Sell WIP 2
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@@ -13,6 +13,17 @@ public class SellMenu : MonoBehaviour
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[Header("Content")]
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[Header("Content")]
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public Transform inventoryParent;
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public Transform inventoryParent;
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public Sprite emptySlotImage;
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public Sprite emptySlotImage;
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[Header("Your Request Material Setter")]
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public GameObject yourReqPopup;
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public TMP_InputField coinsInput;
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public TMP_InputField gemsInput;
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public TMP_InputField oxygenInput;
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public TMP_InputField metalInput;
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public int coinsAmount;
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public int gemsAmount;
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public int oxygenAmount;
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public int metalAmount;
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void Start()
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void Start()
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{
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{
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Refresh();
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Refresh();
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@@ -45,4 +56,20 @@ public class SellMenu : MonoBehaviour
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}
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}
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}
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}
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}
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}
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public void ShowMaterialAmountSetter(){
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}
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public void CloseSellMenu(){
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gameObject.SetActive(false);
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}
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public void Clear(){
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metalAmount = coinsAmount = oxygenAmount = gemsAmount = 0;
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// selected
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Refresh();
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}
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}
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}
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