using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SkinShopItem : MonoBehaviour { public Image spaceshipImg; public Image backgroundImg; public Button buyBtn; public Button equipBtn; public GameObject equippedIndicator; public new string name; public int price; public TMPro.TMP_Text nameTxt; void Start(){ buyBtn.onClick.AddListener(onBuy); equipBtn.onClick.AddListener(onEquip); } public void Set(SkinShopItemData data){ name = data.name; nameTxt.text = data.name; price = data.price; // newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor); spaceshipImg.sprite = data.image; buyBtn.GetComponentInChildren().text = price.ToString(); buyBtn.interactable = DBmanager.Metal >= price; buyBtn.gameObject.SetActive(!(DBmanager.SkinsPurchased.Contains(name) || price<=0)); equipBtn.gameObject.SetActive(!buyBtn.gameObject.activeSelf); if(SkinShopManager.GetEquipedSkin() == name){ equipBtn.gameObject.SetActive(false); equippedIndicator.SetActive(true); }else{ equippedIndicator.SetActive(false); } } void onEquip(){ SkinShopManager.EquipSkin(name); SkinShopManager.instance.Populate(); } void onBuy(){ SkinShopItemData data = new SkinShopItemData(){name=name, price=price}; DBmanager.PurchaseSkin(data); SkinShopManager.instance.Populate(); } }