Mirror intergrated, WIP on Client Prediction v1

This commit is contained in:
Sewmina
2022-06-14 01:57:42 +05:30
parent 4435d769a6
commit cdaa627f52
14571 changed files with 4207871 additions and 4127496 deletions

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using UnityEngine;
namespace Mirror.Examples.RigidbodyPhysics
{
[RequireComponent(typeof(Rigidbody))]
public class AddForce : NetworkBehaviour
{
public Rigidbody rigidbody3d;
public float force = 500f;
void OnValidate()
{
rigidbody3d = GetComponent<Rigidbody>();
rigidbody3d.isKinematic = true;
}
public override void OnStartServer()
{
rigidbody3d.isKinematic = false;
}
[ServerCallback]
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
rigidbody3d.AddForce(Vector3.up * force);
}
}
}

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