Mirror intergrated, WIP on Client Prediction v1

This commit is contained in:
Sewmina
2022-06-14 01:57:42 +05:30
parent 4435d769a6
commit cdaa627f52
14571 changed files with 4207871 additions and 4127496 deletions

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@@ -1,61 +1,61 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour
{
public Camera[] cameras;
private int currentCameraIndex;
void Start ()
{
currentCameraIndex = 0;
for (int i=1; i<cameras.Length; i++)
{
cameras[i].gameObject.SetActive(false);
}
if (cameras.Length>0)
{
cameras [0].gameObject.SetActive (true);
}
}
void Update ()
{
if (Input.GetKeyDown(KeyCode.C))
{
Transition();
}
}
public void Transition()
{
//Play transition
ChangeCam();
}
public void ChangeCam()
{
currentCameraIndex ++;
if (currentCameraIndex < cameras.Length)
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
cameras[currentCameraIndex].gameObject.SetActive(true);
}
else
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
currentCameraIndex = 0;
cameras[currentCameraIndex].gameObject.SetActive(true);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour
{
public Camera[] cameras;
private int currentCameraIndex;
void Start ()
{
currentCameraIndex = 0;
for (int i=1; i<cameras.Length; i++)
{
cameras[i].gameObject.SetActive(false);
}
if (cameras.Length>0)
{
cameras [0].gameObject.SetActive (true);
}
}
void Update ()
{
if (Input.GetKeyDown(KeyCode.C))
{
Transition();
}
}
public void Transition()
{
//Play transition
ChangeCam();
}
public void ChangeCam()
{
currentCameraIndex ++;
if (currentCameraIndex < cameras.Length)
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
cameras[currentCameraIndex].gameObject.SetActive(true);
}
else
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
currentCameraIndex = 0;
cameras[currentCameraIndex].gameObject.SetActive(true);
}
}
}

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@@ -1,11 +1,11 @@
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@@ -1,29 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragAndDrop : MonoBehaviour
{
private float zCoord;
private Vector3 mouseOffset;
private void onMouseDown()
{
zCoord = Camera.main.WorldToScreenPoint(transform.position).z;
mouseOffset = transform.position - mouseWorldPos();
}
private void onMouseDrag()
{
transform.position = mouseWorldPos() + mouseOffset;
}
private Vector3 mouseWorldPos()
{
Vector3 mPos = Input.mousePosition;
mPos.z = zCoord;
return Camera.main.ScreenToWorldPoint(mPos);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragAndDrop : MonoBehaviour
{
private float zCoord;
private Vector3 mouseOffset;
private void onMouseDown()
{
zCoord = Camera.main.WorldToScreenPoint(transform.position).z;
mouseOffset = transform.position - mouseWorldPos();
}
private void onMouseDrag()
{
transform.position = mouseWorldPos() + mouseOffset;
}
private Vector3 mouseWorldPos()
{
Vector3 mPos = Input.mousePosition;
mPos.z = zCoord;
return Camera.main.ScreenToWorldPoint(mPos);
}
}

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@@ -1,11 +1,11 @@
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@@ -1,60 +1,60 @@
using UnityEngine;
public class Grabber : MonoBehaviour {
private GameObject selectedObject;
private void Update() {
if (Input.GetMouseButtonDown(0)) {
if(selectedObject == null) {
RaycastHit hit = CastRay();
if(hit.collider != null) {
if (!hit.collider.CompareTag("Drag")) {
return;
}
selectedObject = hit.collider.gameObject;
Cursor.visible = false;
}
} else {
Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.WorldToScreenPoint(selectedObject.transform.position).z);
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(position);
selectedObject.transform.position = new Vector3(worldPosition.x, 0f, worldPosition.z);
selectedObject = null;
Cursor.visible = true;
}
}
if(selectedObject != null) {
Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.WorldToScreenPoint(selectedObject.transform.position).z);
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(position);
selectedObject.transform.position = new Vector3(worldPosition.x, .25f, worldPosition.z);
if (Input.GetMouseButtonDown(1)) {
selectedObject.transform.rotation = Quaternion.Euler(new Vector3(
selectedObject.transform.rotation.eulerAngles.x,
selectedObject.transform.rotation.eulerAngles.y + 90f,
selectedObject.transform.rotation.eulerAngles.z));
}
}
}
private RaycastHit CastRay() {
Vector3 screenMousePosFar = new Vector3(
Input.mousePosition.x,
Input.mousePosition.y,
Camera.main.farClipPlane);
Vector3 screenMousePosNear = new Vector3(
Input.mousePosition.x,
Input.mousePosition.y,
Camera.main.nearClipPlane);
Vector3 worldMousePosFar = Camera.main.ScreenToWorldPoint(screenMousePosFar);
Vector3 worldMousePosNear = Camera.main.ScreenToWorldPoint(screenMousePosNear);
RaycastHit hit;
Physics.Raycast(worldMousePosNear, worldMousePosFar - worldMousePosNear, out hit);
return hit;
}
}
using UnityEngine;
public class Grabber : MonoBehaviour {
private GameObject selectedObject;
private void Update() {
if (Input.GetMouseButtonDown(0)) {
if(selectedObject == null) {
RaycastHit hit = CastRay();
if(hit.collider != null) {
if (!hit.collider.CompareTag("Drag")) {
return;
}
selectedObject = hit.collider.gameObject;
Cursor.visible = false;
}
} else {
Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.WorldToScreenPoint(selectedObject.transform.position).z);
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(position);
selectedObject.transform.position = new Vector3(worldPosition.x, 0f, worldPosition.z);
selectedObject = null;
Cursor.visible = true;
}
}
if(selectedObject != null) {
Vector3 position = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.WorldToScreenPoint(selectedObject.transform.position).z);
Vector3 worldPosition = Camera.main.ScreenToWorldPoint(position);
selectedObject.transform.position = new Vector3(worldPosition.x, .25f, worldPosition.z);
if (Input.GetMouseButtonDown(1)) {
selectedObject.transform.rotation = Quaternion.Euler(new Vector3(
selectedObject.transform.rotation.eulerAngles.x,
selectedObject.transform.rotation.eulerAngles.y + 90f,
selectedObject.transform.rotation.eulerAngles.z));
}
}
}
private RaycastHit CastRay() {
Vector3 screenMousePosFar = new Vector3(
Input.mousePosition.x,
Input.mousePosition.y,
Camera.main.farClipPlane);
Vector3 screenMousePosNear = new Vector3(
Input.mousePosition.x,
Input.mousePosition.y,
Camera.main.nearClipPlane);
Vector3 worldMousePosFar = Camera.main.ScreenToWorldPoint(screenMousePosFar);
Vector3 worldMousePosNear = Camera.main.ScreenToWorldPoint(screenMousePosNear);
RaycastHit hit;
Physics.Raycast(worldMousePosNear, worldMousePosFar - worldMousePosNear, out hit);
return hit;
}
}

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@@ -1,11 +1,11 @@
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@@ -1,42 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class MineScript : MonoBehaviour
{
[HideInInspector] public TMP_Text txt;
[HideInInspector] public TMP_Text gold;
private int goldAmount = 0;
private int totalAmount = 0;
public float refreshTime = 0.2f;
private void Start()
{
StartCoroutine(GetGoldTimer());
}
private IEnumerator GetGoldTimer()
{
while (true) {
yield return new WaitForSeconds(refreshTime);
goldAmount++;
UpdateGold();
}
}
private void UpdateGold()
{
gold.text = goldAmount.ToString();
}
public void CollectGold()
{
totalAmount = goldAmount + totalAmount;
txt.text = totalAmount.ToString();
goldAmount = 0;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class MineScript : MonoBehaviour
{
[HideInInspector] public TMP_Text txt;
[HideInInspector] public TMP_Text gold;
private int goldAmount = 0;
private int totalAmount = 0;
public float refreshTime = 0.2f;
private void Start()
{
StartCoroutine(GetGoldTimer());
}
private IEnumerator GetGoldTimer()
{
while (true) {
yield return new WaitForSeconds(refreshTime);
goldAmount++;
UpdateGold();
}
}
private void UpdateGold()
{
gold.text = goldAmount.ToString();
}
public void CollectGold()
{
totalAmount = goldAmount + totalAmount;
txt.text = totalAmount.ToString();
goldAmount = 0;
}
}

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@@ -1,11 +1,11 @@
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@@ -1,60 +1,60 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoveCamera : MonoBehaviour
{
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityX = 2F;
public float sensitivityY = 2F;
public float minimumY = -90F;
public float maximumY = 90F;
float rotationY = -60F;
void Update()
{
MouseInput();
}
void MouseInput()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
if (Input.GetMouseButton(0))
{
MouseRightClick();
}
}
void MouseRightClick()
{
if (axes == RotationAxes.MouseXAndY)
{
float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}
else
{
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class MoveCamera : MonoBehaviour
{
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityX = 2F;
public float sensitivityY = 2F;
public float minimumY = -90F;
public float maximumY = 90F;
float rotationY = -60F;
void Update()
{
MouseInput();
}
void MouseInput()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
if (Input.GetMouseButton(0))
{
MouseRightClick();
}
}
void MouseRightClick()
{
if (axes == RotationAxes.MouseXAndY)
{
float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}
else
{
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
}
}
}

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