Building upgradable
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@@ -1561,7 +1561,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 417.81, y: 0}
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m_SizeDelta: {x: 0, y: 90}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &16466549
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@@ -125056,13 +125056,13 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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nameTxt: {fileID: 1480392899}
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upgradeBtn: {fileID: 770020523}
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upgradeMenuBtn: {fileID: 770020523}
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infoBtn: {fileID: 386684403}
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infoMenu: {fileID: 1994277184}
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descriptionTxt: {fileID: 503357262}
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upgradeMenu: {fileID: 381659749}
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upgrade_statParent: {fileID: 1524033405}
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price_statParent: {fileID: 114207908}
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upgradeBtn: {fileID: 1648598145}
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--- !u!4 &1259898503 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 4322694313257492, guid: 5b7c91a625e35744c9263b8194bb306c, type: 3}
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@@ -186189,7 +186189,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 788.45, y: 0}
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m_SizeDelta: {x: 0, y: 90}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &1934658493
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@@ -22,6 +22,7 @@ MonoBehaviour:
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value: 2
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- name: Energy
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value: 50
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price: 1000
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- level: 2
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stats:
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- name: Stat 1
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@@ -30,4 +31,5 @@ MonoBehaviour:
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value: 30
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- name: Energy
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value: 500
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price: 15000
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description: This is the Hall (Main Hall)
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@@ -22,6 +22,7 @@ MonoBehaviour:
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value: 50
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- name: Something else
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value: 40 %
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price: 0
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- level: 2
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stats:
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- name: Power
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@@ -30,4 +31,5 @@ MonoBehaviour:
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value: 90
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- name: Something else
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value: 80 %
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price: 15000
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description: This is a Research Lab
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class Building : MonoBehaviour
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@@ -18,8 +19,7 @@ public class Building : MonoBehaviour
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void OnSelectedChanged(){
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if(Selector.selectedBuilding == null){ToggleOutlines(false); return;}
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ToggleOutlines(Selector.selectedBuilding == this);
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// Debug.Log(buildingName);
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ToggleOutlines(Selector.selectedBuilding == this);
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}
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void ToggleOutlines(bool value){
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@@ -28,5 +28,14 @@ public class Building : MonoBehaviour
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}
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}
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public async Task Upgrade(){
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if(curLevel >= buildingData.levels.Count-1){Debug.Log("Already max");return;}
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int cost = buildingData.levels[curLevel+1].price;
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Debug.Log("Upgrading " + buildingData.buildingName + " for " + cost + " coins");
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await (DBmanager.SetCoins(DBmanager.Coins-cost));
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Mathf.Clamp(curLevel++,0, buildingData.levels.Count-1);
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}
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/* */
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}
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@@ -7,7 +7,7 @@ public class BuildingData : ScriptableObject
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public string buildingName;
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public List<BuildingLevel> levels = new List<BuildingLevel>{
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new BuildingLevel(1,new List<BuildingStat>())
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new BuildingLevel(1,new List<BuildingStat>(), 1000)
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};
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public string description;
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@@ -30,13 +30,12 @@ public class BuildingStat{
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public class BuildingLevel{
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public int level = 0;
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public List<BuildingStat> stats;
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public int price = 1000;
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public BuildingLevel(int _level, List<BuildingStat> _stats){
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public BuildingLevel(int _level, List<BuildingStat> _stats, int _price){
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level = _level;
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stats = _stats;
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price = _price;
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}
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}
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@@ -21,7 +21,7 @@ public class DBmanager : MonoBehaviour
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username = null;
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}
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public async static void SetCoins(int newValue, bool justOffline = false){
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public async static Task SetCoins(int newValue, bool justOffline = false){
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WWWForm form = new WWWForm();
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form.AddField("name", username);
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form.AddField("coins", newValue);
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@@ -6,7 +6,7 @@ using TMPro;
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public class SelectedItemMenu : MonoBehaviour
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{
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public Text nameTxt;
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public Button upgradeBtn;
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public Button upgradeMenuBtn;
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public Button infoBtn;
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[Header("info menu")]
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@@ -16,14 +16,14 @@ public class SelectedItemMenu : MonoBehaviour
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[Header("upgrade menu")]
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public GameObject upgradeMenu;
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public Transform upgrade_statParent;
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public Transform price_statParent;
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public Button upgradeBtn;
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void Start()
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{
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Selector.OnSelectedChanged.AddListener(OnSelectionChanged);
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upgradeBtn.onClick.AddListener(OnUpgradeClicked);
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upgradeMenuBtn.onClick.AddListener(OnUpgradeMenuClicked);
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infoBtn.onClick.AddListener(OnInfoClicked);
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upgradeBtn.onClick.AddListener(OnUpgrade);
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}
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void OnSelectionChanged()
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@@ -31,27 +31,45 @@ public class SelectedItemMenu : MonoBehaviour
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if (Selector.selectedBuilding != null)
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{
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infoBtn.gameObject.SetActive(true);
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if (Selector.selectedBuilding.buildingData.levels.Count <= 1)
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if (Selector.selectedData.levels.Count <= 1)
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{
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upgradeBtn.gameObject.SetActive(false);
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upgradeMenuBtn.gameObject.SetActive(false);
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}
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else
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{
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upgradeBtn.gameObject.SetActive(true);
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upgradeMenuBtn.gameObject.SetActive(true);
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}
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}
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else
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{
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upgradeBtn.gameObject.SetActive(false);
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upgradeMenuBtn.gameObject.SetActive(false);
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infoBtn.gameObject.SetActive(false);
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}
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upgradeMenu.SetActive(false);
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infoMenu.SetActive(false);
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}
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void OnUpgradeClicked()
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void OnUpgradeMenuClicked()
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{
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Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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upgradeMenu.SetActive(true);
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if (Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count - 1)
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{
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upgradeBtn.interactable = (Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price < DBmanager.Coins);
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price.ToString();
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}
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else
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{
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upgradeBtn.interactable = false;
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = "MAX!";
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Debug.Log("Already max");
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}
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List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
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for (int i = 0; i < upgrade_statParent.childCount; i++)
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{
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@@ -61,17 +79,21 @@ public class SelectedItemMenu : MonoBehaviour
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{
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upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
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upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value;
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// price_statParent.GetChild(1).GetComponent<TMP_Text>().text = stats[i].price;
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Debug.Log(price_statParent);
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}
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}
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if (upgrade_statParent.childCount > stats.Count)
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{
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Debug.LogError("Please add another slot for stats in upgrade menu.\nSlots not enough for " + Selector.selectedBuilding.buildingData.name + " , " + upgrade_statParent.childCount + " slots for " + stats.Count + " stats");
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}
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}
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async void OnUpgrade()
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{
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await Selector.selectedBuilding.Upgrade();
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OnUpgradeMenuClicked();
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}
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void OnInfoClicked()
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{
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Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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@@ -49,6 +49,7 @@ public class WorldItemSelector : MonoBehaviour
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public static class Selector{
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public static Building selectedBuilding;
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public static BuildingData selectedData => selectedBuilding.buildingData;
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public static UnityEvent OnSelectedChanged = new UnityEvent();
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public static void selectBuilding(Building e){
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