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Sewmina 2022-10-19 00:36:10 +05:30
parent eb59ea6984
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20 changed files with 32669 additions and 35375 deletions

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using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class AccountSettings : MonoBehaviour
{
public TMP_Text txt_status;
public Button btn_link;
public Button btn_signout;
public GameObject panel;
[Header("Link")]
public GameObject linkPanel;
public TMP_InputField usernameInput;
public TMP_InputField passwordInput;
public Button btn_link_register;
void Awake(){
btn_link.onClick.AddListener(OnLink);
btn_link_register.onClick.AddListener(OnLinkReg);
}
public void Show(){
Refresh();
panel.SetActive(true);
}
public void Hide(){
panel.SetActive(false);
}
public void Refresh(){
btn_link.interactable = DBmanager.isGuest;
txt_status.text = (DBmanager.isGuest) ? "Account is Not Linked" : "Account is Linked";
txt_status.color = (DBmanager.isGuest) ? Color.red : Color.green;
}
public void OnInfo(){
string msg = "Your account is not Linked.\n Which means your progress will be\nlost if you signout or uninstall the game.\n\nTo Secure your account,\nClick on Link button to link your progress to an online account";
if(!DBmanager.isGuest){
msg = "Your account is Linked to an Online account.\nYour progress is bound to this account";
}
MessageDialog.instance.ShowMessage("Link Status",msg);
}
void OnLink(){
linkPanel.SetActive(true);
btn_link_register.interactable =false;
usernameInput.text=passwordInput.text ="";
}
async void OnLinkReg(){
if(usernameInput.text.Length <= 4 || passwordInput.text.Length <= 4){
MessageDialog.instance.ShowMessage("Error", "Username and password must have\nmore than 4 characters.");
return;
}
string results= await DBmanager.LinkAccount(usernameInput.text, passwordInput.text);
if(results == "0"){
PlayerPrefs.SetString("username", usernameInput.text);
PlayerPrefs.SetString("password", passwordInput.text);
PlayerPrefs.Save();
MessageDialog.instance.ShowQuestion("Link Successful!", "Your Account has been successfully linked.\n\nThe game needs to be restarted.\nPress Yes to restart",OnYes:()=>{SceneManager.LoadScene("Login");}, OnNo:()=>{}, onlyYes:true);
}else{
int level = -1;
try{
int xp= int.Parse(results);
level = Mathf.CeilToInt(DBmanager.GetLevelFromXP(xp));
}catch{
MessageDialog.instance.ShowMessage("Error", "Couldn't link your account\nReason: " + results);
}
if(level > 0){
string msg = $"We've found a Level {level} Profile for this account. \nDo you want to use that profile?\n\nPS: Selecting that profile will destroy your local Profile";
MessageDialog.instance.ShowQuestion("Online Account Found!",msg,OnYes:OnMerge, OnNo:OnMergeCancelled);
}
}
}
public async void OnMerge(){
PlayerPrefs.SetString("username", usernameInput.text);
PlayerPrefs.SetString("password", passwordInput.text);
PlayerPrefs.Save();
// MessageDialog.instance.ShowMessage("Test","works");
await Task.Delay(100);
Debug.Log("Accounts Merged");
MessageDialog.instance.ShowQuestion("Link Successful!", "Your Account has been successfully linked.\n\nThe game needs to be restarted.\nPress Yes to restart",OnYes:()=>{SceneManager.LoadScene("Login");}, OnNo:()=>{}, onlyYes:true);
}
public async void OnMergeCancelled(){
Debug.Log("Cancelled");
await Task.Delay(100);
MessageDialog.instance.ShowMessage("Link Failed!", "You chose not to merge profiles.\nLink process has been cancelled.");
}
public void ValidateLinkCredentials(){
if(usernameInput.text.Length < 4){
btn_link_register.interactable = false;
return;
}
if(passwordInput.text.Length < 4){
btn_link_register.interactable = false;
return;
}
btn_link_register.interactable = true;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8432d5df466cb50e3aca26401c45faf5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -30,6 +30,10 @@ public class AudioManager : MonoBehaviour
public static bool Music_enabled= false;
void Start()
{
if(FindObjectsOfType<AudioManager>().Length > 1){
Debug.LogError("Audio manager already exists. Self destructing");
Destroy(gameObject);
}
audioSrc = GetComponent<AudioSource>();
instnace=this;
if(!PlayerPrefs.HasKey("sfx")){

View File

@ -10,9 +10,10 @@ using System.Net;
using System.Net.Sockets;
public class DBmanager : MonoBehaviour
{
public static string phpRoot = "http://vmi1005083.contaboserver.net/upf/";
public static string phpRoot = "http://vmi1005083.contaboserver.net/upf-dev/";
public static string username = null;
public static int userid=0;
private static float level = 0;
private static int xp = 0;
@ -49,6 +50,65 @@ public class DBmanager : MonoBehaviour
public static bool LoggedIn { get { return username != null; } }
public static bool isGuest { get {
if(username.Contains("#")){
string lastPart = username.Substring(username.LastIndexOf("#")+1);
// Debug.Log(lastPart);
return (lastPart == userid.ToString());
}else{
return false;
}
} }
public static int Login(string jsonData){
try{
UserData userData = JsonUtility.FromJson<UserData>(jsonData);
username = userData.username;
userid = userData.id;
DBmanager.SetLastCollectedDailyChest(userData.last_collected_daily_chest ,true);
DBmanager.SetPentaKills(userData.penta_kills,true);
DBmanager.SetQuadKills(userData.quad_kills,true);
DBmanager.SetTripleKills(userData.triple_kills,true);
DBmanager.SetDoubleKills(userData.double_kills,true);
DBmanager.SetMostTime(userData.most_time,true);
DBmanager.SetPurchasedSkins(userData.skins_purchased);
DBmanager.GetInventoryFromServer(userData.inventory);
DBmanager.SetExpPassCollected(userData.exp_pass);
DBmanager.SetXp(userData.xp,true);
DBmanager.GetBuildingStates(userData.buildings);
DBmanager.SetTrophies(userData.trophies,true);
DBmanager.SetMetal(userData.metal,true);
DBmanager.SetGems(userData.gems,true);
DBmanager.SetCoins(userData.coins,true);
return 0;
}catch{
return 1;
}
}
public static async Task<string> LinkAccount(string newUsername, string newPassword){
WWWForm form = new WWWForm();
form.AddField("id", userid);
form.AddField("username", newUsername);
form.AddField("password", newPassword);
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "link_account.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
return www.downloadHandler.text;
}
}
public static void LogOut()
{
username = null;
@ -170,16 +230,27 @@ public class DBmanager : MonoBehaviour
// i
// }
level = (Mathf.Sqrt((float)Mathf.Clamp(xp, 100, float.PositiveInfinity) / 100f));
if (level == LevelInt)
{
level -= 0.1f;
}
// level = (Mathf.Sqrt((float)Mathf.Clamp(xp, 100, float.PositiveInfinity) / 100f));
// if (level == LevelInt)
// {
// level -= 0.1f;
// }
level = GetLevelFromXP(xp);
Debug.Log("Level : " + (float)xp / 100f + " : " + level + " : " + LevelInt);
GameManager.Refresh();
OnStateChanged.Invoke();
}
public static float GetLevelFromXP(int _xp){
float _level =(Mathf.Sqrt((float)Mathf.Clamp(_xp, 100, float.PositiveInfinity) / 100f));
if(_level == Mathf.CeilToInt(_level)){
_level -= 0.1f;
}
// return Mathf.CeilToInt(_level);
return _level;
}
public static int XpForNextLevel(){
int nextLevel = Mathf.CeilToInt(level);
return (nextLevel*nextLevel) * 100;
@ -903,6 +974,26 @@ public class DBmanager : MonoBehaviour
}
public class UserData{
public int id;
public string username;
public int coins;
public int gems;
public int metal;
public int xp;
public int trophies;
public string buildings;
public string exp_pass;
public string inventory;
public string skins_purchased;
public int most_time;
public int double_kills;
public int triple_kills;
public int quad_kills;
public int penta_kills;
public string last_collected_daily_chest;
}
public class LeaderboardUserData{
public string username;

View File

@ -138,7 +138,11 @@ public class GameManager : MonoBehaviour
public void Signout(){
MessageDialog.instance.ShowQuestion("Confirm", "You are about to sign out from this account. Are you sure to continue?", signout, ()=>{});
string msg = "You are about to sign out from this account.";
if(DBmanager.isGuest){
msg+="\n<color=red><b>Warning<b>: You haven't linked this account.\nIf you proceed then your progress will be lost</color>";
}
MessageDialog.instance.ShowQuestion("Confirm", msg+"\n\n Are you sure to continue?", signout, ()=>{});
}
void signout(){

View File

@ -83,6 +83,7 @@ public class LoginManager : MonoBehaviour
PlayerPrefs.Save();}
DBmanager.username = login_username.text;
// DBmanager.SetUserId(int.Parse(www.text.Split('\t')[16]));
DBmanager.SetLastCollectedDailyChest(www.text.Split('\t')[15],true);
DBmanager.SetPentaKills(int.Parse(www.text.Split('\t')[14]),true);
DBmanager.SetQuadKills(int.Parse(www.text.Split('\t')[13]),true);

View File

@ -13,10 +13,13 @@ public class MessageDialog : MonoBehaviour
public static MessageDialog instance=>m_instance;
public TMPro.TMP_Text titleTxt;
public TMPro.TMP_Text messageTxt;
// public GameObject closeButton;
public Button okayBtn;
public Button yesBtn;
public Button noBtn;
public bool showing => GetComponent<CanvasGroup>().blocksRaycasts;
void Start()
@ -38,6 +41,7 @@ public class MessageDialog : MonoBehaviour
}
public void ShowMessage(string title, string message){
Debug.Log(message + ", Already Showing : " + gameObject.activeSelf);
titleTxt.text = title;
messageTxt.text = message;

View File

@ -0,0 +1,113 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class NewLoginManager : MonoBehaviour
{
public GameObject loadingPanel;
public GameObject newUsernamePanel;
public GameObject usernameWarning;
public TMP_InputField usernameInput;
public Button btn_login;
public TMP_Text statusTxt;
public static bool loginSaved {get{return PlayerPrefs.HasKey("username") && PlayerPrefs.HasKey("password");}}
public static string savedUsername{get{return (loginSaved)? PlayerPrefs.GetString("username") : "";}}
public static string savedPassword{get{return (loginSaved)? PlayerPrefs.GetString("password") : "";}}
void Start()
{
statusTxt.text = "Checking credentials";
btn_login.onClick.AddListener(OnRegisterButton);
loadingPanel.SetActive(true);
if(!loginSaved){
Register();
}else{
TutorialManager.justRegistered=false;
Login();
}
}
public void Register(){
if(usernameInput.text.Length >4){
StartCoroutine(register());
loadingPanel.SetActive(true);
}else{
newUsernamePanel.SetActive(true);
loadingPanel.SetActive(false);
}
}
IEnumerator register(){
statusTxt.text = "Registering you in...";
WWWForm form = new WWWForm();
form.AddField("key", "#2CuV1Bit^S!sW1ZcgRv8BhrO");
form.AddField("username", usernameInput.text);
WWW www = new WWW(DBmanager.phpRoot + "register_instant.php",form);
yield return www;
OnRegister(www.text);
}
void OnRegister(string id){
try{
TutorialManager.justRegistered=true;
int new_id = int.Parse(id);
PlayerPrefs.SetString("username", usernameInput.text+"#"+ id);
PlayerPrefs.SetString("password", id);
PlayerPrefs.Save();
Login();
}catch{
statusTxt.text = "Failed";
MessageDialog.instance.ShowMessage("Failed!", "Failed to register you into the game.\nReason: " + id);
newUsernamePanel.SetActive(true);
usernameInput.text = "";
}
}
void Login(){
StartCoroutine(login());
}
IEnumerator login(){
statusTxt.text = "Logging you in...";
WWWForm form = new WWWForm();
form.AddField("name", savedUsername);
form.AddField("password", savedPassword);
WWW www = new WWW(DBmanager.phpRoot + "login.php",form);
yield return www;
Debug.Log(www.text);
if(DBmanager.Login(www.text)==0){
SceneManager.LoadScene("GameScene");
}else{
statusTxt.text = "Failed!";
MessageDialog.instance.ShowQuestion("Error",
"Failed to log you in using saved credentials.\nDo you want to open game with guest account?",OnYes:Register, OnNo:OnLoginFailed);
}
}
void OnLoginFailed(){
MessageDialog.instance.ShowQuestion("Sorry", "Looks like there's been an issue logging you in\nPress yes to close the app and Try again later.", OnYes:()=>{Application.Quit();},onlyYes:true,OnNo:()=>{});
}
public void OnUsernameInputChanged(string newValue){
btn_login.interactable= (usernameInput.text.Length > 4);
usernameWarning.SetActive(usernameInput.text.Length<= 4);
}
void OnRegisterButton(){
newUsernamePanel.SetActive(false);
Register();
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -19,7 +19,7 @@ public class TutorialManager : MonoBehaviour
void Start(){
btn_skip.onClick.AddListener(OnSkip);
justRegistered= true; //for testing purpose
// justRegistered= true; //for testing purpose
if(justRegistered){
StartSequence(firstTutorial);
}

View File

@ -36,7 +36,7 @@ public class TutorialScreen : MonoBehaviour
messages = new Dictionary<TMP_Text, string>();
TMP_Text[] texts = messageParent.GetComponentsInChildren<TMP_Text>();
foreach(TMP_Text text in texts){
messages.Add(text, text.text);
messages.Add(text, text.text.Replace("{Player}", DBmanager.username));
text.text = "";
}
}

125
upf.sln
View File

@ -1,90 +1,83 @@

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