Mirror intergrated, WIP on Client Prediction v1
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using UnityEngine;
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using UnityEngine.SceneManagement;
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// This sets up the scene camera for the local player
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namespace Mirror.Examples.MultipleAdditiveScenes
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{
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public class PlayerCamera : NetworkBehaviour
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{
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Camera mainCam;
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void Awake()
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{
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mainCam = Camera.main;
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}
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public override void OnStartLocalPlayer()
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{
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if (mainCam != null)
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{
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// configure and make camera a child of player with 3rd person offset
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mainCam.orthographic = false;
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mainCam.transform.SetParent(transform);
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mainCam.transform.localPosition = new Vector3(0f, 3f, -8f);
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mainCam.transform.localEulerAngles = new Vector3(10f, 0f, 0f);
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}
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}
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public override void OnStopLocalPlayer()
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{
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if (mainCam != null)
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{
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mainCam.transform.SetParent(null);
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SceneManager.MoveGameObjectToScene(mainCam.gameObject, SceneManager.GetActiveScene());
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mainCam.orthographic = true;
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mainCam.transform.localPosition = new Vector3(0f, 70f, 0f);
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mainCam.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
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}
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}
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}
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}
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