Building shop functional and Building states are saved online
This commit is contained in:
@@ -36,131 +36,69 @@
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/UniversalRenderPipelineMaterialUpgrader.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/EditorTool/ScriptablePathInspector.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/EditablePath/BezierUtility.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/BaseShaderGUI.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/UniversalRenderPipelineLightEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/GUIState.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/AssemblyInfo.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/AssetPostProcessors/ThreeDSMaterialDescriptionPostprocessor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/ClickAction.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/ShadingModels/LitGUI.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/Light2DEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/UniversalAnalytics.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/UpgradeCommon.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/RendererFeatures/RenderObjectsPassFeatureEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/IGUIState.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/Selection/RectSelector.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/UniversalStructs.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/Renderer2DMenus.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/Overrides/FilmGrainEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ScriptableRendererDataEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/ShadingModels/BakedLitGUI.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/Renderer2DDataEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/EditablePath/IUndoObject.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/AssetCallbacks/CreateSpriteUnlitShaderGraph.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/TerrainLitShaderGUI.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs" />
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@@ -168,6 +106,68 @@
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/Targets/UniversalUnlitSubTarget.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/UniversalAdditionalCameraDataEditor.cs" />
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<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/Shaders/BakedLitShader.cs" />
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|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/GenericControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/Selection/ISelector.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/View/IEditablePathView.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/DefaultScene/UniversalProjectSettings.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/ParticleGUI.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/UniversalBlockFields.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/AssetCallbacks/CreateUnlitShaderGraph.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/Shaders/ParticlesUnlitShader.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/GenericDefaultControl.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/Deprecated.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/Targets/UniversalSpriteUnlitSubTarget.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/AssetPostProcessors/ModelPostProcessor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/Overrides/TonemappingEditor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGUI/Shaders/LitShader.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/UniversalFields.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/Overrides/LiftGammaGainEditor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/Targets/UniversalTarget.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/AssetPostProcessors/ThreeDSMaterialDescriptionPostprocessor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/Selection/PointRectSelector.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/Targets/UniversalSpriteLitSubTarget.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/AssetPostProcessors/MaterialPostprocessor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/ClickAction.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/LayoutData.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/Light2DEditor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/EditorTool/ScriptablePath.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/UniversalAnalytics.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/EditablePath/ControlPoint.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/GUIFramework/IGUIState.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/Selection/RectSelector.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/Renderer2DMenus.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/Overrides/FilmGrainEditor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/Renderer2DDataEditor.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/2D/ShapeEditor/EditablePath/IUndoObject.cs" />
|
||||
<Compile Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/AssetCallbacks/CreateSpriteUnlitShaderGraph.cs" />
|
||||
<None Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/ShaderGraph/Includes/Varyings.hlsl" />
|
||||
<None Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/RendererFeatures/NewRendererFeature.cs.txt" />
|
||||
<None Include="Library/PackageCache/com.unity.render-pipelines.universal@10.8.1/Editor/Overrides/Shaders/ShadowsMidtonesHighlightsCurves.shader" />
|
||||
@@ -439,6 +439,9 @@
|
||||
<Reference Include="ICSharpCode.NRefactory">
|
||||
<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.render-pipelines.core@10.8.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
|
||||
Reference in New Issue
Block a user