Building shop functional and Building states are saved online
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@@ -42,7 +42,21 @@ public class Building : MonoBehaviour
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await (DBmanager.SetCoins(DBmanager.Coins-cost));
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Mathf.Clamp(curLevel++,0, buildingData.levels.Count-1);
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await DBmanager.UpgradeBuilding(buildingData.buildingName, curLevel);
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}
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/* */
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}
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[System.Serializable]
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public class BuildingState{
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public string id;
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public int level;
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public BuildingState(string m_id, int m_level){
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id = m_id;
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level = m_level;
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}
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}
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