This commit is contained in:
2023-01-04 19:15:14 +05:30
parent af487ad62d
commit b3ccd81816
8 changed files with 555 additions and 1 deletions

View File

@@ -276,6 +276,28 @@ public class DesignLab : MonoBehaviour
Refresh();
}
const string infoTemplate = "By opening this Design Crate, You will either receive,\n\n{Golds} Golds\nor\n{Rarity} Blueprint";
public void ShowInfoCommon(){
int goldAmount = (int)(boxPrices[0] / 4f);
MessageDialog.instance.ShowMessage("Common Design Crate", infoTemplate.Replace("{Golds}", goldAmount.ToString()).Replace("{Rarity}", "Common"));
}
public void ShowInfoRare(){
int goldAmount = (int)(boxPrices[1] / 4f);
MessageDialog.instance.ShowMessage("Rare Design Crate", infoTemplate.Replace("{Golds}", goldAmount.ToString()).Replace("{Rarity}", "Rare"));
}
public void ShowInfoEpic(){
int goldAmount = (int)(boxPrices[2] / 4f);
MessageDialog.instance.ShowMessage("Epic Design Crate", infoTemplate.Replace("{Golds}", goldAmount.ToString()).Replace("{Rarity}", "Epic"));
}
public void ShowInfoLegendary(){
int goldAmount = (int)(boxPrices[3] / 4f);
MessageDialog.instance.ShowMessage("Legendary Design Crate", infoTemplate.Replace("{Golds}", goldAmount.ToString()).Replace("{Rarity}", "Legendary"));
}
public void Hide(){
gameObject.SetActive(false);
}