates == null) + // { + // m_buildingStates = new List(); + // } - buildingStates = JsonConvert.DeserializeObject>(rawData); + // buildingStates = new Dictionary(); + // foreach(BuildingState building in m_buildingStates){ + // buildingStates.Add(building.id, building); + // } + buildingStates = JsonConvert.DeserializeObject>(rawData); Debug.Log("Updating buildings data, isNull: " + (buildingStates == null).ToString()); if (buildingStates == null) { - buildingStates = new List(); + buildingStates = new Dictionary(); } + success = true; // }catch(Exception e){ // Debug.LogError(e.Message+'\n' + e.StackTrace); @@ -882,17 +900,13 @@ public class DBmanager : MonoBehaviour public async static Task AddBuilding(BuildingData buildingData) { + if(buildingStates.ContainsKey(buildingData.buildingName)){ + Debug.Log("Building " + buildingData.buildingName + " Already exists"); + return; + }; - foreach (BuildingState buildingState in buildingStates) - { - if (buildingState.id == buildingData.buildingName) - { - Debug.LogError("Building already exists. Cannot add " + buildingState.id); - return; - } - } Debug.Log("adding new building " + buildingData.buildingName); - buildingStates.Add(new BuildingState(buildingData.buildingName, 0, Vector3.zero, await GetNetworkTime())); + buildingStates.Add(buildingData.buildingName,new BuildingState(buildingData.buildingName, 0, Vector3.zero, await GetNetworkTime())); Debug.Log("Added new building " + buildingData.buildingName); await UpdateBuildingsToServer(); OnStateChanged.Invoke(); @@ -901,54 +915,42 @@ public class DBmanager : MonoBehaviour public async static Task UpgradeBuilding(string id, int newLevel) { - for (int i = 0; i < buildingStates.Count; i++) - { - if (buildingStates[i].id == id) - { - buildingStates[i].level = newLevel; - Debug.Log("Upgrading " + id + " to " + newLevel); - break; - } - } - + buildingStates[id].level = newLevel; + Debug.Log("Upgrading " + id + " to " + newLevel); await UpdateBuildingsToServer(); OnStateChanged.Invoke(); } public async static Task CollectBuilding(string id) - { - for (int i = 0; i < buildingStates.Count; i++) - { - if (buildingStates[i].id == id) - { - buildingStates[i].lastCollectedTimestamp = await GetNetworkTime(); - Debug.Log("Setting " + id + " last collected to " + buildingStates[i].lastCollectedTimestamp); - break; - } - } + { + buildingStates[id].lastCollectedTimestamp = DateTimeOffset.FromUnixTimeSeconds(unixTimestampCached).UtcDateTime;; + buildingStates[id].lastCollectedTimestamp = await GetNetworkTime(); + + BuildingManager.instance.UpdateBuildings(); await UpdateBuildingsToServer(); OnStateChanged.Invoke(); } - public async static Task RelocateBuilding(string id, Vector3 newPosition) - { - for (int i = 0; i < buildingStates.Count; i++) - { - if (buildingStates[i].id == id) - { - buildingStates[i].position = newPosition; - Debug.Log("Relocating " + id + " to " + newPosition); - // break; - } - } - Debug.Log("Going to update to server" + JsonConvert.SerializeObject(buildingStates)); - await UpdateBuildingsToServer(); + // public async static Task RelocateBuilding(string id, Vector3 newPosition) + // { + // for (int i = 0; i < buildingStates.Count; i++) + // { + // if (buildingStates[i].id == id) + // { + // buildingStates[i].position = newPosition; + // Debug.Log("Relocating " + id + " to " + newPosition); + // // break; + // } + // } + // Debug.Log("Going to update to server" + JsonConvert.SerializeObject(buildingStates)); + // await UpdateBuildingsToServer(); + + // OnStateChanged.Invoke(); + // } - OnStateChanged.Invoke(); - } public async static Task UpdateBuildingsToServer() { diff --git a/Assets/Game/Scripts/Structures/Helpers.cs b/Assets/Game/Scripts/Structures/Helpers.cs index e2066d1de..a76e753da 100644 --- a/Assets/Game/Scripts/Structures/Helpers.cs +++ b/Assets/Game/Scripts/Structures/Helpers.cs @@ -139,5 +139,37 @@ namespace CustomExtensions{ return 0; } + public static Color GetColor(this PickupItem.PickupType type){ + switch(type){ + case PickupItem.PickupType.Moon1: + return Color.grey; + break; + + case PickupItem.PickupType.Moon2: + return Color.green;; + break; + + case PickupItem.PickupType.Moon3: + return Color.blue; + break; + + case PickupItem.PickupType.Moon4: + return Color.magenta; + break; + + case PickupItem.PickupType.Moon5: + return Color.yellow; + break; + + case PickupItem.PickupType.Star: + return Color.grey; + break; + } + + return Color.white; + } } + + + } \ No newline at end of file diff --git a/Assets/Game/Scripts/WorldItemSelector.cs b/Assets/Game/Scripts/WorldItemSelector.cs index 39a46ea8b..9bdc5fa30 100644 --- a/Assets/Game/Scripts/WorldItemSelector.cs +++ b/Assets/Game/Scripts/WorldItemSelector.cs @@ -150,7 +150,7 @@ public static class Selector{ public static void resetMoving(){ if(movingBuilding!=null ){ if(movingPointValid) { - DBmanager.RelocateBuilding(movingBuilding.buildingData.buildingName, movingBuilding.transform.position); + // DBmanager.RelocateBuilding(movingBuilding.buildingData.buildingName, movingBuilding.transform.position); }else{ movingBuilding.transform.position = movingStartedPosition; } diff --git a/Assets/Plugins/Android/androidx.lifecycle.lifecycle-process-2.4.1.aar b/Assets/Plugins/Android/androidx.lifecycle.lifecycle-process-2.4.1.aar index c7e5800c6..edd70ea9b 100644 Binary files a/Assets/Plugins/Android/androidx.lifecycle.lifecycle-process-2.4.1.aar and b/Assets/Plugins/Android/androidx.lifecycle.lifecycle-process-2.4.1.aar differ diff --git a/Assets/Plugins/Android/androidx.startup.startup-runtime-1.1.1.aar b/Assets/Plugins/Android/androidx.startup.startup-runtime-1.1.1.aar index 3435989f4..a308a2358 100644 Binary files a/Assets/Plugins/Android/androidx.startup.startup-runtime-1.1.1.aar and b/Assets/Plugins/Android/androidx.startup.startup-runtime-1.1.1.aar differ diff --git a/Assets/Plugins/Android/androidx.work.work-runtime-2.7.0.aar b/Assets/Plugins/Android/androidx.work.work-runtime-2.7.0.aar index ecd1d8a86..1b35cdfaa 100644 Binary files a/Assets/Plugins/Android/androidx.work.work-runtime-2.7.0.aar and b/Assets/Plugins/Android/androidx.work.work-runtime-2.7.0.aar differ diff --git a/Assets/Plugins/Android/com.google.android.gms.play-services-ads-lite-21.0.0.aar b/Assets/Plugins/Android/com.google.android.gms.play-services-ads-lite-21.0.0.aar index e2c78371c..84989b08b 100644 Binary files a/Assets/Plugins/Android/com.google.android.gms.play-services-ads-lite-21.0.0.aar and b/Assets/Plugins/Android/com.google.android.gms.play-services-ads-lite-21.0.0.aar differ diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 9119bd296..8cb3fb86a 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.18 + bundleVersion: 0.20 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -160,7 +160,7 @@ PlayerSettings: iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 1 - AndroidBundleVersionCode: 18 + AndroidBundleVersionCode: 20 AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 33 AndroidPreferredInstallLocation: 1 diff --git a/obj/Debug/Analytics.csprojAssemblyReference.cache b/obj/Debug/Analytics.csprojAssemblyReference.cache index c9d5afa57..dd51d1e6c 100644 Binary files a/obj/Debug/Analytics.csprojAssemblyReference.cache and b/obj/Debug/Analytics.csprojAssemblyReference.cache differ diff --git a/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache b/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache index a741d311d..648e13563 100644 Binary files a/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache and b/obj/Debug/Assembly-CSharp-Editor.csprojAssemblyReference.cache differ diff --git a/obj/Debug/Assembly-CSharp.csproj.CoreCompileInputs.cache b/obj/Debug/Assembly-CSharp.csproj.CoreCompileInputs.cache index b0a568c82..c459dde02 100644 --- a/obj/Debug/Assembly-CSharp.csproj.CoreCompileInputs.cache +++ b/obj/Debug/Assembly-CSharp.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -3c53b982c19839a778a4b03991272056ed312f66 +b6e9d97656d4a726604547f1d4e9c5fd4e8c3e58 diff --git a/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache b/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache index 5597c0778..abe64b4c9 100644 Binary files a/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache and b/obj/Debug/Assembly-CSharp.csprojAssemblyReference.cache differ diff --git a/obj/Debug/Unity.Mirror.CodeGen.csprojAssemblyReference.cache b/obj/Debug/Unity.Mirror.CodeGen.csprojAssemblyReference.cache index 39c9c3ccd..58aebc2bd 100644 Binary files a/obj/Debug/Unity.Mirror.CodeGen.csprojAssemblyReference.cache and b/obj/Debug/Unity.Mirror.CodeGen.csprojAssemblyReference.cache differ diff --git a/obj/Debug/Unity.PlasticSCM.Editor.csprojAssemblyReference.cache b/obj/Debug/Unity.PlasticSCM.Editor.csprojAssemblyReference.cache index 11be03783..f33001010 100644 Binary files a/obj/Debug/Unity.PlasticSCM.Editor.csprojAssemblyReference.cache and b/obj/Debug/Unity.PlasticSCM.Editor.csprojAssemblyReference.cache differ diff --git a/obj/Debug/Unity.RenderPipelines.Core.Runtime.csprojAssemblyReference.cache b/obj/Debug/Unity.RenderPipelines.Core.Runtime.csprojAssemblyReference.cache index bc9484be1..2aaee1569 100644 Binary files a/obj/Debug/Unity.RenderPipelines.Core.Runtime.csprojAssemblyReference.cache and b/obj/Debug/Unity.RenderPipelines.Core.Runtime.csprojAssemblyReference.cache differ diff --git a/obj/Debug/Unity.ShaderGraph.Editor.csprojAssemblyReference.cache b/obj/Debug/Unity.ShaderGraph.Editor.csprojAssemblyReference.cache index ab32277a1..a8085e851 100644 Binary files a/obj/Debug/Unity.ShaderGraph.Editor.csprojAssemblyReference.cache and b/obj/Debug/Unity.ShaderGraph.Editor.csprojAssemblyReference.cache differ diff --git a/obj/Debug/UnityEngine.TestRunner.csprojAssemblyReference.cache b/obj/Debug/UnityEngine.TestRunner.csprojAssemblyReference.cache index ab32277a1..a8085e851 100644 Binary files a/obj/Debug/UnityEngine.TestRunner.csprojAssemblyReference.cache and b/obj/Debug/UnityEngine.TestRunner.csprojAssemblyReference.cache differ