using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class SellMenu : MonoBehaviour { [Header("Labels")] public TMP_Text usernameTxt; public TMP_Text coinsTxt; public TMP_Text gemsTxt; [Header("Content")] public Transform inventoryParent; public Sprite emptySlotImage; public Image selectedItemImg; public string selectedItem; public Button sellBtn; [Header("Your Request Material Setter")] public GameObject yourReqPopup; public TMP_InputField coinsInput; public TMP_InputField gemsInput; public TMP_InputField oxygenInput; public TMP_InputField metalInput; public int coinsAmount; public int gemsAmount; public int oxygenAmount; public int metalAmount; public Sprite coinsIcon; public Sprite gemsIcon; public Sprite metalsIcon; public Sprite oxygenIcon; public Sprite addIcon; public Transform resourceIconsParent; void Start() { Refresh(); } // Update is called once per frame void Update() { } public void Refresh(){ usernameTxt.text = DBmanager.username; coinsTxt.text = DBmanager.Coins.ToString(); gemsTxt.text = DBmanager.Gems.ToString(); Button[] inventorySlots = inventoryParent.GetComponentsInChildren