Mirror intergrated, WIP on Client Prediction v1

This commit is contained in:
Sewmina
2022-06-14 01:57:42 +05:30
parent 4435d769a6
commit cdaa627f52
14571 changed files with 4207871 additions and 4127496 deletions

View File

@@ -0,0 +1,21 @@
using UnityEngine;
namespace Mirror
{
/// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
[DisallowMultipleComponent]
[AddComponentMenu("Network/Network Start Position")]
[HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
public class NetworkStartPosition : MonoBehaviour
{
public void Awake()
{
NetworkManager.RegisterStartPosition(transform);
}
public void OnDestroy()
{
NetworkManager.UnRegisterStartPosition(transform);
}
}
}