using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System.Threading.Tasks; using UnityEngine.UI; public class ChestOpener : MonoBehaviour { public static ChestOpener instance; public GameObject chestOpenPopup; public ChestDataObject EpicChestData; public bool active => chestOpenPopup.activeSelf; public Animator chestAnimLucky; public Animator chestAnimEpic; public GameObject gemsDrop; public GameObject goldDrop; public GameObject skinDrop; public ParticleSystem skinBgParticle; public ParticleSystem confettiFX; public SkinsData skins; public GameObject okButton; void Awake(){ instance = this; okButton.GetComponent