Tutorial done
This commit is contained in:
File diff suppressed because it is too large
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@@ -7085,7 +7085,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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||||||
m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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||||||
m_SizeDelta: {x: 0, y: 101.33}
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m_SizeDelta: {x: 0, y: 0}
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||||||
m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &7675510707330291337
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--- !u!1 &7675510707330291337
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GameObject:
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GameObject:
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@@ -7210,7 +7210,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7675510707330291337}
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m_GameObject: {fileID: 7675510707330291337}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Script: {fileID: 11500000, guid: 3245ec927659c4140ac4f8d17403cc18, type: 3}
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m_Name:
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m_Name:
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@@ -112,6 +112,6 @@ public class AudioManager : MonoBehaviour
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}
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}
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public void TypeWriter(){
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public void TypeWriter(){
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audioSrc.PlayOneShot(typewriters[Random.Range(0, typewriters.Length)],0.7f);
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audioSrc.PlayOneShot(typewriters[Random.Range(0, typewriters.Length)],0.1f);
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}
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}
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}
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}
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30
Assets/Game/Scripts/ChestDataObject.cs
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30
Assets/Game/Scripts/ChestDataObject.cs
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@@ -0,0 +1,30 @@
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using UnityEngine;
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[CreateAssetMenu(fileName = "Chestdata", menuName = "Game/ChestdataObject", order = 1)]
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public class ChestDataObject : ScriptableObject
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{
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public string name;
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public int Price;
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public float minGold;
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public float maxGold;
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public float minGems;
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public float maxGems;
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public float gemsChance;
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public float commonChance;
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public float rareChance;
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public float legendaryChance;
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public string getInfo(){
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string items = $"Gold {minGold}-{maxGold}\n";
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items += $"Gems : {minGems}-{maxGems} [{gemsChance}%]\n";
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items += $"Common Skin : [{commonChance}%]\n";
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items += $"Rare Skin : [{rareChance}%]\n";
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items += $"Legendary Skin : [{legendaryChance}%]";
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return items;
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}
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}
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11
Assets/Game/Scripts/ChestDataObject.cs.meta
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11
Assets/Game/Scripts/ChestDataObject.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 14f135076942807149ce1d9e140a0731
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -25,18 +25,22 @@ public class ChestOpener : MonoBehaviour
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instance = this;
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instance = this;
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}
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}
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public async void OpenChest(int minLuck, int maxLuck){
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public async void OpenChest(ChestDataObject chestData){
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chestOpenPopup.SetActive(true);
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chestOpenPopup.SetActive(true);
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okButton.SetActive(false);
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okButton.SetActive(false);
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int luckiness= Random.Range(minLuck,maxLuck);
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List<SkinShopItemData> baseSkins = new List<SkinShopItemData>();
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List<SkinShopItemData> baseSkins = new List<SkinShopItemData>();
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List<SkinShopItemData> rareSkins = new List<SkinShopItemData>();
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List<SkinShopItemData> rareSkins = new List<SkinShopItemData>();
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List<SkinShopItemData> legendarySkins = new List<SkinShopItemData>();
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List<SkinShopItemData> legendarySkins = new List<SkinShopItemData>();
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SkinShopItemData selectedSkin = null;
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SkinShopItemData selectedSkin = null;
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int gemsCount = 0;
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float gemLucky = Random.Range(0,100f);
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int goldCount = 0;
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float goldLucky = Random.Range(0,100f);
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if(luckiness > 70){
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int gemsCount = (gemLucky < chestData.gemsChance) ? (int)(chestData.minGems + ((chestData.maxGems - chestData.minGems)*(gemLucky/100f) )) : 0;
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int goldCount = (int)(chestData.minGold + ((chestData.maxGold - chestData.minGold)*(goldLucky/100f) ));
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float skinsLucky = Random.Range(0,100f);
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if(skinsLucky < chestData.commonChance){
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//Skin is rewarded
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//Skin is rewarded
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foreach(SkinShopItemData skin in skins.skins){
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foreach(SkinShopItemData skin in skins.skins){
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if(!DBmanager.SkinsPurchased.Contains(skin.name)){
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if(!DBmanager.SkinsPurchased.Contains(skin.name)){
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@@ -53,24 +57,24 @@ public class ChestOpener : MonoBehaviour
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}
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}
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}
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}
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}
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}
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if(luckiness > 95 && legendarySkins.Count > 0){
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if(skinsLucky < chestData.legendaryChance && legendarySkins.Count > 0){
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//Legend
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selectedSkin = legendarySkins[Random.Range(0,legendarySkins.Count)];
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selectedSkin = legendarySkins[Random.Range(0,legendarySkins.Count)];
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}else if(luckiness > 85 && rareSkins.Count > 0){
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goldCount += 50000;
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}else if(skinsLucky < chestData.rareChance && rareSkins.Count > 0){
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selectedSkin = rareSkins[Random.Range(0,rareSkins.Count)];
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selectedSkin = rareSkins[Random.Range(0,rareSkins.Count)];
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goldCount += 5000;
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}else if(baseSkins.Count > 0){
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}else if(baseSkins.Count > 0){
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selectedSkin = baseSkins[Random.Range(0,baseSkins.Count)];
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selectedSkin = baseSkins[Random.Range(0,baseSkins.Count)];
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goldCount+= 500;
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}
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}
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}
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}
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if(luckiness > 50){
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gemsCount = Mathf.CeilToInt((float)luckiness / 20f) * 10;
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}
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goldCount = Mathf.CeilToInt((float)luckiness / 10f) * 1000;
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goldDrop.SetActive(goldCount > 0);
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goldDrop.SetActive(goldCount > 0);
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gemsDrop.SetActive(gemsCount > 0);
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gemsDrop.SetActive(gemsCount > 0);
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skinDrop.SetActive(selectedSkin!=null);
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skinDrop.SetActive(selectedSkin!=null);
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goldDrop.transform.GetComponentInChildren<TMP_Text>().text = goldCount.ToString("0,000");
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goldDrop.transform.GetComponentInChildren<TMP_Text>().text = goldCount.ToString();
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gemsDrop.transform.GetComponentInChildren<TMP_Text>().text = gemsCount.ToString();
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gemsDrop.transform.GetComponentInChildren<TMP_Text>().text = gemsCount.ToString();
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if(selectedSkin!=null){
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if(selectedSkin!=null){
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@@ -148,14 +148,14 @@ public class GameManager : MonoBehaviour
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LoadingScreen.instance.LoadLevel("Login");
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LoadingScreen.instance.LoadLevel("Login");
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}
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}
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public void BuyChest(ChestButton button){
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public void BuyChest(ChestButton chestBtn){
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if(DBmanager.Gems < button.Price){
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if(DBmanager.Gems < chestBtn.Price){
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MessageDialog.instance.ShowMessage("Failed", "Insufficient Gems to complete the purchase");
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MessageDialog.instance.ShowMessage("Failed", "Insufficient Gems to complete the purchase");
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return;
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return;
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}
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}
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DBmanager.SetGems(DBmanager.Gems-button.Price);
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DBmanager.SetGems(DBmanager.Gems-chestBtn.Price);
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ChestOpener.instance.OpenChest((int)button.minLuck, (int)button.maxLuck);
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ChestOpener.instance.OpenChest(chestBtn.chestData);
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}
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}
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public void BuyGold(GoldPackButton button){
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public void BuyGold(GoldPackButton button){
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@@ -109,6 +109,10 @@ public class SkinShopManager : MonoBehaviour
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return rarity;
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return rarity;
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}
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}
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public void SelectItem(int index){
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skinShopItems[index].OnClick();
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}
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public void SelectItem(SkinShopItemData data, bool Available){
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public void SelectItem(SkinShopItemData data, bool Available){
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selectedSkin = data;
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selectedSkin = data;
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if(data==null){
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if(data==null){
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@@ -143,7 +147,7 @@ public class SkinShopManager : MonoBehaviour
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Populate();
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Populate();
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}
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}
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void onBuy(){
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public void onBuy(){
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List<SkinShopItemData> skinsInSameRarity = new List<SkinShopItemData>();
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List<SkinShopItemData> skinsInSameRarity = new List<SkinShopItemData>();
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foreach(SkinShopItemData skin in skinsAvailableToPurchase){
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foreach(SkinShopItemData skin in skinsAvailableToPurchase){
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if(skin.skinType == selectedSkin.skinType){
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if(skin.skinType == selectedSkin.skinType){
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@@ -154,7 +154,7 @@ public class SelectedItemMenu : MonoBehaviour
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}
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}
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}
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}
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void OnUpgrade()
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public void OnUpgrade()
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{
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{
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if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
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if(Selector.selectedBuilding.GetComponent<GoldMine>()!=null){
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AudioManager.instnace.UIPopup();
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AudioManager.instnace.UIPopup();
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@@ -191,7 +191,7 @@ public class SelectedItemMenu : MonoBehaviour
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OnUpgradeMenuClicked();
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OnUpgradeMenuClicked();
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}
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}
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void OnGoldmineCapUpgrade(){
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public void OnGoldmineCapUpgrade(){
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int L = Selector.selectedBuilding.curLevel+1;
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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int C = GoldMine.GetCapacityRateByLevel(L);
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if(C >=GoldMine.LevelsCount){return;}
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if(C >=GoldMine.LevelsCount){return;}
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@@ -204,7 +204,7 @@ public class SelectedItemMenu : MonoBehaviour
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OnUpgradeMenuClicked();
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OnUpgradeMenuClicked();
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}
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}
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void OnGoldmineProdUpgrade(){
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public void OnGoldmineProdUpgrade(){
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int L = Selector.selectedBuilding.curLevel+1;
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int L = Selector.selectedBuilding.curLevel+1;
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int C = GoldMine.GetCapacityRateByLevel(L);
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int C = GoldMine.GetCapacityRateByLevel(L);
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int P = GoldMine.GetProductionRateByLevel(L);
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int P = GoldMine.GetProductionRateByLevel(L);
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@@ -231,7 +231,7 @@ public class SelectedItemMenu : MonoBehaviour
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AudioManager.instnace.UIPopup();
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AudioManager.instnace.UIPopup();
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}
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}
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void OpenSkinMenu(){
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public void OpenSkinMenu(){
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SkinShopManager.instance.Show();
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SkinShopManager.instance.Show();
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AudioManager.instnace.UIPopup();
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AudioManager.instnace.UIPopup();
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@@ -9,10 +9,9 @@ public class ChestButton : MonoBehaviour
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public bool readFromTexts;
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public bool readFromTexts;
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public TMP_Text txtPrice;
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public TMP_Text txtPrice;
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public TMP_Text txtChestName;
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public TMP_Text txtChestName;
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public string ChestName => txtChestName.text;
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public ChestDataObject chestData;
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public int Price;
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public int Price;
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public float minLuck = 0;
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public bool overridePrice;
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public float maxLuck = 100;
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public Button btnInfo;
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public Button btnInfo;
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public Button adButton;
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public Button adButton;
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[TextArea]
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[TextArea]
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@@ -27,11 +26,11 @@ public class ChestButton : MonoBehaviour
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void OnClickedInfo()
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void OnClickedInfo()
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{
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{
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MessageDialog.instance.ShowMessage(ChestName, $"This chest will drop following items.\n\n{getItemsProbability()}");
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MessageDialog.instance.ShowMessage(chestData.name, $"This chest will drop following items.\n\n{chestData.getInfo()}");
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}
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}
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|
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void OnClick(){
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void OnClick(){
|
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MessageDialog.instance.ShowQuestion("Are you sure?", $"Are you sure to purchase {ChestName} for {Price} Gems?", Buy,null);
|
MessageDialog.instance.ShowQuestion("Are you sure?", $"Are you sure to purchase {chestData.name} for {Price} Gems?", Buy,null);
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||||||
}
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}
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||||||
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|
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void OnAdClicked(){
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void OnAdClicked(){
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@@ -46,7 +45,7 @@ public class ChestButton : MonoBehaviour
|
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}
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}
|
||||||
|
|
||||||
DBmanager.SetGems(DBmanager.Gems - Price);
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DBmanager.SetGems(DBmanager.Gems - Price);
|
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ChestOpener.instance.OpenChest((int)minLuck, (int)maxLuck);
|
ChestOpener.instance.OpenChest(chestData);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BuyFree(){
|
public void BuyFree(){
|
||||||
@@ -56,49 +55,20 @@ public class ChestButton : MonoBehaviour
|
|||||||
|
|
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IEnumerator buyFree(){
|
IEnumerator buyFree(){
|
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yield return new WaitForSeconds(1);
|
yield return new WaitForSeconds(1);
|
||||||
ChestOpener.instance.OpenChest((int)minLuck, (int)maxLuck);
|
ChestOpener.instance.OpenChest(chestData);
|
||||||
}
|
|
||||||
|
|
||||||
public string getItemsProbability()
|
|
||||||
{
|
|
||||||
string items = "Gold";
|
|
||||||
|
|
||||||
if (maxLuck > 50)
|
|
||||||
{
|
|
||||||
float probability = ((maxLuck - 50f) / (maxLuck - minLuck)) * 100f;
|
|
||||||
items += $"\nGems : {probability.ToString("n1")}%";
|
|
||||||
}
|
|
||||||
|
|
||||||
if (maxLuck > 70)
|
|
||||||
{
|
|
||||||
//some skins
|
|
||||||
float probability = ((maxLuck - 70f) / (maxLuck - minLuck)) * 100f;
|
|
||||||
items += $"\nCommon Skin : {probability.ToString("n1")}%";
|
|
||||||
}
|
|
||||||
if (maxLuck > 85)
|
|
||||||
{
|
|
||||||
float probability = ((maxLuck - 85f) / (maxLuck - minLuck)) * 100f;
|
|
||||||
items += $"\nRare Skin : {probability.ToString("n1")}%";
|
|
||||||
}
|
|
||||||
if (maxLuck > 95)
|
|
||||||
{
|
|
||||||
float probability = ((maxLuck - 95f) / (maxLuck - minLuck)) * 100f;
|
|
||||||
items += $"\nLegendary Skin : {probability.ToString("n1")}%";
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
return items;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnValidate()
|
void OnValidate()
|
||||||
{
|
{
|
||||||
infoTxt = getItemsProbability();
|
infoTxt = chestData.getInfo();
|
||||||
|
if(!overridePrice){Price=chestData.Price;}
|
||||||
|
txtPrice.text = Price.ToString();
|
||||||
|
txtChestName.text = chestData.name;
|
||||||
if (!readFromTexts) { return; }
|
if (!readFromTexts) { return; }
|
||||||
|
|
||||||
if (txtPrice != null)
|
// if (txtPrice != null)
|
||||||
{
|
// {
|
||||||
Price = int.Parse(txtPrice.text);
|
// Price = int.Parse(txtPrice.text);
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -81,7 +81,7 @@ public class SpecialChest : MonoBehaviour
|
|||||||
|
|
||||||
IEnumerator StartChestList(){
|
IEnumerator StartChestList(){
|
||||||
for(int i=0; i< quantity; i++){
|
for(int i=0; i< quantity; i++){
|
||||||
ChestOpener.instance.OpenChest((int)chestButton.minLuck, (int)chestButton.maxLuck);
|
ChestOpener.instance.OpenChest(chestButton.chestData);
|
||||||
while(ChestOpener.instance.active){
|
while(ChestOpener.instance.active){
|
||||||
yield return new WaitForEndOfFrame();
|
yield return new WaitForEndOfFrame();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,18 +2,23 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class TutorialManager : MonoBehaviour
|
public class TutorialManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static bool justRegistered;
|
public static bool justRegistered;
|
||||||
public static TutorialManager instance;
|
public static TutorialManager instance;
|
||||||
public TutorialScreen[] firstTutorial;
|
public TutorialScreen[] firstTutorial;
|
||||||
|
public GameObject[] itemsToDisableWhileInTuto;
|
||||||
|
public Button btn_skip;
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start(){
|
void Start(){
|
||||||
|
btn_skip.onClick.AddListener(OnSkip);
|
||||||
|
|
||||||
justRegistered= true; //for testing purpose
|
justRegistered= true; //for testing purpose
|
||||||
if(justRegistered){
|
if(justRegistered){
|
||||||
StartSequence(firstTutorial);
|
StartSequence(firstTutorial);
|
||||||
@@ -22,6 +27,11 @@ public class TutorialManager : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
async void StartSequence(TutorialScreen[] list){
|
async void StartSequence(TutorialScreen[] list){
|
||||||
|
skipped=false;
|
||||||
|
btn_skip.gameObject.SetActive(true);
|
||||||
|
foreach(GameObject item in itemsToDisableWhileInTuto){
|
||||||
|
item.SetActive(false);
|
||||||
|
}
|
||||||
foreach(TutorialScreen screen in list){
|
foreach(TutorialScreen screen in list){
|
||||||
screen.Hide();
|
screen.Hide();
|
||||||
}
|
}
|
||||||
@@ -30,15 +40,28 @@ public class TutorialManager : MonoBehaviour
|
|||||||
await Task.Delay(list[i].delayBeforeAppear);
|
await Task.Delay(list[i].delayBeforeAppear);
|
||||||
list[i].Show();
|
list[i].Show();
|
||||||
|
|
||||||
while(!nextClicked){
|
while(!nextClicked && !skipped){
|
||||||
await Task.Delay(500);
|
await Task.Delay(500);
|
||||||
}
|
}
|
||||||
list[i].Hide();
|
list[i].Hide();
|
||||||
|
|
||||||
|
if(skipped){
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
foreach(GameObject item in itemsToDisableWhileInTuto){
|
||||||
|
item.SetActive(true);
|
||||||
|
}
|
||||||
|
btn_skip.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
bool nextClicked= false;
|
bool nextClicked= false;
|
||||||
|
bool skipped = false;
|
||||||
|
|
||||||
public static void NextClicked(){
|
public static void NextClicked(){
|
||||||
instance.nextClicked = true;
|
instance.nextClicked = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnSkip(){
|
||||||
|
skipped=true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,19 +3,25 @@ using System.Collections.Generic;
|
|||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class TutorialScreen : MonoBehaviour
|
public class TutorialScreen : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Transform messageParent;
|
public Transform messageParent;
|
||||||
public Button btn_next;
|
public Button btn_next;
|
||||||
|
public Button[] additional_next_buttons;
|
||||||
public int delayBeforeAppear;
|
public int delayBeforeAppear;
|
||||||
public bool hideNextButtonOnStart=true;
|
public bool hideNextButtonOnStart=true;
|
||||||
|
public UnityEvent OnNextClicked;
|
||||||
|
|
||||||
Dictionary<TMP_Text, string> messages;
|
Dictionary<TMP_Text, string> messages;
|
||||||
|
|
||||||
void Awake(){
|
void Awake(){
|
||||||
btn_next.onClick.AddListener(OnNextButton);
|
btn_next.onClick.AddListener(OnNextButton);
|
||||||
|
foreach(Button btn in additional_next_buttons){
|
||||||
|
btn.onClick.AddListener(OnNextButton);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Show(){
|
public void Show(){
|
||||||
@@ -59,6 +65,8 @@ public class TutorialScreen : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void OnNextButton(){
|
public void OnNextButton(){
|
||||||
|
OnNextClicked.Invoke();
|
||||||
|
Debug.Log("Next button clicked");
|
||||||
TutorialManager.NextClicked();
|
TutorialManager.NextClicked();
|
||||||
AudioManager.instnace.UIClick();
|
AudioManager.instnace.UIClick();
|
||||||
}
|
}
|
||||||
|
|||||||
12
Assets/Game/Scripts/UIAnchorToWorldPoint.cs
Normal file
12
Assets/Game/Scripts/UIAnchorToWorldPoint.cs
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class UIAnchorToWorldPoint : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform worldPoint;
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
transform.position = Camera.main.WorldToScreenPoint(worldPoint.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Game/Scripts/UIAnchorToWorldPoint.cs.meta
Normal file
11
Assets/Game/Scripts/UIAnchorToWorldPoint.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 989b71b0166e271688086c991b1b5fe6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -116,7 +116,7 @@ public class XpPass : MonoBehaviour
|
|||||||
DBmanager.SetGems(DBmanager.Gems + reward.amount);
|
DBmanager.SetGems(DBmanager.Gems + reward.amount);
|
||||||
}else if(reward.rewardType == XpRewardType.Chest){
|
}else if(reward.rewardType == XpRewardType.Chest){
|
||||||
// StartCoroutine(destroyTimer(Instantiate(chestPrefab, chestSpawnParent),5));
|
// StartCoroutine(destroyTimer(Instantiate(chestPrefab, chestSpawnParent),5));
|
||||||
ChestOpener.instance.OpenChest(0,100);
|
ChestOpener.instance.OpenChest(reward.chestData);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
@@ -134,6 +134,7 @@ public class XpPassReward{
|
|||||||
public int level;
|
public int level;
|
||||||
public XpRewardType rewardType;
|
public XpRewardType rewardType;
|
||||||
public int amount;
|
public int amount;
|
||||||
|
public ChestDataObject chestData;
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum XpRewardType{
|
public enum XpRewardType{
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ MonoBehaviour:
|
|||||||
image: {fileID: 21300000, guid: b6daf313078da4746bd859fc9e71e6e0, type: 3}
|
image: {fileID: 21300000, guid: b6daf313078da4746bd859fc9e71e6e0, type: 3}
|
||||||
price: 100000
|
price: 100000
|
||||||
xpGain: 10000
|
xpGain: 10000
|
||||||
description: Buy and craft new skins with this structure.
|
description: Allows you to purchase better rockets
|
||||||
collectable: 0
|
collectable: 0
|
||||||
resourceType: 1
|
resourceType: 1
|
||||||
productinoRates:
|
productinoRates:
|
||||||
|
|||||||
8
Assets/Resources/ScriptableObjects/Chests.meta
Normal file
8
Assets/Resources/ScriptableObjects/Chests.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: de2ae93ce401bd9329f40f7a83390ab8
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/Resources/ScriptableObjects/Chests/EpicChest.asset
Normal file
24
Assets/Resources/ScriptableObjects/Chests/EpicChest.asset
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 14f135076942807149ce1d9e140a0731, type: 3}
|
||||||
|
m_Name: EpicChest
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
name: Epic Chest
|
||||||
|
Price: 60
|
||||||
|
minGold: 800
|
||||||
|
maxGold: 3500
|
||||||
|
minGems: 10
|
||||||
|
maxGems: 30
|
||||||
|
gemsChance: 70
|
||||||
|
commonChance: 30
|
||||||
|
rareChance: 20
|
||||||
|
legendaryChance: 1
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7223f5614b378714c81fdbdd42ae7ea6
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/Resources/ScriptableObjects/Chests/LuckyChest.asset
Normal file
24
Assets/Resources/ScriptableObjects/Chests/LuckyChest.asset
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 14f135076942807149ce1d9e140a0731, type: 3}
|
||||||
|
m_Name: LuckyChest
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
name: Lucky Chest
|
||||||
|
Price: 12
|
||||||
|
minGold: 100
|
||||||
|
maxGold: 500
|
||||||
|
minGems: 2
|
||||||
|
maxGems: 6
|
||||||
|
gemsChance: 50
|
||||||
|
commonChance: 30
|
||||||
|
rareChance: 10
|
||||||
|
legendaryChance: 0.1
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3e4af45f1ddc6ecba83d3a0a165746fc
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
125
upf.sln
125
upf.sln
@@ -1,83 +1,90 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||||
# Visual Studio 2010
|
# Visual Studio 2010
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{f8f3d981-3ac9-a8b7-ea43-2868619efe2a}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{81D9F3F8-C93A-B7A8-EA43-2868619EFE2A}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleWebTransport", "SimpleWebTransport.csproj", "{f4ef7e8d-99b4-a202-8a27-32dcfce49cfe}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleWebTransport", "SimpleWebTransport.csproj", "{8D7EEFF4-B499-02A2-8A27-32DCFCE49CFE}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{6f1ac7da-277d-ee44-8547-e218c93f84df}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{DAC71A6F-7D27-44EE-8547-E218C93F84DF}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror", "Mirror.csproj", "{d9448b0f-e456-cf8f-8285-980f3496df94}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror", "Mirror.csproj", "{0F8B44D9-56E4-8FCF-8285-980F3496DF94}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Whinarn.UnityMeshSimplifier.Runtime", "Whinarn.UnityMeshSimplifier.Runtime.csproj", "{b99ffb8c-f6f2-f646-802e-7cb2e62d8c0c}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Components", "Mirror.Components.csproj", "{E7A80302-5562-0B7E-3CBF-ECAE2398312C}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Components", "Mirror.Components.csproj", "{0203a8e7-6255-7e0b-3cbf-ecae2398312c}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Telepathy", "Telepathy.csproj", "{11D8948C-8879-BF2E-1CC0-26B574688E67}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LRM", "LRM.csproj", "{26781e0a-1a67-f20f-caa4-70358928f5ad}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kcp2k", "kcp2k.csproj", "{AB2F7FCF-3DD8-66F3-F3B2-9D9E4EDDC3CC}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Telepathy", "Telepathy.csproj", "{8c94d811-7988-2ebf-1cc0-26b574688e67}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{2EC220E0-BB60-197A-F116-EF587D3AE77F}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kcp2k", "kcp2k.csproj", "{cf7f2fab-d83d-f366-f3b2-9d9e4eddc3cc}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mirror.Authenticators.csproj", "{78A60D52-D50E-5370-5E7F-1A7E3C90B70A}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{e020c22e-60bb-7a19-f116-ef587d3ae77f}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mirror.CodeGen", "Unity.Mirror.CodeGen.csproj", "{AD49B858-EAB7-01E4-5C5B-0056F4CEC462}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mirror.Authenticators.csproj", "{520da678-0ed5-7053-5e7f-1a7e3c90b70a}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Editor", "Mirror.Editor.csproj", "{D933CB74-FAAA-6F4B-1603-B7B7C41EDD4C}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mirror.CodeGen", "Unity.Mirror.CodeGen.csproj", "{58b849ad-b7ea-e401-5c5b-0056f4cec462}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{86E7D3E1-7361-3A5F-7812-807511D3F547}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Editor", "Mirror.Editor.csproj", "{74cb33d9-aafa-4b6f-1603-b7b7c41edd4c}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{994E7620-A232-3B61-C7BD-2B420A48759F}"
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{e1d3e786-6173-5f3a-7812-807511d3f547}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.com.consulo.ide.Editor", "Unity.com.consulo.ide.Editor.csproj", "{f3918ae7-b834-5fa8-e000-01833c449c8e}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoogleMobileAds.Editor", "GoogleMobileAds.Editor.csproj", "{d679f8af-fbd3-35d5-0469-e80b52a245e7}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{20764e99-32a2-613b-c7bd-2b420a48759f}"
|
|
||||||
EndProject
|
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Whinarn.UnityMeshSimplifier.Editor", "Whinarn.UnityMeshSimplifier.Editor.csproj", "{9c3e4793-780d-e333-1ec5-d5e17feec6f2}"
|
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{f8f3d981-3ac9-a8b7-ea43-2868619efe2a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{81D9F3F8-C93A-B7A8-EA43-2868619EFE2A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{f8f3d981-3ac9-a8b7-ea43-2868619efe2a}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{81D9F3F8-C93A-B7A8-EA43-2868619EFE2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{f4ef7e8d-99b4-a202-8a27-32dcfce49cfe}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{81D9F3F8-C93A-B7A8-EA43-2868619EFE2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{f4ef7e8d-99b4-a202-8a27-32dcfce49cfe}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{81D9F3F8-C93A-B7A8-EA43-2868619EFE2A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{6f1ac7da-277d-ee44-8547-e218c93f84df}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{8D7EEFF4-B499-02A2-8A27-32DCFCE49CFE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{6f1ac7da-277d-ee44-8547-e218c93f84df}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{8D7EEFF4-B499-02A2-8A27-32DCFCE49CFE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{d9448b0f-e456-cf8f-8285-980f3496df94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{8D7EEFF4-B499-02A2-8A27-32DCFCE49CFE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{d9448b0f-e456-cf8f-8285-980f3496df94}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{8D7EEFF4-B499-02A2-8A27-32DCFCE49CFE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{b99ffb8c-f6f2-f646-802e-7cb2e62d8c0c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{DAC71A6F-7D27-44EE-8547-E218C93F84DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{b99ffb8c-f6f2-f646-802e-7cb2e62d8c0c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{DAC71A6F-7D27-44EE-8547-E218C93F84DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{0203a8e7-6255-7e0b-3cbf-ecae2398312c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{DAC71A6F-7D27-44EE-8547-E218C93F84DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{0203a8e7-6255-7e0b-3cbf-ecae2398312c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{DAC71A6F-7D27-44EE-8547-E218C93F84DF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{26781e0a-1a67-f20f-caa4-70358928f5ad}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{0F8B44D9-56E4-8FCF-8285-980F3496DF94}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{26781e0a-1a67-f20f-caa4-70358928f5ad}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{0F8B44D9-56E4-8FCF-8285-980F3496DF94}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{8c94d811-7988-2ebf-1cc0-26b574688e67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{0F8B44D9-56E4-8FCF-8285-980F3496DF94}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{8c94d811-7988-2ebf-1cc0-26b574688e67}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{0F8B44D9-56E4-8FCF-8285-980F3496DF94}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{cf7f2fab-d83d-f366-f3b2-9d9e4eddc3cc}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{E7A80302-5562-0B7E-3CBF-ECAE2398312C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{cf7f2fab-d83d-f366-f3b2-9d9e4eddc3cc}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{E7A80302-5562-0B7E-3CBF-ECAE2398312C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{e020c22e-60bb-7a19-f116-ef587d3ae77f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{E7A80302-5562-0B7E-3CBF-ECAE2398312C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{e020c22e-60bb-7a19-f116-ef587d3ae77f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{E7A80302-5562-0B7E-3CBF-ECAE2398312C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{520da678-0ed5-7053-5e7f-1a7e3c90b70a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{11D8948C-8879-BF2E-1CC0-26B574688E67}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{520da678-0ed5-7053-5e7f-1a7e3c90b70a}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{11D8948C-8879-BF2E-1CC0-26B574688E67}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{58b849ad-b7ea-e401-5c5b-0056f4cec462}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{11D8948C-8879-BF2E-1CC0-26B574688E67}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{58b849ad-b7ea-e401-5c5b-0056f4cec462}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{11D8948C-8879-BF2E-1CC0-26B574688E67}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{74cb33d9-aafa-4b6f-1603-b7b7c41edd4c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{AB2F7FCF-3DD8-66F3-F3B2-9D9E4EDDC3CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{74cb33d9-aafa-4b6f-1603-b7b7c41edd4c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{AB2F7FCF-3DD8-66F3-F3B2-9D9E4EDDC3CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{e1d3e786-6173-5f3a-7812-807511d3f547}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{AB2F7FCF-3DD8-66F3-F3B2-9D9E4EDDC3CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{e1d3e786-6173-5f3a-7812-807511d3f547}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{AB2F7FCF-3DD8-66F3-F3B2-9D9E4EDDC3CC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{f3918ae7-b834-5fa8-e000-01833c449c8e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{2EC220E0-BB60-197A-F116-EF587D3AE77F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{f3918ae7-b834-5fa8-e000-01833c449c8e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{2EC220E0-BB60-197A-F116-EF587D3AE77F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{d679f8af-fbd3-35d5-0469-e80b52a245e7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{2EC220E0-BB60-197A-F116-EF587D3AE77F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{d679f8af-fbd3-35d5-0469-e80b52a245e7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{2EC220E0-BB60-197A-F116-EF587D3AE77F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{20764e99-32a2-613b-c7bd-2b420a48759f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{78A60D52-D50E-5370-5E7F-1A7E3C90B70A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{20764e99-32a2-613b-c7bd-2b420a48759f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{78A60D52-D50E-5370-5E7F-1A7E3C90B70A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{9c3e4793-780d-e333-1ec5-d5e17feec6f2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{78A60D52-D50E-5370-5E7F-1A7E3C90B70A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{9c3e4793-780d-e333-1ec5-d5e17feec6f2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{78A60D52-D50E-5370-5E7F-1A7E3C90B70A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{AD49B858-EAB7-01E4-5C5B-0056F4CEC462}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{AD49B858-EAB7-01E4-5C5B-0056F4CEC462}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{AD49B858-EAB7-01E4-5C5B-0056F4CEC462}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{AD49B858-EAB7-01E4-5C5B-0056F4CEC462}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{D933CB74-FAAA-6F4B-1603-B7B7C41EDD4C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{D933CB74-FAAA-6F4B-1603-B7B7C41EDD4C}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{D933CB74-FAAA-6F4B-1603-B7B7C41EDD4C}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{D933CB74-FAAA-6F4B-1603-B7B7C41EDD4C}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{86E7D3E1-7361-3A5F-7812-807511D3F547}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{86E7D3E1-7361-3A5F-7812-807511D3F547}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{86E7D3E1-7361-3A5F-7812-807511D3F547}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{86E7D3E1-7361-3A5F-7812-807511D3F547}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{994E7620-A232-3B61-C7BD-2B420A48759F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{994E7620-A232-3B61-C7BD-2B420A48759F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{994E7620-A232-3B61-C7BD-2B420A48759F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{994E7620-A232-3B61-C7BD-2B420A48759F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
Reference in New Issue
Block a user