Building shop functional and Building states are saved online
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@@ -39,8 +39,8 @@
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/VSCodeDiscovery.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/ProjectGeneration/StringUtils.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/ProjectGeneration/GUIDGenerator.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/ProjectGeneration/AssemblyNameProvider.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/ProjectGeneration/ProjectGeneration.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/ProjectGeneration/AssemblyNameProvider.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/ProjectGeneration/FileIO.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/ProjectGeneration/ProjectGenerationFlag.cs" />
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<Compile Include="Library/PackageCache/com.unity.ide.vscode@1.2.4/Editor/VSCodeScriptEditor.cs" />
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@@ -297,6 +297,9 @@
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<Reference Include="ICSharpCode.NRefactory">
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<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.render-pipelines.core@10.8.1/Editor/ShaderGenerator/ICSharpCode.NRefactory.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="nunit.framework">
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<HintPath>/media/RocketSpeed/Unity_Projects/UPF/Library/PackageCache/com.unity.ext.nunit@1.0.6/net35/unity-custom/nunit.framework.dll</HintPath>
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</Reference>
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