Sell started
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48
Assets/Game/Scripts/SellMenu.cs
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48
Assets/Game/Scripts/SellMenu.cs
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class SellMenu : MonoBehaviour
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{
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[Header("Labels")]
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public TMP_Text usernameTxt;
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public TMP_Text coinsTxt;
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public TMP_Text gemsTxt;
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[Header("Content")]
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public Transform inventoryParent;
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public Sprite emptySlotImage;
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void Start()
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{
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Refresh();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Refresh(){
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usernameTxt.text = DBmanager.username;
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coinsTxt.text = DBmanager.Coins.ToString();
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gemsTxt.text = DBmanager.Gems.ToString();
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Button[] inventorySlots = inventoryParent.GetComponentsInChildren<Button>();
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if(inventorySlots.Length < DBmanager.Inventory.Count){
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Debug.LogError("NEED MORE SLOTS!!!");
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return;
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}
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for(int i =0; i < inventorySlots.Length; i++){
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if(i < DBmanager.Inventory.Count){
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inventorySlots[i].GetComponent<Image>().sprite =emptySlotImage;
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}else{
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inventorySlots[i].GetComponent<Image>().sprite = emptySlotImage;
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}
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}
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}
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}
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