Building shop functional and Building states are saved online

This commit is contained in:
Sewmina
2022-04-15 02:24:09 +05:30
parent 20fa8f1218
commit d90919474b
78 changed files with 5247 additions and 2935 deletions

View File

@@ -15,6 +15,7 @@ public class LoginManager : MonoBehaviour
public Button regBtn;
public OtherUIbuttons otherUI;
public BuildingData defaultBuilding;
void Start()
{
@@ -85,6 +86,7 @@ public class LoginManager : MonoBehaviour
PlayerPrefs.SetString("password", login_password.text);
PlayerPrefs.Save();}
DBmanager.username = login_username.text;
DBmanager.GetBuildingStates(www.text.Split('\t')[3]);
DBmanager.SetGems(int.Parse(www.text.Split('\t')[2]),true);
DBmanager.SetCoins(int.Parse(www.text.Split('\t')[1]),true);
@@ -110,7 +112,7 @@ public class LoginManager : MonoBehaviour
{
Debug.Log("User Registered succesfully");
DBmanager.username = reg_username.text;
DBmanager.AddBuilding(defaultBuilding);
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
}
else