Mirror intergrated, WIP on Client Prediction v1
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60
Assets/Mirror/Examples/AdditiveLevels/Scripts/FadeInOut.cs
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60
Assets/Mirror/Examples/AdditiveLevels/Scripts/FadeInOut.cs
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Mirror.Examples.AdditiveLevels
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{
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public class FadeInOut : MonoBehaviour
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{
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// set these in the inspector
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[Range(1, 100), Tooltip("Speed of fade in / out: lower is slower")]
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public byte speed = 1;
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[Tooltip("Reference to Image component on child panel")]
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public Image fadeImage;
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[Tooltip("Color to use during scene transition")]
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public Color fadeColor = Color.black;
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WaitForSeconds waitForSeconds;
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void Awake()
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{
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waitForSeconds = new WaitForSeconds(speed * 0.01f);
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}
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public IEnumerator FadeIn()
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{
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//Debug.Log($"{System.DateTime.Now:HH:mm:ss:fff} FadeIn - fading image in {fadeImage.color.a}");
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float alpha = fadeImage.color.a;
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while (alpha < 1)
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{
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yield return waitForSeconds;
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alpha += 0.01f;
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fadeColor.a = alpha;
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fadeImage.color = fadeColor;
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}
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//Debug.Log($"{System.DateTime.Now:HH:mm:ss:fff} FadeIn - done fading");
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}
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public IEnumerator FadeOut()
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{
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//Debug.Log($"{System.DateTime.Now:HH:mm:ss:fff} FadeOut - fading image out {fadeImage.color.a}");
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float alpha = fadeImage.color.a;
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while (alpha > 0)
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{
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yield return waitForSeconds;
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alpha -= 0.01f;
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fadeColor.a = alpha;
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fadeImage.color = fadeColor;
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}
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//Debug.Log($"{System.DateTime.Now:HH:mm:ss:fff} FadeOut - done fading");
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}
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}
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}
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