trade & sell UI added
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@@ -12,35 +12,16 @@ public class LevelScriptEditor : Editor
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DrawDefaultInspector();
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OptimizeMesh myTarget = (OptimizeMesh)target;
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if (GUILayout.Button("Optimize Mesh!"))
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{
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myTarget.DecimateMesh();
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}
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if (GUILayout.Button("Save Mesh!"))
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{
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myTarget.SaveMesh();
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}
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if(GUILayout.Button("! Optimize All !")){
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OptimizeMesh[] targets = FindObjectsOfType<OptimizeMesh>();
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int passed = 0;
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foreach(OptimizeMesh target in targets){
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target.DecimateMesh();
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passed++;
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}
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Debug.Log("Optimized " + passed + " meshes");
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}
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if(GUILayout.Button("! RESET ALL !")){
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OptimizeMesh[] targets = FindObjectsOfType<OptimizeMesh>();
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foreach(OptimizeMesh target in targets){
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target._quality = 1;
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target.DecimateMesh();
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}
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if (GUILayout.Button("Optimize Mesh!"))
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{
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myTarget.DecimateMesh();
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}
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if (GUILayout.Button("Save Mesh!"))
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{
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myTarget.SaveMesh();
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}
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}
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}
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#endif
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@@ -48,7 +29,7 @@ public class LevelScriptEditor : Editor
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public class OptimizeMesh : MonoBehaviour
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{
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[Range(0.0f, 1.0f)]
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[SerializeField]public float _quality = 0.5f;
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[SerializeField] float _quality = 0.5f;
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MeshFilter _renderer;
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Mesh _mesh;
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void Start()
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