using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SkinShopManager : MonoBehaviour { public static SkinShopManager instance; public SkinsData skinsData; public TMPro.TMP_Text metalsTxt; public GameObject listItemPrefab; public Transform listItemsParent; public Color basicColor = Color.grey; public Color rareColor = Color.blue; public Color legendaryColor = Color.red; void Awake() { instance = this; } void Start() { Populate(); } // Update is called once per frame void Update() { } public void Populate(){ //PURGE for(int i=0;i < listItemsParent.childCount;i++){ Destroy(listItemsParent.GetChild(i).gameObject); } for(int i=0; i(); newItem.Set(skinsData.skins[i]); newItem.backgroundImg.color = (skinsData.skins[i].skinType==SkinType.Base) ? basicColor : (skinsData.skins[i].skinType==SkinType.Rare ? rareColor : legendaryColor); } metalsTxt.text = DBmanager.Metal.ToString(); } public static void EquipSkin(string skin){ PlayerPrefs.SetString("shipSkin", skin); PlayerPrefs.Save(); } public static string GetEquipedSkin(){ if(PlayerPrefs.HasKey("shipSkin")){ return PlayerPrefs.GetString("shipSkin"); } return "Default"; } } [Serializable] public class SkinShopItemData{ public string name; public Sprite image; public int price; public SkinType skinType; } public enum SkinType{ Base, Rare, Legendary }