Ranked done, Shop done and many fixes

This commit is contained in:
Sewmina 2022-09-20 00:16:35 +05:30
parent 4194d2decc
commit f4e5b60bbf
166 changed files with 15171 additions and 1586 deletions

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mostTimeTxt: {fileID: 2120458708} mostTimeTxt: {fileID: 2120458708}
gameOverTxt: {fileID: 0}
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timerTxt: {fileID: 297250423} timerTxt: {fileID: 297250423}
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@ -5989,9 +5949,14 @@ MonoBehaviour:
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syncMode: 0 syncMode: 0
syncInterval: 0.1 syncInterval: 0.1
mapRadius: 500 isRanked: 0
maxMoons: 700 RankedGameStarted: 0
maxStars: 1000 winnerId: -1
waitingScreen: {fileID: 0}
rankedSummary: {fileID: 0}
mapRadius: 250
maxMoons: 350
maxStars: 500
pickupItemsParent: {fileID: 41572335} pickupItemsParent: {fileID: 41572335}
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@ -11,6 +11,7 @@ public class ChestOpener : MonoBehaviour
public GameObject chestOpenPopup; public GameObject chestOpenPopup;
public bool active => chestOpenPopup.activeSelf;
public Animator chestAnim; public Animator chestAnim;
public GameObject gemsDrop; public GameObject gemsDrop;
public GameObject goldDrop; public GameObject goldDrop;
@ -24,10 +25,10 @@ public class ChestOpener : MonoBehaviour
instance = this; instance = this;
} }
public async void OpenChest(){ public async void OpenChest(int minLuck, int maxLuck){
chestOpenPopup.SetActive(true); chestOpenPopup.SetActive(true);
okButton.SetActive(false); okButton.SetActive(false);
int luckiness= Random.Range(0,100); int luckiness= Random.Range(minLuck,maxLuck);
List<SkinShopItemData> baseSkins = new List<SkinShopItemData>(); List<SkinShopItemData> baseSkins = new List<SkinShopItemData>();
List<SkinShopItemData> rareSkins = new List<SkinShopItemData>(); List<SkinShopItemData> rareSkins = new List<SkinShopItemData>();
List<SkinShopItemData> legendarySkins = new List<SkinShopItemData>(); List<SkinShopItemData> legendarySkins = new List<SkinShopItemData>();

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@ -10,7 +10,7 @@ using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
public class DBmanager : MonoBehaviour public class DBmanager : MonoBehaviour
{ {
public static string phpRoot = "http://vps.playpoolstudios.com/upf/"; public static string phpRoot = "http://vmi1005083.contaboserver.net/upf/";
public static string username = null; public static string username = null;
@ -22,6 +22,7 @@ public class DBmanager : MonoBehaviour
private static int trophies = 0; private static int trophies = 0;
private static int mostTime=0; private static int mostTime=0;
private static int doubleKills,tripleKills,quadKills,pentaKills = 0; private static int doubleKills,tripleKills,quadKills,pentaKills = 0;
private static DateTime lastCollectedDailyChest;
private static List<InventoryEntry> inventory; private static List<InventoryEntry> inventory;
private static List<int> expPassCollected = new List<int>(); private static List<int> expPassCollected = new List<int>();
@ -39,6 +40,7 @@ public class DBmanager : MonoBehaviour
public static int TripleKills => tripleKills; public static int TripleKills => tripleKills;
public static int QuadKills => quadKills; public static int QuadKills => quadKills;
public static int PentaKills => pentaKills; public static int PentaKills => pentaKills;
public static DateTime LastCollectedDailyChest => lastCollectedDailyChest;
public static float Level => level; public static float Level => level;
public static int LevelInt => Mathf.CeilToInt(level); public static int LevelInt => Mathf.CeilToInt(level);
public static List<int> ExpPassCollected => expPassCollected; public static List<int> ExpPassCollected => expPassCollected;
@ -218,7 +220,9 @@ public class DBmanager : MonoBehaviour
WWWForm form = new WWWForm(); WWWForm form = new WWWForm();
form.AddField("name", username); form.AddField("name", username);
form.AddField("gems", newValue); form.AddField("gems", newValue);
if (justOffline) { gems = newValue; return; } int oldVal = Gems;
gems = newValue;
if (justOffline) {return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_gems.php", form)) using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_gems.php", form))
{ {
var operation = www.SendWebRequest(); var operation = www.SendWebRequest();
@ -235,6 +239,7 @@ public class DBmanager : MonoBehaviour
{ {
Debug.Log("Response : " + www.downloadHandler.text); Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set gems to " + newValue); Debug.LogWarning("Failed to set gems to " + newValue);
gems = oldVal;
} }
} }
@ -247,7 +252,9 @@ public class DBmanager : MonoBehaviour
WWWForm form = new WWWForm(); WWWForm form = new WWWForm();
form.AddField("name", username); form.AddField("name", username);
form.AddField("metal", newValue); form.AddField("metal", newValue);
if (justOffline) { metal = newValue; return; } int oldVal = metal;
metal = newValue;
if (justOffline) { return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php", form)) using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_metal.php", form))
{ {
var operation = www.SendWebRequest(); var operation = www.SendWebRequest();
@ -265,6 +272,7 @@ public class DBmanager : MonoBehaviour
{ {
Debug.Log("Response : " + www.downloadHandler.text); Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set metal to " + newValue); Debug.LogWarning("Failed to set metal to " + newValue);
metal = oldVal;
} }
} }
@ -461,6 +469,40 @@ public class DBmanager : MonoBehaviour
OnStateChanged.Invoke(); OnStateChanged.Invoke();
} }
public async static void SetLastCollectedDailyChest(string newValue, bool justOffline = false)
{
WWWForm form = new WWWForm();
form.AddField("name", username);
form.AddField("value", newValue);
DateTime oldValue = lastCollectedDailyChest;
lastCollectedDailyChest = DateTime.Parse(newValue);
Debug.Log(newValue + ":"+lastCollectedDailyChest);
if (justOffline) { return; }
using (UnityWebRequest www = UnityWebRequest.Post(phpRoot + "set_daily_chest_collected.php", form))
{
var operation = www.SendWebRequest();
while (!operation.isDone)
{
await Task.Yield();
}
if (www.downloadHandler.text == "0")
{
}
else
{
lastCollectedDailyChest = oldValue;
Debug.Log("Response : " + www.downloadHandler.text);
Debug.LogWarning("Failed to set lastCollectedDailyChest to " + newValue);
}
}
GameManager.Refresh();
OnStateChanged.Invoke();
}
public static void SetExpPassCollected(string rawData, bool justOffline = false) public static void SetExpPassCollected(string rawData, bool justOffline = false)
{ {
try try

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@ -132,5 +132,33 @@ public class GameManager : MonoBehaviour
public void LoadRanked(){ public void LoadRanked(){
LoadingScreen.instance.LoadLevel("MinigameMatchmaking"); LoadingScreen.instance.LoadLevel("MinigameMatchmaking");
} }
public void Signout(){
PlayerPrefs.DeleteAll();
PlayerPrefs.Save();
LoadingScreen.instance.LoadLevel("Login");
}
public void BuyChest(ChestButton button){
if(DBmanager.Gems < button.Price){
MessageDialog.instance.ShowDialog("Failed", "Insufficient Gems to complete the purchase");
return;
}
DBmanager.SetGems(DBmanager.Gems-button.Price);
ChestOpener.instance.OpenChest((int)button.minLuck, (int)button.maxLuck);
}
public void BuyGold(GoldPackButton button){
if(DBmanager.Gems < button.Price){
MessageDialog.instance.ShowDialog("Failed", "Insufficient Gems to complete the purchase");
return;
}
DBmanager.SetGems(DBmanager.Gems-button.Price);
DBmanager.SetCoins(DBmanager.Coins + button.Amount);
}
} }

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@ -9,6 +9,8 @@ public class LoadingScreen : MonoBehaviour
CanvasGroup canvasGroup; CanvasGroup canvasGroup;
public Slider loadingProgress; public Slider loadingProgress;
public TMPro.TMP_Text loadingProgressTxt; public TMPro.TMP_Text loadingProgressTxt;
private static bool loading;
public static bool Loading => loading;
void Awake(){ void Awake(){
instance =this; instance =this;
@ -20,10 +22,12 @@ public class LoadingScreen : MonoBehaviour
} }
public void LoadLevel(string levelName){ public void LoadLevel(string levelName){
if(loading){return;}loading=true;
StartCoroutine(loadlLevel(levelName)); StartCoroutine(loadlLevel(levelName));
} }
IEnumerator loadlLevel(string levelName){ IEnumerator loadlLevel(string levelName){
loading=true;
canvasGroup.alpha=0; canvasGroup.alpha=0;
canvasGroup.blocksRaycasts=true; canvasGroup.blocksRaycasts=true;
SetProgress(0); SetProgress(0);
@ -53,6 +57,7 @@ public class LoadingScreen : MonoBehaviour
canvasGroup.alpha-=0.03f; canvasGroup.alpha-=0.03f;
yield return new WaitForFixedUpdate(); yield return new WaitForFixedUpdate();
} }
loading=false;
} }
void SetProgress(float value){ void SetProgress(float value){

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@ -81,6 +81,7 @@ public class LoginManager : MonoBehaviour
PlayerPrefs.Save();} PlayerPrefs.Save();}
DBmanager.username = login_username.text; DBmanager.username = login_username.text;
DBmanager.SetLastCollectedDailyChest(www.text.Split('\t')[15],true);
DBmanager.SetPentaKills(int.Parse(www.text.Split('\t')[14]),true); DBmanager.SetPentaKills(int.Parse(www.text.Split('\t')[14]),true);
DBmanager.SetQuadKills(int.Parse(www.text.Split('\t')[13]),true); DBmanager.SetQuadKills(int.Parse(www.text.Split('\t')[13]),true);
DBmanager.SetTripleKills(int.Parse(www.text.Split('\t')[12]),true); DBmanager.SetTripleKills(int.Parse(www.text.Split('\t')[12]),true);

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@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -20,6 +21,7 @@ public class MessageDialog : MonoBehaviour
m_instance = this; m_instance = this;
actionBtn.onClick.AddListener(OnAction); actionBtn.onClick.AddListener(OnAction);
SetActive(false); SetActive(false);
DontDestroyOnLoad(gameObject);
} }
void OnAction(){ void OnAction(){
@ -28,11 +30,19 @@ public class MessageDialog : MonoBehaviour
} }
} }
public void ShowDialog(string title, string message){ public async void ShowDialog(string title, string message){
titleTxt.text = title; titleTxt.text = title;
messageTxt.text = message; messageTxt.text = message;
SetActive(true); SetActive(true);
Canvas.ForceUpdateCanvases();
GetComponentInChildren<VerticalLayoutGroup>().enabled=false;
GetComponentInChildren<VerticalLayoutGroup>().enabled=true;
// messageTxt.gameObject.SetActive(true);
} }
public void SetActive(bool value){ public void SetActive(bool value){

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@ -6,56 +6,120 @@ using LightReflectiveMirror;
public class AutoConnect : MonoBehaviour public class AutoConnect : MonoBehaviour
{ {
public bool isClient; public bool isClient;
public static bool isRankedServer; public static int serverPort;
public static string serverName;
public bool isRanked; public bool isRanked;
public LightReflectiveMirrorTransport lrm; public kcp2k.KcpTransport transport;
void Start() void Start()
{ {
if(isRanked){ if (isRanked)
{
// if(!isRankedServer){
// lrm.serverListUpdated.AddListener(OnServerListUpdated);
// StartCoroutine(refreshList());
// }else{
// StartCoroutine(startHost());
// }
string[] args = System.Environment.GetCommandLineArgs();
string input = "";
for (int i = 0; i < args.Length; i++)
{
// Debug.Log("ARG " + i + ": " + args[i]);
if (args[i] == "-port")
{
input = args[i + 1];
}
}
ushort port = 7777;
try
{
port = ushort.Parse(input);
}
catch
{
if(!isRankedServer){
lrm.serverListUpdated.AddListener(OnServerListUpdated);
StartCoroutine(refreshList());
}else{
StartCoroutine(startHost());
} }
if(!isClient){
Debug.Log("Setting port to " + port);
transport.Port = port;
NetworkManager.singleton.StartServer();
}else{ }else{
if(isClient){ NetworkManager.singleton.networkAddress = RegionManager.selectedServer.ip;
transport.Port = (ushort)serverPort;
NetworkManager.singleton.StartClient();
}
}
else
{
if (isClient)
{
FindObjectOfType<NetworkManager>().networkAddress = RegionManager.selectedServer.ip; FindObjectOfType<NetworkManager>().networkAddress = RegionManager.selectedServer.ip;
FindObjectOfType<NetworkManager>().StartClient(); FindObjectOfType<NetworkManager>().StartClient();
} }
} }
} }
float t;
IEnumerator startHost(){ void Update(){
while(!lrm.isConnectedToRelay){ if(isRanked && !isClient){
yield return new WaitForSeconds(1); //timer
t += Time.deltaTime;
if(t > 30 && FindObjectsOfType<SpaceshipController>().Length ==0){
//No players joined, or they left, gotta close my self
t=0;
StartCoroutine(CloseRoom());
} }
lrm.serverName = serverName;
lrm.isPublicServer=true;
NetworkManager.singleton.StartHost();
}
IEnumerator refreshList(){
while(!lrm.isConnectedToRelay){
yield return new WaitForSeconds(1);
}
while(!NetworkManager.singleton.isNetworkActive){
yield return new WaitForSeconds(1);
lrm.RequestServerList();
} }
} }
void OnServerListUpdated(){ IEnumerator CloseRoom(){
Debug.Log("Got new server list of " + lrm.relayServerList.Count); WWWForm form = new WWWForm();
foreach(Room room in lrm.relayServerList){ form.AddField("port", serverPort);
if(room.serverName == serverName){ WWW req = new WWW(DBmanager.phpRoot+"clear_ranked_room.php",form);
Debug.Log("Found server for me! Joining now"); yield return req;
NetworkManager.singleton.networkAddress = room.serverId;
NetworkManager.singleton.StartClient(); Application.Quit();
}
}
} }
// IEnumerator startHost()
// {
// while (!lrm.isConnectedToRelay)
// {
// yield return new WaitForSeconds(1);
// }
// lrm.serverName = serverName;
// lrm.isPublicServer = true;
// NetworkManager.singleton.StartHost();
// }
// IEnumerator refreshList()
// {
// while (!lrm.isConnectedToRelay)
// {
// yield return new WaitForSeconds(1);
// }
// while (!NetworkManager.singleton.isNetworkActive)
// {
// yield return new WaitForSeconds(1);
// lrm.RequestServerList();
// }
// }
// void OnServerListUpdated()
// {
// Debug.Log("Got new server list of " + lrm.relayServerList.Count);
// foreach (Room room in lrm.relayServerList)
// {
// if (room.serverName == serverName)
// {
// Debug.Log("Found server for me! Joining now");
// NetworkManager.singleton.networkAddress = room.serverId;
// NetworkManager.singleton.StartClient();
// }
// }
// }
} }

View File

@ -36,7 +36,7 @@ public class Leaderboard : MonoBehaviour
{ {
for (int i = 0; i <= players.Length - 2; i++) for (int i = 0; i <= players.Length - 2; i++)
{ {
if ( (isRanked ? players[i].moonsCollected : players[i].Scores) > (isRanked? players[i+1].moonsCollected : players[i + 1].Scores)) if ( (!isRanked ? players[i].moonsCollected : players[i].Scores) > (!isRanked? players[i+1].moonsCollected : players[i + 1].Scores))
{ {
temp = players[i + 1]; temp = players[i + 1];
players[i + 1] = players[i]; players[i + 1] = players[i];
@ -51,7 +51,7 @@ public class Leaderboard : MonoBehaviour
SpaceshipController thisPlayer = players[players.Length-i-1]; SpaceshipController thisPlayer = players[players.Length-i-1];
leaderboardItems[i].gameObject.SetActive(true); leaderboardItems[i].gameObject.SetActive(true);
leaderboardItems[i].text = (i+1) + ". " +thisPlayer.pname; leaderboardItems[i].text = (i+1) + ". " +thisPlayer.pname;
if(isRanked){ if(!isRanked){
leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = thisPlayer.Scores.ToString(); leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = thisPlayer.Scores.ToString();
}else{ }else{
leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = (((float)Mathf.Clamp(thisPlayer.moonsCollected,0,30)/ 30f)*100f).ToString("n1") + " %"; leaderboardItems[i].transform.GetChild(0).GetComponent<Text>().text = (((float)Mathf.Clamp(thisPlayer.moonsCollected,0,30)/ 30f)*100f).ToString("n1") + " %";

View File

@ -14,7 +14,6 @@ public class MatchMaker : MonoBehaviour
public TMP_Text timerTxt; public TMP_Text timerTxt;
public Button btn_cancel; public Button btn_cancel;
float timer; float timer;
public string serverName;
void Start() void Start()
{ {
if(!DBmanager.LoggedIn){ if(!DBmanager.LoggedIn){
@ -47,8 +46,6 @@ public class MatchMaker : MonoBehaviour
} }
} }
bool isServer =false;
IEnumerator FetchMatchmake(){ IEnumerator FetchMatchmake(){
WWWForm form = new WWWForm(); WWWForm form = new WWWForm();
@ -58,19 +55,31 @@ public class MatchMaker : MonoBehaviour
WWW req = new WWW(DBmanager.phpRoot+"matchmake.php", form); WWW req = new WWW(DBmanager.phpRoot+"matchmake.php", form);
yield return req; yield return req;
Debug.Log(req.text); Debug.Log(req.text);
if(req.text.Contains(DBmanager.username) && !loadedScene){ // if(req.text.Contains(DBmanager.username) && !loadedScene){
//Room created! // int port
isServer= req.text.Substring(0,DBmanager.username.Length) == DBmanager.username; // //Room created!
serverName=req.text; // // isServer= req.text.Substring(0,DBmanager.username.Length) == DBmanager.username;
AutoConnect.serverName = serverName; // // serverName=req.text;
AutoConnect.isRankedServer = isServer; // // AutoConnect.serverName = serverName;
// AutoConnect.isRanked = true; // // AutoConnect.isRankedServer = isServer;
Debug.Log($"Room created! [{req.text}] am I the server? : " + isServer); // // AutoConnect.isRanked = true;
// Debug.Log($"Room created! [{req.text}] am I the server? : ");
// LoadingScreen.instance.LoadLevel("MinigameRanked");
// }else{
// //Waiting
// }
try{
int port = int.Parse(req.text);
if(port > 5000){
Debug.Log("Got the port, Lets go!");
AutoConnect.serverPort = port;
LoadingScreen.instance.LoadLevel("MinigameRanked"); LoadingScreen.instance.LoadLevel("MinigameRanked");
}
}catch{
}else{
//Waiting
} }
} }

View File

@ -11,7 +11,12 @@ public class MinigameManager : NetworkBehaviour
public static MinigameManager instance; public static MinigameManager instance;
public bool isRanked; public bool isRanked;
public bool RankedGameStarted=false; public bool RankedGameStarted=false;
[SyncVar(hook =nameof(OnWinnerChanged))]
public int winnerId=-1;
[SyncVar]
public double startedTime = 0;
public GameObject waitingScreen; public GameObject waitingScreen;
public RankedGameSummary rankedSummary;
public float mapRadius; public float mapRadius;
public int maxMoons, maxStars = 100; public int maxMoons, maxStars = 100;
public Transform pickupItemsParent; public Transform pickupItemsParent;
@ -38,7 +43,13 @@ public class MinigameManager : NetworkBehaviour
// if(!DBmanager.LoggedIn){SceneManager.LoadScene(0);} //Signed out, no game for u // if(!DBmanager.LoggedIn){SceneManager.LoadScene(0);} //Signed out, no game for u
if(isRanked){ if(isRanked){
RankedGameStarted= (FindObjectsOfType<SpaceshipController>().Length >=2); // RankedGameStarted= (FindObjectsOfType<SpaceshipController>().Length >=2);
if(!RankedGameStarted && !isServer){
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
if(players.Length >= 2){
RankedGameStarted=true;
}
}
waitingScreen.SetActive(!RankedGameStarted); waitingScreen.SetActive(!RankedGameStarted);
} }
@ -46,7 +57,51 @@ public class MinigameManager : NetworkBehaviour
HandlePickupSpawn(); HandlePickupSpawn();
KillOutOfBoundsPlayers(); KillOutOfBoundsPlayers();
if(isRanked){RankedMechanics();}
}
void RankedMechanics(){
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
if(players.Length < 2){
//Not enough players
}else{
if(!RankedGameStarted){
startedTime=NetworkTime.time;
}
RankedGameStarted=true;
if(players[0].moonsCollected >= 30){
//player 1 has won
winnerId = (int)players[0].netId;
// players[0].WonRanked();
// players[1].LostRanked();
}else if(players[1].moonsCollected >= 30){
//player 2 has won
winnerId = (int)players[1].netId;
// players[0].WonRanked();
// players[1].LostRanked();
}
}
if(RankedGameStarted && players.Length < 2){
//Forfeited!
winnerId = (int)players[0].netId;
// players[0].WonRanked();
}
}
void OnWinnerChanged(int oldVal, int newVal){
if(newVal<= 0){return;}
Debug.Log($"{newVal} id won!");
SpaceshipController localPlayer = SceneData.localPlayer.GetComponent<SpaceshipController>();
if(newVal == localPlayer.netId){
//We won
localPlayer.CmdWonRanked();
Debug.Log("Its Me!, I won!");
}else{
Debug.Log("Its not me, I lost!");
localPlayer.CmdLostRanked();
}
} }
void KillOutOfBoundsPlayers() void KillOutOfBoundsPlayers()

View File

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class RankedGameSummary : MonoBehaviour
{
public TMP_Text txtGameOver;
public TMP_Text txtTrophies;
public void ShowWin(){
txtGameOver.text = "You Won!";
txtTrophies.text= "+30";
txtTrophies.color = Color.green;
}
public void ShowLoss(){
txtGameOver.text = "You Lost!";
txtTrophies.text= "-15";
txtTrophies.color = Color.red;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 812537ae82c3b8c56ada62732b76a181
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -13,6 +13,7 @@ public class SceneDataHolder : MonoBehaviour
public GameObject metalEarnings; public GameObject metalEarnings;
public TMP_Text survivalTimeTxt; public TMP_Text survivalTimeTxt;
public TMP_Text mostTimeTxt; public TMP_Text mostTimeTxt;
public TMP_Text gameOverTxt;
public EventTrigger boostBtn; public EventTrigger boostBtn;
public TMP_Text timerTxt; public TMP_Text timerTxt;
void Awake() void Awake()
@ -32,8 +33,12 @@ public class SceneDataHolder : MonoBehaviour
xpEarnings.SetActive(xpEarned > 0); metalEarnings.SetActive(metalEarned > 0); xpEarnings.SetActive(xpEarned > 0); metalEarnings.SetActive(metalEarned > 0);
xpEarnings.GetComponentInChildren<TMP_Text>().text = xpEarned.ToString(); xpEarnings.GetComponentInChildren<TMP_Text>().text = xpEarned.ToString();
metalEarnings.GetComponentInChildren<TMP_Text>().text = metalEarned.ToString(); metalEarnings.GetComponentInChildren<TMP_Text>().text = metalEarned.ToString();
if(!MinigameManager.instance.isRanked){
survivalTimeTxt.text = SceneData.SecondsToText(survivalTime); survivalTimeTxt.text = SceneData.SecondsToText(survivalTime);
mostTimeTxt.text = SceneData.SecondsToText(DBmanager.MostTime); mostTimeTxt.text = SceneData.SecondsToText(DBmanager.MostTime);
}else{
// MinigameManager.instance.rankedSummary.ShowLoss();
}
} }
} }

View File

@ -3,20 +3,21 @@ using UnityEngine;
using Mirror; using Mirror;
using System.Linq; using System.Linq;
using UnityEngine.UI; using UnityEngine.UI;
using System.Collections;
public class SpaceshipController : NetworkBehaviour public class SpaceshipController : NetworkBehaviour
{ {
public SpriteRenderer playerImg; public SpriteRenderer playerImg;
public SkinsData skins; public SkinsData skins;
[SyncVar(hook=nameof(OnSkinChanged))] [SyncVar(hook = nameof(OnSkinChanged))]
public string skinName = null; public string skinName = null;
[SyncVar(hook=nameof(OnPnameChanged))] [SyncVar(hook = nameof(OnPnameChanged))]
public string pname; public string pname;
[SyncVar(hook=nameof(OnScoresChanged))] [SyncVar(hook = nameof(OnScoresChanged))]
public int Scores; public int Scores;
[SyncVar(hook=nameof(OnKillsChanged))] [SyncVar(hook = nameof(OnKillsChanged))]
public int Kills; public int Kills;
[SyncVar(hook=nameof(OnTrailTimeChanged))] [SyncVar(hook = nameof(OnTrailTimeChanged))]
public float trailTime; public float trailTime;
[SyncVar] [SyncVar]
public int moonsCollected; public int moonsCollected;
@ -25,8 +26,8 @@ public class SpaceshipController : NetworkBehaviour
public bool dead; public bool dead;
[SyncVar] [SyncVar]
public float speed; public float speed;
[SyncVar(hook=nameof(OnScaleChanged))] [SyncVar(hook = nameof(OnScaleChanged))]
public float scaleMultiplier=1; public float scaleMultiplier = 1;
public Text pnameTxt; public Text pnameTxt;
public Transform body; public Transform body;
public TrailMgr trailMgr; public TrailMgr trailMgr;
@ -39,87 +40,108 @@ public class SpaceshipController : NetworkBehaviour
[Header("Client Prediction")] [Header("Client Prediction")]
public SortedDictionary<int, StatePayload> serverStateBuffer = new SortedDictionary<int, StatePayload>(); public SortedDictionary<int, StatePayload> serverStateBuffer = new SortedDictionary<int, StatePayload>();
public Vector3 DetourError = new Vector3(0,0.2f,0); public Vector3 DetourError = new Vector3(0, 0.2f, 0);
public Vector3 Detour = Vector3.zero; public Vector3 Detour = Vector3.zero;
public Quaternion RotationDetour = Quaternion.identity; public Quaternion RotationDetour = Quaternion.identity;
public float DetourCorrectionFactor = 0.5f; public float DetourCorrectionFactor = 0.5f;
public float timeDelayErrorFix = 1f; public float timeDelayErrorFix = 1f;
public bool showDebugHUD = false; public bool showDebugHUD = false;
public float distanceFromCenter= 0; public float distanceFromCenter = 0;
[Command] [Command]
void CmdSetPname(string value){ void CmdSetPname(string value)
{
pname = value; pname = value;
} }
void OnPnameChanged(string oldName, string newName){ void OnPnameChanged(string oldName, string newName)
{
pnameTxt.text = newName; pnameTxt.text = newName;
} }
[Command] [Command]
void CmdSetSkin(string newSkin){ void CmdSetSkin(string newSkin)
{
skinName = newSkin; skinName = newSkin;
} }
void OnSkinChanged(string oldSkin, string newSkin){ void OnSkinChanged(string oldSkin, string newSkin)
{
ChangeSkin(newSkin); ChangeSkin(newSkin);
} }
void ChangeSkin(string name){ void ChangeSkin(string name)
Sprite newSprite = SkinManagerHelper.getSkinSprite(name,skins); {
Sprite newSprite = SkinManagerHelper.getSkinSprite(name, skins);
playerImg.sprite = newSprite; playerImg.sprite = newSprite;
} }
void OnScoresChanged(int oldScores, int newScores){ void OnScoresChanged(int oldScores, int newScores)
Debug.Log($"Add scores { newScores - oldScores}, (total: {newScores})"); {
Debug.Log($"Add scores {newScores - oldScores}, (total: {newScores})");
} }
void OnTrailTimeChanged(float oldValue, float newValue){ void OnTrailTimeChanged(float oldValue, float newValue)
{
trailMgr.trail.time = newValue; trailMgr.trail.time = newValue;
} }
void OnBoostDown(){ void OnBoostDown()
if(isLocalPlayer){ {
if(isServer){ if (isLocalPlayer)
boosting=true; {
}else{ if (isServer)
{
boosting = true;
}
else
{
CmdSetBoosting(true); CmdSetBoosting(true);
} }
} }
} }
void OnBoostUp(){ void OnBoostUp()
if(isLocalPlayer){ {
if(isServer){ if (isLocalPlayer)
boosting=false; {
}else{ if (isServer)
{
boosting = false;
}
else
{
CmdSetBoosting(false); CmdSetBoosting(false);
} }
} }
} }
void OnScaleChanged(float oldScale, float newScale){ void OnScaleChanged(float oldScale, float newScale)
if(isLocalPlayer){ {
SceneData.holder.boostBtn.gameObject.SetActive(newScale>1); if (isLocalPlayer)
{
SceneData.holder.boostBtn.gameObject.SetActive(newScale > 1);
} }
} }
[Command] [Command]
void CmdSetBoosting(bool value){ void CmdSetBoosting(bool value)
boosting=value; {
boosting = value;
} }
[SyncVar] [SyncVar]
double startedTime = 0; double startedTime = 0;
void ResetStats(){ void ResetStats()
{
startedXp = DBmanager.Xp; startedXp = DBmanager.Xp;
startedMetal = DBmanager.Metal; startedMetal = DBmanager.Metal;
} }
void Start() void Start()
{ {
scaleMultiplier=1; scaleMultiplier = 1;
if (isLocalPlayer) if (isLocalPlayer)
{ {
ResetStats(); ResetStats();
@ -130,17 +152,25 @@ public class SpaceshipController : NetworkBehaviour
SceneData.OnBoostDown.AddListener(OnBoostDown); SceneData.OnBoostDown.AddListener(OnBoostDown);
SceneData.OnBoostUp.AddListener(OnBoostUp); SceneData.OnBoostUp.AddListener(OnBoostUp);
//Set username //Set username
if(isServer){pname=myName;}else{ if (isServer) { pname = myName; }
else
{
CmdSetPname(myName); CmdSetPname(myName);
} }
//Set Skin //Set Skin
if(!DBmanager.SkinsPurchased.Contains(SkinShopManager.GetEquipedSkin())){ if (!DBmanager.SkinsPurchased.Contains(SkinShopManager.GetEquipedSkin()))
{
//False skin purchase //False skin purchase
}else{ }
if(isServer){ else
{
if (isServer)
{
skinName = SkinShopManager.GetEquipedSkin(); skinName = SkinShopManager.GetEquipedSkin();
}else{ }
else
{
CmdSetSkin(SkinShopManager.GetEquipedSkin()); CmdSetSkin(SkinShopManager.GetEquipedSkin());
} }
} }
@ -162,27 +192,29 @@ public class SpaceshipController : NetworkBehaviour
int lastClientUpdateTime = 0; int lastClientUpdateTime = 0;
void FixedUpdate() void FixedUpdate()
{ {
if(MinigameManager.instance.isRanked && !MinigameManager.instance.RankedGameStarted){return;} if (MinigameManager.instance.isRanked && !MinigameManager.instance.RankedGameStarted) { return; }
distanceFromCenter = Vector3.Distance(transform.position, Vector3.zero); distanceFromCenter = Vector3.Distance(transform.position, Vector3.zero);
pnameTxt.rectTransform.rotation = Quaternion.Euler(Vector3.zero); pnameTxt.rectTransform.rotation = Quaternion.Euler(Vector3.zero);
//Update size of trail and spaceship //Update size of trail and spaceship
transform.localScale = Vector3.Lerp(transform.localScale,new Vector3(scaleMultiplier,scaleMultiplier,scaleMultiplier),0.1f); transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(scaleMultiplier, scaleMultiplier, scaleMultiplier), 0.1f);
trailMgr.trail.startWidth = Mathf.Lerp(trailMgr.trail.startWidth,scaleMultiplier,0.1f); trailMgr.trail.startWidth = Mathf.Lerp(trailMgr.trail.startWidth, scaleMultiplier, 0.1f);
if(dead){return;} if (dead) { return; }
if (isLocalPlayer) if (isLocalPlayer)
{ {
joyInput = joystick.input; joyInput = joystick.input;
//Cheats => TODO: Remove this //Cheats => TODO: Remove this
if(Input.GetKeyDown(KeyCode.F)){ if (Input.GetKeyDown(KeyCode.F))
{
CmdCheatKills(); CmdCheatKills();
} }
// Debug.Log(startedTime-NetworkTime.time); // Debug.Log(startedTime-NetworkTime.time);
double survivalTime = (startedTime ==0) ? 0 :NetworkTime.time - startedTime; double survivalTime = (startedTime == 0) ? 0 : NetworkTime.time - ((MinigameManager.instance.isRanked)? MinigameManager.instance.startedTime :startedTime);
if(DBmanager.MostTime < (int)survivalTime){ if (DBmanager.MostTime < (int)survivalTime)
{
DBmanager.SetMostTime((int)survivalTime); DBmanager.SetMostTime((int)survivalTime);
} }
SceneData.SetTimerTxt(survivalTime); SceneData.SetTimerTxt(survivalTime);
@ -197,15 +229,19 @@ public class SpaceshipController : NetworkBehaviour
} }
} }
if(isServer){ if (isServer)
{
//boost check //boost check
if(boosting && scaleMultiplier > 1){ if (boosting && scaleMultiplier > 1)
speed= movingSpeed*2; {
scaleMultiplier-=Time.deltaTime; speed = movingSpeed * 2;
scaleMultiplier -= Time.deltaTime;
if(scaleMultiplier<1){scaleMultiplier=1;} //Clamp in case gets lower if (scaleMultiplier < 1) { scaleMultiplier = 1; } //Clamp in case gets lower
}else{ }
speed=movingSpeed; else
{
speed = movingSpeed;
} }
} }
///Diff = rot1 . rot2 ///Diff = rot1 . rot2
@ -221,15 +257,16 @@ public class SpaceshipController : NetworkBehaviour
{ {
Vector3 newPosition = body.position + Detour; Vector3 newPosition = body.position + Detour;
Quaternion newRotation = body.rotation * RotationDetour; Quaternion newRotation = body.rotation * RotationDetour;
if(Detour.magnitude > 0.5f){ if (Detour.magnitude > 0.5f)
trailMgr.trail.emitting =false; {
trailMgr.trail.emitting = false;
} }
body.position = Vector3.Lerp(body.position, newPosition, (Mathf.Abs(Detour.magnitude) > 0.2f) ? DetourCorrectionFactor * 2 * Detour.magnitude : DetourCorrectionFactor); body.position = Vector3.Lerp(body.position, newPosition, (Mathf.Abs(Detour.magnitude) > 0.2f) ? DetourCorrectionFactor * 2 * Detour.magnitude : DetourCorrectionFactor);
Detour = newPosition - body.position; Detour = newPosition - body.position;
body.rotation = Quaternion.Lerp(body.rotation, newRotation, DetourCorrectionFactor * ((joystick.touchDown) ? 0.1f : 1)); body.rotation = Quaternion.Lerp(body.rotation, newRotation, DetourCorrectionFactor * ((joystick.touchDown) ? 0.1f : 1));
RotationDetour = Quaternion.Inverse(transform.rotation) * newRotation; RotationDetour = Quaternion.Inverse(transform.rotation) * newRotation;
trailMgr.trail.emitting=true; trailMgr.trail.emitting = true;
} }
} }
@ -258,7 +295,9 @@ public class SpaceshipController : NetworkBehaviour
} }
RpcUpdatePosition(joyInput, transform.position, transform.rotation, timeInMillis); RpcUpdatePosition(joyInput, transform.position, transform.rotation, timeInMillis);
RpcUpdateTrail(trailMgr.positions); RpcUpdateTrail(trailMgr.positions);
}else{ }
else
{
transform.position = Vector3.Lerp(transform.position, targetPosition, 0.1f); transform.position = Vector3.Lerp(transform.position, targetPosition, 0.1f);
transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, 0.1f); transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, 0.1f);
} }
@ -336,9 +375,9 @@ public class SpaceshipController : NetworkBehaviour
[ClientRpc] [ClientRpc]
void RpcUpdatePosition(Vector2 input, Vector3 position, Quaternion rotation, double sentTime) void RpcUpdatePosition(Vector2 input, Vector3 position, Quaternion rotation, double sentTime)
{ {
if(isLocalPlayer || isServer){return;} if (isLocalPlayer || isServer) { return; }
double delay = (timeInMillis - sentTime) * timeDelayErrorFix; double delay = (timeInMillis - sentTime) * timeDelayErrorFix;
int numberOfFrames = (int)((float)(delay/1000f) *50f); int numberOfFrames = (int)((float)(delay / 1000f) * 50f);
Quaternion newRotation = rotation; Quaternion newRotation = rotation;
Vector3 direction = (rotation * Vector3.forward).normalized; Vector3 direction = (rotation * Vector3.forward).normalized;
@ -363,7 +402,7 @@ public class SpaceshipController : NetworkBehaviour
if (sentTime < lastRubberBandTime) { Debug.Log("Old rubber band rpc, ignoree..."); return; } if (sentTime < lastRubberBandTime) { Debug.Log("Old rubber band rpc, ignoree..."); return; }
//Lag comprehension //Lag comprehension
double delay = (timeInMillis - sentTime) * timeDelayErrorFix; double delay = (timeInMillis - sentTime) * timeDelayErrorFix;
int numberOfFrames = (int)((float)(delay/1000f) * 50f); int numberOfFrames = (int)((float)(delay / 1000f) * 50f);
Quaternion newRotation = rotation; Quaternion newRotation = rotation;
Vector3 direction = (rotation * Vector3.forward).normalized; Vector3 direction = (rotation * Vector3.forward).normalized;
@ -402,12 +441,13 @@ public class SpaceshipController : NetworkBehaviour
RotationDetour = Quaternion.Inverse(transform.rotation) * newRotation; RotationDetour = Quaternion.Inverse(transform.rotation) * newRotation;
lastRubberBandTime = sentTime; lastRubberBandTime = sentTime;
// Debug.Log($"Rubber banded (Detour of pos:{Detour}, rotation: {RotationDetour}) you to {transform.position}, @ {sentTime} (delay: {delay}"); // Debug.Log($"Rubber banded (Detour of pos:{Detour}, rotation: {RotationDetour}) you to {transform.position}, @ {sentTime} (delay: {delay}");
} }
} }
[ClientRpc] [ClientRpc]
void RpcUpdateTrail(Vector3[] positions){ void RpcUpdateTrail(Vector3[] positions)
{
//trailMgr.trail.SetPositions(positions); //trailMgr.trail.SetPositions(positions);
} }
@ -438,15 +478,18 @@ public class SpaceshipController : NetworkBehaviour
{ {
body = transform; body = transform;
} }
if(trailMgr==null){ if (trailMgr == null)
{
trailMgr = GetComponent<TrailMgr>(); trailMgr = GetComponent<TrailMgr>();
} }
} }
public void TrailCollided(Collider2D hit){ public void TrailCollided(Collider2D hit)
if(!isServer){ {
if (!isServer)
{
Debug.Log("Got hit : " + hit.name); Debug.Log("Got hit : " + hit.name);
// Debug.Log("This cannot run on client, That's illegal!"); // <-- What this log says // Debug.Log("This cannot run on client, That's illegal!"); // <-- What this log says
return; return;
@ -454,55 +497,64 @@ public class SpaceshipController : NetworkBehaviour
SpaceshipController deadPlayer = hit.GetComponent<SpaceshipController>(); SpaceshipController deadPlayer = hit.GetComponent<SpaceshipController>();
Debug.Log("got hit by player? : " + deadPlayer != null); Debug.Log("got hit by player? : " + deadPlayer != null);
if(deadPlayer!=null && !deadPlayer.dead){ // <-- okay we killed someone | KILLCODE if (deadPlayer != null && !deadPlayer.dead && (NetworkTime.time- deadPlayer.startedTime) > 5)
{ // <-- okay we killed someone | KILLCODE
deadPlayer.Die(pname); deadPlayer.Die(pname);
Debug.Log($"{pname} killed {deadPlayer.pname}"); Debug.Log($"{pname} killed {deadPlayer.pname}");
OnKill(); OnKill();
} }
} }
void OnKill(){ void OnKill()
{
Kills++; Kills++;
Scores+= 10; //TODO: Need to change Scores on kills? Scores += 10; //TODO: Need to change Scores on kills?
scaleMultiplier+=0.05f; scaleMultiplier += 0.05f;
OnScaleChanged(scaleMultiplier,scaleMultiplier); OnScaleChanged(scaleMultiplier, scaleMultiplier);
IncreaseTrail(trailIncrementRate); IncreaseTrail(trailIncrementRate);
RpcOnKill(); RpcOnKill();
} }
[ClientRpc] [ClientRpc]
void RpcOnKill(){ void RpcOnKill()
{
} }
void OnKillsChanged(int oldVal, int newVal){ void OnKillsChanged(int oldVal, int newVal)
if(isLocalPlayer){ {
if (isLocalPlayer)
{
Debug.Log("Show kills for " + newVal); Debug.Log("Show kills for " + newVal);
KillText.Show(newVal); KillText.Show(newVal);
} }
} }
void IncreaseTrail(float rate){ void IncreaseTrail(float rate)
trailTime = trailMgr.trail.time+ rate; {
trailTime = trailMgr.trail.time + rate;
trailMgr.trail.time = trailTime; trailMgr.trail.time = trailTime;
Debug.Log("Increasing trail of" + pname); Debug.Log("Increasing trail of" + pname);
} }
[Command] [Command]
void CmdCheatKills(){ void CmdCheatKills()
{
OnKill(); OnKill();
} }
public void CollectPickup(PickupItem.PickupType type){ public void CollectPickup(PickupItem.PickupType type)
if(!isServer){Debug.Log("Server function ran on client. That's illegal!");} // <-- What this log says {
switch(type){ if (!isServer) { Debug.Log("Server function ran on client. That's illegal!"); } // <-- What this log says
switch (type)
{
case PickupItem.PickupType.Moon: case PickupItem.PickupType.Moon:
IncreaseTrail(trailIncrementRate); IncreaseTrail(trailIncrementRate);
moonsCollected++; moonsCollected++;
break; break;
case PickupItem.PickupType.Star: case PickupItem.PickupType.Star:
IncreaseTrail(trailIncrementRate/2f); IncreaseTrail(trailIncrementRate / 2f);
break; break;
} }
@ -510,24 +562,27 @@ public class SpaceshipController : NetworkBehaviour
} }
[ClientRpc] [ClientRpc]
void RpcCollectPickup(PickupItem.PickupType type){ void RpcCollectPickup(PickupItem.PickupType type)
if(isLocalPlayer){ {
MinigameManager.instance.GainMetals((type==PickupItem.PickupType.Star) ? 10 : 30); if (isLocalPlayer)
{
MinigameManager.instance.GainMetals((type == PickupItem.PickupType.Star) ? 2 : 5);
} }
} }
public void Die(string killer){ public void Die(string killer)
{
MinigameManager.instance.SpawnLeftoverPickups(transform.position, Scores); MinigameManager.instance.SpawnLeftoverPickups(transform.position, Scores);
Debug.Log($"Sending death signal to {pname} by {killer}"); Debug.Log($"Sending death signal to {pname} by {killer}");
//Handle Respawning //Handle Respawning
OnScaleChanged(scaleMultiplier,1); OnScaleChanged(scaleMultiplier, 1);
scaleMultiplier=1; scaleMultiplier = 1;
dead=true; dead = true;
Scores=0; Scores = 0;
Kills=0; Kills = 0;
startedTime=NetworkTime.time; startedTime = NetworkTime.time;
trailTime = 1; trailTime = 1;
trailMgr.trail.time = trailTime; trailMgr.trail.time = trailTime;
RpcDie(killer); RpcDie(killer);
@ -538,59 +593,153 @@ public class SpaceshipController : NetworkBehaviour
private int startedXp; private int startedXp;
private int startedMetal; private int startedMetal;
bool RewardedRankedMetal =false;
[ClientRpc] [ClientRpc]
public void RpcDie(string killer){ public void RpcDie(string killer)
{
Debug.Log($"{killer} killed {pname} : isItMe? -> {isLocalPlayer}"); Debug.Log($"{killer} killed {pname} : isItMe? -> {isLocalPlayer}");
KillfeedMgr.instance.AddNewEntry($"<b>{pname}</b> was killed by <b>{killer}</b>"); KillfeedMgr.instance.AddNewEntry($"<b>{pname}</b> was killed by <b>{killer}</b>");
gameObject.SetActive(false); gameObject.SetActive(false);
if(isLocalPlayer){ if (isLocalPlayer)
{
//TODO: Death message goes here //TODO: Death message goes here
SceneData.holder.ShowDeadscreen(DBmanager.Xp - startedXp, DBmanager.Metal - startedMetal, NetworkTime.time - startedTime); SceneData.holder.ShowDeadscreen(DBmanager.Xp - startedXp, DBmanager.Metal - startedMetal, NetworkTime.time - startedTime);
if (MinigameManager.instance.isRanked)
{
// MinigameManager.instance.rankedSummary.ShowLoss();
// StartCoroutine(ShowRankedResults());
if(MinigameManager.instance.winnerId<=0){
Debug.LogError("Winner ID not synced yet");
}
if (MinigameManager.instance.winnerId != netId)
{
//LOSER!
MinigameManager.instance.rankedSummary.ShowLoss();
}
else
{
MinigameManager.instance.rankedSummary.ShowWin();
}
}
} }
} }
public void Respawn(Vector3 respawnPoint){ IEnumerator ShowRankedResults()
{
while (MinigameManager.instance.winnerId <= 0)
{
yield return new WaitForFixedUpdate();
}
}
public void Respawn(Vector3 respawnPoint)
{
Debug.Log("Respawning " + pname); Debug.Log("Respawning " + pname);
if(isServer){ if (isServer)
{
respawn(respawnPoint); respawn(respawnPoint);
}else{ }
else
{
CmdRespawn(respawnPoint); CmdRespawn(respawnPoint);
} }
} }
[Command] [Command]
void CmdRespawn(Vector3 respawnPoint){ void CmdRespawn(Vector3 respawnPoint)
{
respawn(respawnPoint); respawn(respawnPoint);
} }
public void respawn(Vector3 respawnPoint){ public void respawn(Vector3 respawnPoint)
dead=false; {
trailMgr.trail.emitting =false; dead = false;
trailMgr.trail.emitting = false;
trailMgr.trail.Clear(); trailMgr.trail.Clear();
RpcRespawn(respawnPoint); RpcRespawn(respawnPoint);
transform.position = respawnPoint; transform.position = respawnPoint;
trailMgr.trail.emitting=true; trailMgr.trail.emitting = true;
gameObject.SetActive(true); gameObject.SetActive(true);
} }
[ClientRpc] [ClientRpc]
public void RpcRespawn(Vector3 respawnPoint){ public void RpcRespawn(Vector3 respawnPoint)
{
GetComponent<NetworkTrail>().enableValidation=false; GetComponent<NetworkTrail>().enableValidation = false;
trailMgr.trail.Clear(); trailMgr.trail.Clear();
trailMgr.positions = new Vector3[0]; trailMgr.positions = new Vector3[0];
trailMgr.trail.emitting = false; trailMgr.trail.emitting = false;
transform.position = respawnPoint; transform.position = respawnPoint;
trailMgr.trail.emitting=true; trailMgr.trail.emitting = true;
GetComponent<NetworkTrail>().enableValidation=true; GetComponent<NetworkTrail>().enableValidation = true;
gameObject.SetActive(true); gameObject.SetActive(true);
if(isLocalPlayer){ if (isLocalPlayer)
{
SceneData.holder.deadScreen.SetActive(false); SceneData.holder.deadScreen.SetActive(false);
ResetStats(); ResetStats();
} }
} }
[Command]
public void CmdWonRanked(){
WonRanked();
}
[Command]
public void CmdLostRanked(){
LostRanked();
}
public void WonRanked()
{
if (!isServer)
{
return;
}
RpcWonRanked();
Die("server");
}
[ClientRpc]
void RpcWonRanked()
{
if (isLocalPlayer)
{
DBmanager.SetMetal(DBmanager.Metal+500);
MinigameManager.instance.rankedSummary.ShowWin();
//Add trophies
DBmanager.SetTrophies(DBmanager.Trophies + 30);
}
}
public void LostRanked()
{
if (!isServer)
{
return;
}
RpcLostRanked();
Die("server");
}
void RpcLostRanked()
{
if (isLocalPlayer)
{
DBmanager.SetMetal(DBmanager.Metal+250);
MinigameManager.instance.rankedSummary.ShowLoss();
DBmanager.SetTrophies(Mathf.Clamp(DBmanager.Trophies - 15, 0, int.MaxValue));
}
}
} }

View File

@ -19,6 +19,11 @@ public class RegionManager : MonoBehaviour
UpdateSelectedRegion(); UpdateSelectedRegion();
foreach(RegionServerData server in servers){ foreach(RegionServerData server in servers){
if(PlayerPrefs.HasKey("regionOverride")){
if(PlayerPrefs.GetString("regionOverride") == server.name){
selectedServer = server;
}
}
server.btn_select.onClick.AddListener(()=>{SetRegionOverride(server.name);}); server.btn_select.onClick.AddListener(()=>{SetRegionOverride(server.name);});
} }
btn_auto.onClick.AddListener(()=>{ SetRegionOverride(""); }); btn_auto.onClick.AddListener(()=>{ SetRegionOverride(""); });

View File

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@ -0,0 +1,84 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ChestButton : MonoBehaviour
{
public bool IsSpecial = false;
public bool readFromTexts;
public TMP_Text txtPrice;
public TMP_Text txtChestName;
public string ChestName => txtChestName.text;
public int Price;
public float minLuck = 0;
public float maxLuck = 100;
public Button btnInfo;
[TextArea]
public string infoTxt;
void Start()
{
btnInfo.onClick.AddListener(OnClickedInfo);
if(!IsSpecial)GetComponent<Button>().onClick.AddListener(OnClick);
}
void OnClickedInfo()
{
MessageDialog.instance.ShowDialog(ChestName, $"This chest will drop following items.\n\n{getItemsProbability()}");
}
void OnClick(){
if(DBmanager.Gems < Price){
MessageDialog.instance.ShowDialog("Failed","Insufficient Gems to complete the Purchase!");
return;
}
DBmanager.SetGems(DBmanager.Gems - Price);
ChestOpener.instance.OpenChest((int)minLuck, (int)maxLuck);
}
public string getItemsProbability()
{
string items = "Gold";
if (maxLuck > 50)
{
float probability = ((maxLuck - 50f) / (maxLuck - minLuck)) * 100f;
items += $"\nGems : {probability.ToString("n1")}%";
}
if (maxLuck > 70)
{
//some skins
float probability = ((maxLuck - 70f) / (maxLuck - minLuck)) * 100f;
items += $"\nCommon Skin : {probability.ToString("n1")}%";
}
if (maxLuck > 85)
{
float probability = ((maxLuck - 85f) / (maxLuck - minLuck)) * 100f;
items += $"\nRare Skin : {probability.ToString("n1")}%";
}
if (maxLuck > 95)
{
float probability = ((maxLuck - 95f) / (maxLuck - minLuck)) * 100f;
items += $"\nLegendary Skin : {probability.ToString("n1")}%";
}
return items;
}
void OnValidate()
{
infoTxt = getItemsProbability();
if (!readFromTexts) { return; }
if (txtPrice != null)
{
Price = int.Parse(txtPrice.text);
}
}
}

View File

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@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class GoldPackButton : MonoBehaviour
{
public bool autoReadFromText = true;
public TMP_Text txtAmount;
public TMP_Text txtPrice;
public int Amount;
public int Price;
void Start()
{
GetComponent<Button>().onClick.AddListener(()=>{GameManager.instance.BuyGold(this);});
}
// Update is called once per frame
void Update()
{
}
void OnValidate() {
if(!autoReadFromText){return;}
if(txtAmount!=null){
Amount = int.Parse(txtAmount.text.Replace(",",""));
}
if(txtPrice!=null){
Price = int.Parse(txtPrice.text.Replace(",",""));
}
}
}

View File

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@ -0,0 +1,90 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class SpecialChest : MonoBehaviour
{
public int quantity=3;
public DateTime lastCollectedTime;
public ChestButton chestButton;
public TMP_Text txtTimeLeft;
public Button button;
void Start(){
button.onClick.AddListener(OnClicked);
StartCoroutine(LoadData());
}
DateTime specialChestExpire=DateTime.MinValue;
float t =30;
IEnumerator LoadData(){
WWW storeData = new WWW(DBmanager.phpRoot + "get_store_data.php");
yield return storeData;
Debug.Log(storeData.text + " => " + DBmanager.LastCollectedDailyChest);
specialChestExpire= DateTime.Parse(storeData.text);
}
void Update()
{
if(t < 30){
t +=Time.deltaTime;
}else{
t=0;
UpdateStat();
}
// if((DateTime.Now - DBmanager.LastCollectedDailyChest).TotalHours > 24){
// button.interactable = true;
// txtTimeLeft.text = "Ready";
// }else{
// button.interactable = false;
// // txtTimeLeft.text = SceneData.SecondsToText((DateTime.Now - DBmanager.LastCollectedDailyChest).Seconds);
// txtTimeLeft.text = MinutesToText((24*60)-(DateTime.Now - DBmanager.LastCollectedDailyChest).TotalMinutes);
// // Debug.Log(DateTime.Now + "-" + DBmanager.LastCollectedDailyChest + " = " + (DateTime.Now - DBmanager.LastCollectedDailyChest));
// }
}
public async void UpdateStat(){
if(specialChestExpire == DateTime.MinValue){ chestButton.gameObject.SetActive(false);}
DateTime nowTime = await DBmanager.GetNetworkTime();
if(specialChestExpire < nowTime){
chestButton.gameObject.SetActive(false);
}else if(DBmanager.LastCollectedDailyChest == specialChestExpire){
chestButton.gameObject.SetActive(false);
}else{
//Set the timer
chestButton.gameObject.SetActive(true);
txtTimeLeft.text = MinutesToText(specialChestExpire.Subtract(nowTime).TotalMinutes);
}
}
void OnClicked(){
// gameObject.SetActive(false);
if(DBmanager.Gems < chestButton.Price){
MessageDialog.instance.ShowDialog("Failed","Insufficient Gems to complete the Purchase!");
return;
}
DBmanager.SetGems(DBmanager.Gems - chestButton.Price);
DBmanager.SetLastCollectedDailyChest(specialChestExpire.ToString("yyyy-MM-dd HH:mm:ss"));
UpdateStat();
StartCoroutine(StartChestList());
}
IEnumerator StartChestList(){
for(int i=0; i< quantity; i++){
ChestOpener.instance.OpenChest((int)chestButton.minLuck, (int)chestButton.maxLuck);
while(ChestOpener.instance.active){
yield return new WaitForEndOfFrame();
}
}
}
public static string MinutesToText(double minutes){
int mins = ((int)(minutes % 60));
int hours = Mathf.FloorToInt((float)(minutes/60));
return hours + "h "+ mins.ToString("0") + "m";
}
}

View File

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View File

@ -107,7 +107,7 @@ public class XpPass : MonoBehaviour
DBmanager.SetGems(DBmanager.Gems + reward.amount); DBmanager.SetGems(DBmanager.Gems + reward.amount);
}else if(reward.rewardType == XpRewardType.Chest){ }else if(reward.rewardType == XpRewardType.Chest){
// StartCoroutine(destroyTimer(Instantiate(chestPrefab, chestSpawnParent),5)); // StartCoroutine(destroyTimer(Instantiate(chestPrefab, chestSpawnParent),5));
ChestOpener.instance.OpenChest(); ChestOpener.instance.OpenChest(0,100);
} }
break; break;

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@ -17,14 +17,14 @@ MonoBehaviour:
- level: 1 - level: 1
stats: stats:
- name: Gold Per H - name: Gold Per H
value: 100 value: 50
image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3} image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
price: 8500 price: 8500
xpGain: 2000 xpGain: 2000
- level: 1 - level: 1
stats: stats:
- name: Gold Per H - name: Gold Per H
value: +50 value: +100
image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3} image: {fileID: 21300000, guid: ffe128a5f047f43d9a494e099634504e, type: 3}
price: 8500 price: 8500
xpGain: 2000 xpGain: 2000
@ -39,6 +39,6 @@ MonoBehaviour:
collectable: 1 collectable: 1
resourceType: 2 resourceType: 2
productinoRates: productinoRates:
- 100 - 50
- 150 - 150
- 300 - 300

View File

@ -19,25 +19,25 @@ MonoBehaviour:
skinType: 0 skinType: 0
- name: Avg space enjoyer - name: Avg space enjoyer
image: {fileID: 5693378827328238, guid: 4de40472c684c464db6425c3f8b4cb86, type: 3} image: {fileID: 5693378827328238, guid: 4de40472c684c464db6425c3f8b4cb86, type: 3}
price: 0 price: 5000
skinType: 0 skinType: 0
- name: Rare Prince - name: Rare Prince
image: {fileID: 638681777288463559, guid: d274292b8f4ba6c49a18bae11a1b9893, type: 3} image: {fileID: 638681777288463559, guid: d274292b8f4ba6c49a18bae11a1b9893, type: 3}
price: 150 price: 20000
skinType: 1 skinType: 1
- name: Rare Viper - name: Rare Viper
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price: 200 price: 20000
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