Building upgradable
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@@ -6,7 +6,7 @@ using TMPro;
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public class SelectedItemMenu : MonoBehaviour
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{
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public Text nameTxt;
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public Button upgradeBtn;
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public Button upgradeMenuBtn;
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public Button infoBtn;
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[Header("info menu")]
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@@ -16,14 +16,14 @@ public class SelectedItemMenu : MonoBehaviour
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[Header("upgrade menu")]
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public GameObject upgradeMenu;
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public Transform upgrade_statParent;
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public Transform price_statParent;
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public Button upgradeBtn;
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void Start()
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{
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Selector.OnSelectedChanged.AddListener(OnSelectionChanged);
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upgradeBtn.onClick.AddListener(OnUpgradeClicked);
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upgradeMenuBtn.onClick.AddListener(OnUpgradeMenuClicked);
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infoBtn.onClick.AddListener(OnInfoClicked);
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upgradeBtn.onClick.AddListener(OnUpgrade);
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}
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void OnSelectionChanged()
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@@ -31,27 +31,45 @@ public class SelectedItemMenu : MonoBehaviour
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if (Selector.selectedBuilding != null)
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{
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infoBtn.gameObject.SetActive(true);
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if (Selector.selectedBuilding.buildingData.levels.Count <= 1)
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if (Selector.selectedData.levels.Count <= 1)
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{
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upgradeBtn.gameObject.SetActive(false);
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upgradeMenuBtn.gameObject.SetActive(false);
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}
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else
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{
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upgradeBtn.gameObject.SetActive(true);
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upgradeMenuBtn.gameObject.SetActive(true);
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}
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}
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else
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{
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upgradeBtn.gameObject.SetActive(false);
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upgradeMenuBtn.gameObject.SetActive(false);
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infoBtn.gameObject.SetActive(false);
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}
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upgradeMenu.SetActive(false);
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infoMenu.SetActive(false);
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}
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void OnUpgradeClicked()
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void OnUpgradeMenuClicked()
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{
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Debug.Log("Opening Upgrade Menu for : " + Selector.selectedBuilding.buildingData.name);
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upgradeMenu.SetActive(true);
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if (Selector.selectedBuilding.curLevel < Selector.selectedData.levels.Count - 1)
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{
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upgradeBtn.interactable = (Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price < DBmanager.Coins);
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = Selector.selectedData.levels[Selector.selectedBuilding.curLevel + 1].price.ToString();
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}
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else
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{
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upgradeBtn.interactable = false;
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upgradeBtn.GetComponentInChildren<TMP_Text>().text = "MAX!";
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Debug.Log("Already max");
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}
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List<BuildingStat> stats = Selector.selectedBuilding.buildingData.levels[Selector.selectedBuilding.curLevel].stats;
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for (int i = 0; i < upgrade_statParent.childCount; i++)
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{
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@@ -61,17 +79,21 @@ public class SelectedItemMenu : MonoBehaviour
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{
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upgrade_statParent.GetChild(i).GetChild(0).GetComponent<TMP_Text>().text = stats[i].name;
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upgrade_statParent.GetChild(i).GetChild(1).GetComponent<TMP_Text>().text = stats[i].value;
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// price_statParent.GetChild(1).GetComponent<TMP_Text>().text = stats[i].price;
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Debug.Log(price_statParent);
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}
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}
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if (upgrade_statParent.childCount > stats.Count)
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{
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Debug.LogError("Please add another slot for stats in upgrade menu.\nSlots not enough for " + Selector.selectedBuilding.buildingData.name + " , " + upgrade_statParent.childCount + " slots for " + stats.Count + " stats");
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}
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}
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async void OnUpgrade()
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{
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await Selector.selectedBuilding.Upgrade();
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OnUpgradeMenuClicked();
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}
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void OnInfoClicked()
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{
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Debug.Log("Opening Info Menu for : " + Selector.selectedBuilding.buildingData.name);
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