Play zone + leftover spawning
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public class MinigameManager : NetworkBehaviour
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{
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||||
public Transform pickupItemsParent;
|
||||
public List<PickupItem> ActiveMoons = new List<PickupItem>();
|
||||
public List<PickupItem> ActiveStars = new List<PickupItem>();
|
||||
private List<PickupItem> ActiveMoons = new List<PickupItem>();
|
||||
private List<PickupItem> ActiveStars = new List<PickupItem>();
|
||||
|
||||
List<PickupItem> MoonPool = new List<PickupItem>();
|
||||
List<PickupItem> StarsPool = new List<PickupItem>();
|
||||
public GameObject moon;
|
||||
public GameObject star;
|
||||
|
||||
private void Awake() {
|
||||
SceneData.GameManager=this;
|
||||
private void Awake()
|
||||
{
|
||||
SceneData.GameManager = this;
|
||||
instance = this;
|
||||
}
|
||||
|
||||
void Update(){
|
||||
void Update()
|
||||
{
|
||||
|
||||
if(!isServer){return;}
|
||||
if (!isServer) { return; }
|
||||
|
||||
HandlePickupSpawn();
|
||||
KillOutOfBoundsPlayers();
|
||||
|
||||
}
|
||||
|
||||
void KillOutOfBoundsPlayers()
|
||||
{
|
||||
SpaceshipController[] players = FindObjectsOfType<SpaceshipController>();
|
||||
foreach (SpaceshipController player in players)
|
||||
{
|
||||
if (Vector3.Distance(player.transform.position, Vector3.zero) > mapRadius)
|
||||
{
|
||||
//Out of bounds. Kill him
|
||||
player.Die("Playzone");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandlePickupSpawn()
|
||||
{
|
||||
int moonsNeed = maxMoons - ActiveMoons.Count;
|
||||
int starsNeed = maxStars - ActiveStars.Count;
|
||||
|
||||
if(moonsNeed > 0){ // <-- We need more moons!
|
||||
for(int i =0; i < moonsNeed; i++){
|
||||
if(MoonPool.Count > 0){ // <-- Got some in the pool, no need to spawn new
|
||||
PickupItem pickedMoon = MoonPool[0];
|
||||
pickedMoon.Reposition(getRandomPositionOnMap());
|
||||
|
||||
ActiveMoons.Add(pickedMoon);
|
||||
MoonPool.RemoveAt(0);
|
||||
}else{
|
||||
GameObject newMoon = Instantiate(moon,pickupItemsParent);
|
||||
NetworkServer.Spawn(newMoon);
|
||||
newMoon.GetComponent<PickupItem>().Reposition(getRandomPositionOnMap());
|
||||
ActiveMoons.Add(newMoon.GetComponent<PickupItem>());
|
||||
}
|
||||
}
|
||||
if (moonsNeed > 0)
|
||||
{ // <-- We need more moons!
|
||||
SpawnMoons(moonsNeed);
|
||||
}
|
||||
|
||||
if(starsNeed > 0){ // <-- We need more moons!
|
||||
for(int i =0; i < starsNeed; i++){
|
||||
if(StarsPool.Count > 0){ // <-- Got some in the pool, no need to spawn new
|
||||
PickupItem pickedStar = StarsPool[0];
|
||||
pickedStar.Reposition(getRandomPositionOnMap());
|
||||
|
||||
ActiveStars.Add(pickedStar);
|
||||
StarsPool.RemoveAt(0);
|
||||
}else{
|
||||
GameObject newStar = Instantiate(star,pickupItemsParent);
|
||||
NetworkServer.Spawn(newStar);
|
||||
newStar.GetComponent<PickupItem>().Reposition(getRandomPositionOnMap());
|
||||
ActiveStars.Add(newStar.GetComponent<PickupItem>());
|
||||
}
|
||||
}
|
||||
}
|
||||
if (starsNeed > 0)
|
||||
{ // <-- We need more moons!
|
||||
SpawnStars(starsNeed);
|
||||
}
|
||||
}
|
||||
|
||||
public void DeactivatePickupItem(PickupItem item){
|
||||
if(item.type == PickupItem.PickupType.Moon){
|
||||
public void SpawnLeftoverPickups(Vector3 position, int amount)
|
||||
{
|
||||
SpawnStars(amount, focusedPosition: position);
|
||||
}
|
||||
|
||||
void SpawnStars(int amount, Vector3? focusedPosition = null)
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
Vector3 newPosition = (focusedPosition == null) ? getRandomPositionOnMap() : getRandomPointInCirlce((Vector3)focusedPosition, 10);
|
||||
if (StarsPool.Count > 0)
|
||||
{ // <-- Got some in the pool, no need to spawn new
|
||||
PickupItem pickedStar = StarsPool[0];
|
||||
pickedStar.Reposition(newPosition);
|
||||
|
||||
ActiveStars.Add(pickedStar);
|
||||
StarsPool.RemoveAt(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject newStar = Instantiate(star, pickupItemsParent);
|
||||
NetworkServer.Spawn(newStar);
|
||||
newStar.GetComponent<PickupItem>().Reposition(newPosition);
|
||||
ActiveStars.Add(newStar.GetComponent<PickupItem>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnMoons(int amount)
|
||||
{
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
if (MoonPool.Count > 0)
|
||||
{ // <-- Got some in the pool, no need to spawn new
|
||||
PickupItem pickedMoon = MoonPool[0];
|
||||
pickedMoon.Reposition(getRandomPositionOnMap());
|
||||
|
||||
ActiveMoons.Add(pickedMoon);
|
||||
MoonPool.RemoveAt(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject newMoon = Instantiate(moon, pickupItemsParent);
|
||||
NetworkServer.Spawn(newMoon);
|
||||
newMoon.GetComponent<PickupItem>().Reposition(getRandomPositionOnMap());
|
||||
ActiveMoons.Add(newMoon.GetComponent<PickupItem>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DeactivatePickupItem(PickupItem item)
|
||||
{
|
||||
if (item.type == PickupItem.PickupType.Moon)
|
||||
{
|
||||
ActiveMoons.Remove(item);
|
||||
MoonPool.Add(item);
|
||||
}else if(item.type == PickupItem.PickupType.Star){
|
||||
}
|
||||
else if (item.type == PickupItem.PickupType.Star)
|
||||
{
|
||||
ActiveStars.Remove(item);
|
||||
StarsPool.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRespawn(GameObject player){
|
||||
public void SetRespawn(GameObject player)
|
||||
{
|
||||
StartCoroutine(setRespawn(player));
|
||||
}
|
||||
|
||||
IEnumerator setRespawn(GameObject player){
|
||||
if(isServer){
|
||||
IEnumerator setRespawn(GameObject player)
|
||||
{
|
||||
if (isServer)
|
||||
{
|
||||
player.SetActive(false);
|
||||
yield return new WaitForSeconds(3);
|
||||
Vector3 RespawnPoint = NetworkManager.startPositions[Random.Range(0, NetworkManager.startPositions.Count-1)].position;
|
||||
|
||||
Vector3 RespawnPoint = NetworkManager.startPositions[Random.Range(0, NetworkManager.startPositions.Count - 1)].position;
|
||||
|
||||
player.GetComponent<SpaceshipController>().Respawn(RespawnPoint);
|
||||
}else{
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 getRandomPositionOnMap(){
|
||||
return new Vector3(Random.Range(-mapRadius, mapRadius), Random.Range(-mapRadius,mapRadius));
|
||||
Vector3 getRandomPositionOnMap()
|
||||
{
|
||||
return getRandomPointInCirlce(Vector3.zero, mapRadius);
|
||||
}
|
||||
|
||||
void OnDrawGizmos() {
|
||||
Gizmos.DrawWireSphere(transform.position, mapRadius);
|
||||
Vector3 getRandomPointInCirlce(Vector3 center, float radius)
|
||||
{
|
||||
float r = radius * Mathf.Sqrt(Random.Range(0f, 1f));
|
||||
float theta = Random.Range(0f, 1f) * 2 * Mathf.PI;
|
||||
float x = center.x + r * Mathf.Cos(theta);
|
||||
float y = center.y + r * Mathf.Sin(theta);
|
||||
return new Vector3(x, y);
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.DrawWireSphere(transform.position, mapRadius);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,91 +1,91 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Mirror;
|
||||
public class PickupItem : NetworkBehaviour
|
||||
{
|
||||
public PickupType type;
|
||||
public float radius=1;
|
||||
public Color gizmoColor = Color.green;
|
||||
public bool active = true;
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(!isServer){return;}
|
||||
if(!active){return;}
|
||||
|
||||
Collider2D hit = Physics2D.OverlapCircle(transform.position, radius);
|
||||
if(hit!=null && hit.GetComponent<SpaceshipController>()!=null){
|
||||
Debug.Log(hit.GetComponent<SpaceshipController>().pname +$" collected me at {transform.position}");
|
||||
hit.GetComponent<SpaceshipController>().CollectPickup(type);
|
||||
active=false;
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
public void Reposition(Vector3 newPosition){
|
||||
if(isServer){
|
||||
reposition(newPosition);
|
||||
|
||||
RpcReposition(newPosition);
|
||||
}else{
|
||||
CmdReposition(newPosition);
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdReposition(Vector3 newPosition){
|
||||
reposition(newPosition);
|
||||
|
||||
RpcReposition(newPosition);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
void RpcReposition(Vector3 newPosition){
|
||||
reposition(newPosition);
|
||||
}
|
||||
|
||||
void reposition(Vector3 newPosition){
|
||||
active=true;
|
||||
transform.position = newPosition;
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Deactivate(){
|
||||
if(isServer){
|
||||
deactivate();
|
||||
RpcDeactivate();
|
||||
}else{
|
||||
CmdDeactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void deactivate(){
|
||||
active=false;
|
||||
gameObject.SetActive(false);
|
||||
SceneData.GameManager.DeactivatePickupItem(this);
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdDeactivate(){
|
||||
deactivate();
|
||||
RpcDeactivate();
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
void RpcDeactivate(){
|
||||
deactivate();
|
||||
}
|
||||
|
||||
private void OnDrawGizmos() {
|
||||
Gizmos.color = gizmoColor;
|
||||
Gizmos.DrawWireSphere(transform.position,radius);
|
||||
}
|
||||
|
||||
public enum PickupType{
|
||||
Star,
|
||||
Moon
|
||||
}
|
||||
}
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Mirror;
|
||||
public class PickupItem : NetworkBehaviour
|
||||
{
|
||||
public PickupType type;
|
||||
public float radius=1;
|
||||
public Color gizmoColor = Color.green;
|
||||
public bool active = true;
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(!isServer){return;}
|
||||
if(!active){return;}
|
||||
|
||||
Collider2D hit = Physics2D.OverlapCircle(transform.position, radius);
|
||||
if(hit!=null && hit.GetComponent<SpaceshipController>()!=null){
|
||||
Debug.Log(hit.GetComponent<SpaceshipController>().pname +$" collected me at {transform.position}");
|
||||
hit.GetComponent<SpaceshipController>().CollectPickup(type);
|
||||
active=false;
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
public void Reposition(Vector3 newPosition){
|
||||
if(isServer){
|
||||
reposition(newPosition);
|
||||
|
||||
RpcReposition(newPosition);
|
||||
}else{
|
||||
CmdReposition(newPosition);
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdReposition(Vector3 newPosition){
|
||||
reposition(newPosition);
|
||||
|
||||
RpcReposition(newPosition);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
void RpcReposition(Vector3 newPosition){
|
||||
reposition(newPosition);
|
||||
}
|
||||
|
||||
void reposition(Vector3 newPosition){
|
||||
active=true;
|
||||
transform.position = newPosition;
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void Deactivate(){
|
||||
if(isServer){
|
||||
deactivate();
|
||||
RpcDeactivate();
|
||||
}else{
|
||||
CmdDeactivate();
|
||||
}
|
||||
}
|
||||
|
||||
void deactivate(){
|
||||
active=false;
|
||||
gameObject.SetActive(false);
|
||||
SceneData.GameManager.DeactivatePickupItem(this);
|
||||
}
|
||||
|
||||
[Command]
|
||||
void CmdDeactivate(){
|
||||
deactivate();
|
||||
RpcDeactivate();
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
void RpcDeactivate(){
|
||||
deactivate();
|
||||
}
|
||||
|
||||
private void OnDrawGizmos() {
|
||||
Gizmos.color = gizmoColor;
|
||||
Gizmos.DrawWireSphere(transform.position,radius);
|
||||
}
|
||||
|
||||
public enum PickupType{
|
||||
Star,
|
||||
Moon
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
44
Assets/Game/Scripts/Minigame/PositionUnitTest.cs
Normal file
44
Assets/Game/Scripts/Minigame/PositionUnitTest.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using Mirror;
|
||||
|
||||
public class PositionUnitTest : NetworkBehaviour
|
||||
{
|
||||
Logger logger = null;
|
||||
SpaceshipController _controller;
|
||||
void Start(){
|
||||
_controller = GetComponent<SpaceshipController>();
|
||||
}
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(logger == null){
|
||||
if(_controller.pname.Length>0){
|
||||
logger= new Logger(_controller.pname);
|
||||
}
|
||||
return;
|
||||
}
|
||||
logger.Log($"time: {NetworkTime.time}, pos: {transform.position}, rot: {transform.rotation}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class Logger{
|
||||
private string name;
|
||||
public string Name=> name;
|
||||
public string FileLocation => $"{Application.dataPath}/{name}.log";
|
||||
|
||||
public Logger(string _name){
|
||||
name=_name;
|
||||
if(File.Exists(FileLocation)){
|
||||
File.Delete(FileLocation);
|
||||
}
|
||||
File.WriteAllText(FileLocation, $"[{System.DateTime.Now}]Log Created\n");
|
||||
Debug.Log($"Logger initiated at {FileLocation}");
|
||||
}
|
||||
|
||||
public void Log(string newData){
|
||||
File.AppendAllText(FileLocation, $"{newData}\n");
|
||||
}
|
||||
}
|
||||
11
Assets/Game/Scripts/Minigame/PositionUnitTest.cs.meta
Normal file
11
Assets/Game/Scripts/Minigame/PositionUnitTest.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6f6b772eb5e369b4297e0ac00baf35c1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -38,6 +38,8 @@ public class SpaceshipController : NetworkBehaviour
|
|||
|
||||
public bool showDebugHUD = false;
|
||||
|
||||
public float distanceFromCenter= 0;
|
||||
|
||||
[Command]
|
||||
void CmdSetPname(string value){
|
||||
pname = value;
|
||||
|
|
@ -118,6 +120,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
int lastClientUpdateTime = 0;
|
||||
void FixedUpdate()
|
||||
{
|
||||
distanceFromCenter = Vector3.Distance(transform.position, Vector3.zero);
|
||||
pnameTxt.rectTransform.rotation = Quaternion.Euler(Vector3.zero);
|
||||
|
||||
//Update size of trail and spaceship
|
||||
|
|
@ -399,8 +402,7 @@ public class SpaceshipController : NetworkBehaviour
|
|||
if(deadPlayer!=null && !deadPlayer.dead){ // <-- okay we killed someone | KILLCODE
|
||||
deadPlayer.Die(pname);
|
||||
Debug.Log($"{pname} killed {deadPlayer.pname}");
|
||||
OnKill();
|
||||
|
||||
OnKill();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -436,16 +438,19 @@ public class SpaceshipController : NetworkBehaviour
|
|||
}
|
||||
|
||||
public void Die(string killer){
|
||||
|
||||
MinigameManager.instance.SpawnLeftoverPickups(transform.position, Scores);
|
||||
Debug.Log($"Sending death signal to {pname} by {killer}");
|
||||
|
||||
//Handle Respawning
|
||||
OnScaleChanged(scaleMultiplier,1);
|
||||
scaleMultiplier=1;
|
||||
dead=true;
|
||||
Scores=0;
|
||||
trailTime = 1;
|
||||
trailMgr.trail.time = trailTime;
|
||||
RpcDie(killer);
|
||||
FindObjectOfType<MinigameManager>().SetRespawn(gameObject);
|
||||
MinigameManager.instance.SetRespawn(gameObject);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
|
|
|
|||
17211
Assets/UserNotAlive.log
Normal file
17211
Assets/UserNotAlive.log
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/UserNotAlive.log.meta
Normal file
7
Assets/UserNotAlive.log.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 31450d7d6f348b9709a545dbc246e973
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -423,7 +423,7 @@ PlayerSettings:
|
|||
m_APIs: 0b000000
|
||||
m_Automatic: 1
|
||||
- m_BuildTarget: LinuxStandaloneSupport
|
||||
m_APIs: 1100000015000000
|
||||
m_APIs: 1500000011000000
|
||||
m_Automatic: 0
|
||||
m_BuildTargetVRSettings:
|
||||
- m_BuildTarget: Standalone
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
{"root":[{"assemblyName":"Assembly-CSharp","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"UnityEngine.Purchasing.Codeless","nameSpace":"UnityEngine.Purchasing","className":"CodelessIAPStoreListener","methodName":"InitializeCodelessPurchasingOnLoad","loadTypes":0,"isUnityClass":true},{"assemblyName":"Mirror.Authenticators","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Newtonsoft.Json.UnityConverters","nameSpace":"Newtonsoft.Json.UnityConverters","className":"UnityConverterInitializer","methodName":"Init","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Components","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkClient","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkDiagnostics","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkIdentity","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"RuntimeInitializeOnLoad","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkManager","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkServer","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkTime","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Universal.Runtime","nameSpace":"UnityEngine.Rendering.Universal","className":"XRSystem","methodName":"XRSystemInit","loadTypes":3,"isUnityClass":true},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.MultipleMatch","className":"CanvasController","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.Chat","className":"Player","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true}]}
|
||||
{"root":[{"assemblyName":"Assembly-CSharp","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"UnityEngine.Purchasing.Codeless","nameSpace":"UnityEngine.Purchasing","className":"CodelessIAPStoreListener","methodName":"InitializeCodelessPurchasingOnLoad","loadTypes":0,"isUnityClass":true},{"assemblyName":"Mirror.Authenticators","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Newtonsoft.Json.UnityConverters","nameSpace":"Newtonsoft.Json.UnityConverters","className":"UnityConverterInitializer","methodName":"Init","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Components","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkClient","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkDiagnostics","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkIdentity","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkLoop","methodName":"RuntimeInitializeOnLoad","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkManager","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkServer","methodName":"Shutdown","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"NetworkTime","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Universal.Runtime","nameSpace":"UnityEngine.Rendering.Universal","className":"XRSystem","methodName":"XRSystemInit","loadTypes":3,"isUnityClass":true},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.MultipleMatch","className":"CanvasController","methodName":"ResetStatics","loadTypes":1,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror.Examples.Chat","className":"Player","methodName":"ResetStatics","loadTypes":0,"isUnityClass":false},{"assemblyName":"Mirror.Examples","nameSpace":"Mirror","className":"GeneratedNetworkCode","methodName":"InitReadWriters","loadTypes":1,"isUnityClass":false},{"assemblyName":"Unity.RenderPipelines.Core.Runtime","nameSpace":"UnityEngine.Rendering","className":"DebugUpdater","methodName":"RuntimeInit","loadTypes":0,"isUnityClass":true}]}
|
||||
|
|
|
|||
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34
upf.sln
34
upf.sln
|
|
@ -5,27 +5,27 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SimpleWebTransport", "SimpleWebTransport.csproj", "{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror", "Mirror.csproj", "{8c789ebf-5061-692d-09a2-395c3f960186}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Examples", "Mirror.Examples.csproj", "{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Components", "Mirror.Components.csproj", "{92ca8eda-4591-6ba7-62fe-23737b4dad83}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Telepathy", "Telepathy.csproj", "{a36d2e59-4ac3-f799-3987-fc2485d79e1a}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kcp2k", "kcp2k.csproj", "{c8f5758f-6f4d-6ca3-8672-ff5589388f80}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Telepathy", "Telepathy.csproj", "{a36d2e59-4ac3-f799-3987-fc2485d79e1a}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{ebda325d-e86f-a93b-6742-1169bded4621}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mirror.Authenticators.csproj", "{3eef3b8e-d897-623d-b9c7-d540c823b9a8}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mirror.CodeGen", "Unity.Mirror.CodeGen.csproj", "{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{11a3099b-b691-e713-f90d-1e4ea21c7a4c}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Editor", "Mirror.Editor.csproj", "{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mirror.CodeGen", "Unity.Mirror.CodeGen.csproj", "{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{11a3099b-b691-e713-f90d-1e4ea21c7a4c}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
|
@ -36,28 +36,28 @@ Global
|
|||
{d2fa7125-b336-b292-eceb-bf1e731b3f48}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5c2c6f8b-afbb-9cd0-d973-6efba6c32d6d}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8c789ebf-5061-692d-09a2-395c3f960186}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8c789ebf-5061-692d-09a2-395c3f960186}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{bd29b6d7-a588-6db2-c4b4-0c3e7050329f}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{92ca8eda-4591-6ba7-62fe-23737b4dad83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{92ca8eda-4591-6ba7-62fe-23737b4dad83}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{c8f5758f-6f4d-6ca3-8672-ff5589388f80}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{c8f5758f-6f4d-6ca3-8672-ff5589388f80}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{a36d2e59-4ac3-f799-3987-fc2485d79e1a}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{ebda325d-e86f-a93b-6742-1169bded4621}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{ebda325d-e86f-a93b-6742-1169bded4621}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3eef3b8e-d897-623d-b9c7-d540c823b9a8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3eef3b8e-d897-623d-b9c7-d540c823b9a8}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{11a3099b-b691-e713-f90d-1e4ea21c7a4c}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2c2a6066-189f-5a3f-0f94-acebe3ed3a33}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0568cbc7-4b38-de37-2cfc-efd6fc69d0df}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{f12b632e-c0f2-40d4-ee68-81bde8ff4e6e}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user