Building upgradable
This commit is contained in:
@@ -22,7 +22,7 @@
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<NoWarn>0169</NoWarn>
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@@ -36,123 +36,244 @@
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<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/PropertyType.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Descriptors/PassDescriptor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/RefDataEnumerable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/ArccosineNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Procedural/Noise/VoronoiNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Contexts/TargetSetupContext.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/Texture3DAssetNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Normal/NormalUnpackNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/DependencyCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Vector/DotProductNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/FakeJsonObject.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/HelpBoxRow.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/DynamicValueMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/AssetCallbacks/CreateShaderGraph.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireFaceSign.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Matrix4MaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Vector4ShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/ButtonControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Procedural/Shape/RoundedRectangleNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Basic/BooleanNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireScreenPosition.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/UV/RadialShearNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/MinimalGraphData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/GradientControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GraphDataUtils.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Scene/FogNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/IsInfiniteNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/InspectorView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Contexts/TargetFieldContext.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/StickyNoteData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/Vector2PropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/CosineNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Vector/DistanceNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Derivative/DDXYNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/CubemapPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Processors/MatrixNames.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/PropertySheet.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/RenderQueue.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Channel/SwizzleNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/FieldCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Matrix/Matrix4Node.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/AssetCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/DegreesToRadiansNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/RemapNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Attributes/SGPropertyDrawerAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/FieldCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/BooleanShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/GuidEncoder.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Importers/ShaderSubGraphImporter.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Procedural/Shape/RectangleNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Manipulators/ResizeSideHandle.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/CubemapMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/CreateSerializableGraph.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/ValueUtilities.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/Graph/IOnAssetEnabled.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/TargetResources/BlockFields.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/KeywordNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/SerializableMesh.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/Graph/SlotReference.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/ShaderKeyword.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/KeywordCollector.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Basic/Vector3Node.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/Texture2DArrayAssetNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Advanced/PosterizeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IGroupItem.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/GeometryNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/HyperbolicSineNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Interpolation/InverseLerpNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/UV/TriplanarNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/EnumPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Descriptors/FieldDescriptor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Descriptors/IncludeDescriptor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/Documentation.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Descriptors/BlockFieldDescriptor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Derivative/DDXNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/DropdownPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Manipulators/Scrollable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/ZTest.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/PreviewProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/UV/PolarCoordinatesNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/PreviewManager.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/NodeClassCache.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/JsonObject.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Vector2MaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Basic/IntegerNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/ReorderableSlotListView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Vector3MaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/ShaderInputPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Geometry/TangentVectorNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Implementation/HasDependenciesAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/PragmaCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/SerializableTextureArray.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/MaximumNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Mesh Deformation/ComputeDeformNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GraphSetup.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/DictionaryPool.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/RedirectNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Advanced/ReciprocalNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/BooleanMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/VisualEffectMasterNode1.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/ShaderGUI/PBRMasterGUI.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/DefaultShaderIncludes.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Normal/NormalReconstructZNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/TargetResources/Fields.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Advanced/ReciprocalNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/AbstractShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/Texture3DControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Importers/ShaderSubGraphImporterEditor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/SaturateNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/IndexSet.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Advanced/ModuloNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/UVSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/FloatPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/OneMinusNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Enumerations/Precision.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/TypeMapping.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Utility/ColorspaceConversion.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Manipulators/Draggable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/VirtualTextureMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Manipulators/Draggable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/IMaterialSlotHasValue.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Data/FieldCondition.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Geometry/UVNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/IdentifierField.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireVertexColor.cs" />
|
||||
@@ -160,87 +281,161 @@
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Extensions/StencilExtensions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Adjustment/HueNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/FunctionRegistry.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Lighting/AmbientNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/CubemapAssetNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/SineNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Basic/MultiplyNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawerUtils.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Vector/ProjectionNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/PopupControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Gradient/BlackbodyNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/LabelSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Attributes/SRPFilterAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/Texture2DPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GradientShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/PooledList.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/VertexColorMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/IShaderNodeView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/AbstractMaterialNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequirePosition.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Channel/FlipNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Adjustment/SaturationNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/IsFrontFaceNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Procedural/Noise/GradientNoiseNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Blend/BlendMode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/SubGraphOutputNodePropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/CubemapShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Scene/ScreenNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/SearchWindowAdapter.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/ParentGroupChange.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/CustomFunctionNodePropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/TexelSizeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Procedural/Noise/SimpleNoiseNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/DefineCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/TargetResources/FieldDependencies.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/OrNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/CopyPasteGraph.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/Texture3DPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Scene/SceneDepthNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/GraphUtil.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Descriptors/StencilDescriptor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Scene/CameraNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/SearchWindowProvider.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/UnlitMasterNode1.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Contexts/TargetPropertyGUIContext.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/SearchWindowProvider.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Vector/FresnelEffectNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/ColorRGBSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Wave/SquareWaveNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/FileUtilities.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/SampleVirtualTextureNodePropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireVertexSkinning.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/SerializableGuid.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/IncludeCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Attributes/GenerateBlocksAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Vector/CrossProductNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Scene/SceneColorNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Utils/TargetUtils.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IGeneratesFunction.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Scene/ObjectNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/StructFieldOptions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/TextControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/PrecisionUtil.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Advanced/NormalizeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/ScreenSpaceType.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Descriptors/KeywordDescriptor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/ShaderGraphRequirementsPerKeyword.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GraphConcretization.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Importers/ShaderGraphMetadata.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/SerializableCubemap.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/SlotValue.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/BranchNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/DielectricSpecularControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Manipulators/ResizeBorderFrame.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/FractionNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Attributes/InspectableAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/RandomRangeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Basic/SubtractNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GraphData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Lighting/ReflectionProbeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Wave/TriangleWaveNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Round/StepNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Lighting/BakedGINode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/HyperbolicCosineNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Colors/CategoryColors.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/ChannelMixerControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/PortInputView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Round/TruncateNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/ChannelEnumControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/CubemapSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/ColorMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/MatrixPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/JsonRef.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/CubemapInputMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/PBR/DielectricSpecularNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Geometry/VertexColorNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Blend/BlendNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/ScreenPositionSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IInspectable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/RenderStateCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Targets/PreviewTarget.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/MaterialGraphEditWindow.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Procedural/CheckerboardNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/AllNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/FloatField.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/QueuePool.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/Texture3DSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/SampleCubemapNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/PreviewNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/SerializableTexture.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Geometry/ScreenPositionNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/ComparisonNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/MatrixShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/OutputMetadata.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Implementation/SlotType.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/GradientPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/LegacyUnknownTypeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/TextureArrayControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/ObjectControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Colors/NoColors.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Colors/ColorManager.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Attributes/BuiltinKeywordAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/NotNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireBitangent.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Collections/StructCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Texture3DInputMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/SubGraph/SubGraphOutputNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Matrix/TransformationMatrixNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/GraphCode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireVertexID.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/ZWrite.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/PreviewSceneResources.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GraphValidation.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/RadiansToDegreesNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireTangent.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Matrix/MatrixConstructionNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GradientInputMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/TabbedView/TabButton.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/SubTarget.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Texture3DMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/BoolPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Channel/SplitNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/Logging.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/MinimumNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/InstancingOptions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Importers/ShaderGraphAssetPostProcessor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/NormalMapSpace.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/InstancingOptions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/TargetResources/StructFields.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/ReorderableTextListView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/SlotValueTypeUtil.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Processors/ShaderStringBuilder.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/ShaderModel.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/DynamicVectorMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/ShaderGraphVfxAsset.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/ColorControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Interpolation/LerpNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Procedural/Shape/EllipseNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Processors/ShaderSpliceUtil.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/ToggleControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/BooleanSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/UV/TwirlNode.cs" />
|
||||
@@ -248,380 +443,185 @@
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/Blend.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/MasterPreviewView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/RefValueEnumerable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/ContextData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Enumerations/KeywordScope.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Matrix/MatrixTransposeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/IntegerControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/PBRMasterNode1.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Normal/NormalStrengthNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireViewDirection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Normal/NormalFromTextureNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Round/RoundNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/TextureStackNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/VirtualTextureInputMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Range/ClampNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/Texture2DAssetNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Processors/GenerationUtils.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/GenerationMode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Adjustment/ChannelMixerNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/Vector3PropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Descriptors/StructDescriptor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Geometry/PositionNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/Vector4PropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Matrix2MaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Importers/ShaderGraphImporter.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireViewDirection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Normal/NormalBlendNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Vector/TransformNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Colors/IColorProvider.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/Arctangent2Node.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/AssetCallbacks/CreateShaderSubGraph.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/PreviewMode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/ColorPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/IMaterialGraphAsset.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/IMayRequireDepthTexture.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/GroupData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Texture/ProceduralVirtualTextureNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Interfaces/IResizable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/UV/SpherizeNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/ViewDirectionMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/CodeFunctionNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/PositionMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Gradient/SampleGradientNode.cs" />
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Basic/ConstantNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/MultiJson.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/TextureSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/TargetResources/Structs.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Texture2DArrayShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/TextPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Processors/Generator.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/UV/ParallaxOcclusionMappingNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/StickyNote.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/GraphData0.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/IControlAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/AnyNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Manipulators/WindowDraggable.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/SpriteLitMasterNode1.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/IntegerPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Processors/ShaderGeneratorNames.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Attributes/ContextFilterableAttribute.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/StackPool.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/ArcsineNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/UV/RotateNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/HyperbolicTangentNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/MaterialGraphPreviewGenerator.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/Slots/MultiFloatSlotControlView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/EnumConversionControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/KeywordDependentCollection.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/RedirectNodeData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/PropertyNodeView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Trigonometry/ArctangentNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Wave/NoiseSineWaveNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/AbstractMaterialGraphAsset.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/ChannelEnumMaskControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Interface/IConditional.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Channel/CombineNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/Texture2DArrayPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Gradient/GradientNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/CompatibilityExtensions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/GradientUtil.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/JsonData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Blackboard/BlackboardInputInfo.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/AssemblyInfo.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/IndexSetPool.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/KeywordUtil.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Advanced/LogNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Extensions/FieldExtensions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Util/CompatibilityExtensions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/Graph/IEdge.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Adjustment/ContrastNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Extensions/IConditionalExtensions.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Serialization/MultiJsonEntry.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/AssetCallbacks/CreateVFXShaderGraph.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/GradientEdge.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Vector1ShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/TangentMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Filter/DitherNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/ShaderPort.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Texture2DArrayInputMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/IMasterNode1.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Vector3ShaderProperty.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Targets/VFXTarget.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/ScreenPositionMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Artistic/Adjustment/ReplaceColorNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Generation/Data/ConditionalField.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Advanced/AbsoluteNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Texture2DMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Basic/DivideNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Util/UvChannel.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Math/Vector/SphereMaskNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/CubemapControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Colors/UserColors.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/AbstractMaterialNode0.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Inspector/PropertyDrawers/GraphDataPropertyDrawer.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Interfaces/Graph/INode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Basic/SliderNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Controls/EnumControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/GraphSubWindow.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/StickyNoteData0.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/Texture2DInputMaterialSlot.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Legacy/ShaderInput0.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/SerializableVirtualTexture.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Utility/Logic/AndNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Drawing/Views/NodeSettingsView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Nodes/Input/Basic/ColorNode.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Data/Graphs/SamplerStateShaderProperty.cs" />
|
||||
<None Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Resources/Shaders/BlitNoAlpha.shader" />
|
||||
<None Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Resources/Styles/TabbedView.uss" />
|
||||
<None Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Resources/Styles/Controls/IntegerControlView.uss" />
|
||||
|
||||
Reference in New Issue
Block a user