using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class XpPass : MonoBehaviour { public TMP_Text nextLevelTxt; public Slider levelSlider; public int maxLevels; void Start() { Refresh(); } public void Show(){ Refresh(); gameObject.SetActive(true); } public void Hide(){ gameObject.SetActive(false); } void Refresh(){ nextLevelTxt.text = (DBmanager.LevelInt +1).ToString(); levelSlider.value = DBmanager.Level / (float)maxLevels; } }