Admob crash fixed

This commit is contained in:
Sewmina 2022-09-25 01:25:07 +05:30
parent b53e6207de
commit cb5613ce39
92 changed files with 1184 additions and 427 deletions

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@ -5,6 +5,7 @@ using GoogleMobileAds.Api;
using System.Threading.Tasks;
using System;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class AdsManager : MonoBehaviour
{
@ -31,8 +32,30 @@ public class AdsManager : MonoBehaviour
_instance =this;
if(dontDestroyOnLoad){DontDestroyOnLoad(gameObject);}
MobileAds.Initialize(initStatus => { Debug.Log(initStatus); });
//RequestBanner();
MobileAds.Initialize(OnInit);
}
float t =0;
void Update(){
if(t>0){
if(t< 30){
t += Time.deltaTime;
}else{
SceneManager.LoadScene("Login");
t=-10;
}
}
}
void OnInit(InitializationStatus initStatus){
// MessageDialog.instance.ShowMessage("Debug","Ads inited");
SceneManager.LoadScene("Login");
Debug.Log("Google ads init,"+initStatus);
Debug.Log("Loading ads now");
rewardedAd = new RewardedAd(rewardedId);
rewardedAd.OnUserEarnedReward += OnRewardedComplete;
rewardedAd.OnAdFailedToLoad += OnRewardedFailed;
rewardedAd.OnAdFailedToShow += OnRewardedFailed;
RequestBanner();
LoadInterestitial();
LoadRewarded();
}
@ -53,14 +76,6 @@ public class AdsManager : MonoBehaviour
}
void LoadRewarded(){
rewardedAd = new RewardedAd(rewardedId);
rewardedAd.OnUserEarnedReward += OnRewardedComplete;
rewardedAd.OnAdFailedToLoad += OnRewardedFailed;
rewardedAd.OnAdFailedToShow += OnRewardedFailed;
rewardedAd.OnAdClosed += OnRewardCanceled;
AdRequest request = new AdRequest.Builder().Build();
this.rewardedAd.LoadAd(request);
}
@ -72,15 +87,26 @@ public class AdsManager : MonoBehaviour
}
public async void ShowRewarded(UnityAction OnAwardEarned){
// MessageDialog.instance.ShowMessage("Debug","Showing rewarded, is rewareded null? : " + (rewardedAd == null).ToString());
onAwardEarned.RemoveAllListeners();
onAwardEarned.AddListener(OnAwardEarned);
Debug.Log("Show Reward : is ad null? : " + (rewardedAd == null).ToString());
if(!rewardedAd.IsLoaded()){
Debug.Log("Ad not loaded, Loading now");
LoadRewarded();
}else{
}
while(!rewardedAd.IsLoaded()){
await Task.Delay(500);
}
Debug.Log("Ad ready, showing now");
this.rewardedAd.Show();
Debug.Log("Ad shown");
}
void OnRewardedComplete(object sender, EventArgs args){

View File

@ -101,7 +101,7 @@ public class LoginManager : MonoBehaviour
Debug.Log("XP : " + DBmanager.Xp);
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
UnityEngine.SceneManagement.SceneManager.LoadScene("GameScene");
}
else
{
@ -128,7 +128,7 @@ public class LoginManager : MonoBehaviour
PlayerPrefs.Save();
DBmanager.username = reg_username.text;
DBmanager.AddBuilding(defaultBuilding);
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
UnityEngine.SceneManagement.SceneManager.LoadScene("GameScene");
}
else
{

View File

@ -36,7 +36,7 @@ public class ChestButton : MonoBehaviour
void OnAdClicked(){
Debug.Log("Showing ad");
AdsManager.instance.ShowRewarded(Buy);
AdsManager.instance.ShowRewarded(BuyFree);
}
void Buy(){
@ -49,6 +49,16 @@ public class ChestButton : MonoBehaviour
ChestOpener.instance.OpenChest((int)minLuck, (int)maxLuck);
}
public void BuyFree(){
// MessageDialog.instance.ShowMessage("Voila!", "Here's your gift!");
StartCoroutine(buyFree());
}
IEnumerator buyFree(){
yield return new WaitForSeconds(1);
ChestOpener.instance.OpenChest((int)minLuck, (int)maxLuck);
}
public string getItemsProbability()
{
string items = "Gold";

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@ -0,0 +1,23 @@
2022-09-24 01:52:03.260 +05:30 [INF] Starting log...
2022-09-24 01:52:03.627 +05:30 [DBG] Finding descriptors for initialize
2022-09-24 01:52:03.720 +05:30 [DBG] Queueing "Serial":initialize:0 request for processing
2022-09-24 01:52:03.730 +05:30 [DBG] Starting: Processing request initialize 0
2022-09-24 01:52:03.734 +05:30 [DBG] Starting: Routing Request (0) initialize
2022-09-24 01:52:03.739 +05:30 [VRB] Converting params for Request (0) initialize to OmniSharp.Extensions.LanguageServer.Protocol.Models.InternalInitializeParams
2022-09-24 01:52:03.739 +05:30 [VRB] Converting params for Notification initialize to OmniSharp.Extensions.LanguageServer.Protocol.Models.InternalInitializeParams
2022-09-24 01:52:03.874 +05:30 [INF] GetRegistrationOptions method
2022-09-24 01:52:03.949 +05:30 [VRB] Response value was OmniSharp.Extensions.LanguageServer.Protocol.Models.InitializeResult
2022-09-24 01:52:03.951 +05:30 [DBG] Finished: Routing Request (0) initialize in 217ms
2022-09-24 01:52:03.951 +05:30 [DBG] Finished: Processing request initialize 0 in 219ms
2022-09-24 01:52:03.992 +05:30 [DBG] Finding descriptors for initialized
2022-09-24 01:52:03.993 +05:30 [DBG] Queueing "Serial":initialized request for processing
2022-09-24 01:52:03.995 +05:30 [DBG] Starting: Processing notification initialized
2022-09-24 01:52:03.996 +05:30 [DBG] Starting: Routing Notification initialized
2022-09-24 01:52:03.996 +05:30 [VRB] Converting params for Notification initialized to OmniSharp.Extensions.LanguageServer.Protocol.Models.InitializedParams
2022-09-24 01:52:04.031 +05:30 [WRN] No ConfigurationItems have been defined, configuration won't surface any configuration from the client!
2022-09-24 01:52:04.046 +05:30 [DBG] Finished: Routing Notification initialized in 49ms
2022-09-24 01:52:04.046 +05:30 [DBG] Finished: Processing notification initialized in 51ms
2022-09-24 01:56:25.141 +05:30 [VRB] Could not write to output handler, perhaps serialization failed?
System.Threading.Channels.ChannelClosedException: The channel has been closed.
at System.Threading.Channels.AsyncOperation`1.GetResult(Int16 token)
at OmniSharp.Extensions.JsonRpc.OutputHandler.ProcessOutputStream(CancellationToken cancellationToken)

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serializedVersion: 2
m_Scenes:
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path: Assets/Game/Scenes/GameScene/Init.unity
guid: f5048393506170d83b48bc893463c51c
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