Building shop functional and Building states are saved online
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@@ -36,10 +36,10 @@
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Utilities/EnumInfo.cs" />
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<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Utilities/GenerationAPIAttribute.cs" />
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<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Utilities/AssemblyInfo.cs" />
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<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Utilities/StringBuilderExtensions.cs" />
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<Compile Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Utilities/EnumInfo.cs" />
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<None Include="Library/PackageCache/com.unity.shadergraph@10.8.1/Editor/Utilities/Unity.ShaderGraph.Utilities.asmdef" />
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<Reference Include="UnityEngine">
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<HintPath>/home/warlock/Unity/Hub/Editor/2020.3.26f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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@@ -293,6 +293,9 @@
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<Reference Include="ICSharpCode.NRefactory">
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<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.render-pipelines.core@10.8.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework">
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<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
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</Reference>
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