Building shop functional and Building states are saved online

This commit is contained in:
Sewmina
2022-04-15 02:24:09 +05:30
parent 20fa8f1218
commit d90919474b
78 changed files with 5247 additions and 2935 deletions

View File

@@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ShopBuildingButton : MonoBehaviour
{
public BuildingData buildingData;
public Button btn;
public TMP_Text txt;
void Start()
{
DBmanager.OnStateChanged.AddListener(refresh);
refresh();
btn.onClick.AddListener(OnClick);
}
void OnClick(){
btn.interactable=false;
}
void OnValidate(){
if(btn==null){btn = GetComponent<Button>();}
if(txt==null){txt=GetComponentInChildren<TMP_Text>();}
}
public void refresh(){
bool exists = false;
foreach (BuildingState buildingState in DBmanager.buildingStates){
if(buildingState.id == buildingData.buildingName){
exists=true;
break;
}
}
gameObject.SetActive(!exists);
btn.interactable = (DBmanager.Coins > buildingData.levels[0].price);
txt.text = buildingData.levels[0].price.ToString();
}
}