using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollower : MonoBehaviour { public bool autoOffset = true; public Vector3 offset; public Transform target; public float minFOV = 11; public float FOVmultiplier = 5; public float smoothness = 0.1f; void Start() { if(target==null){return;} if(autoOffset){SetAutoOffset();} } // Update is called once per frame void FixedUpdate() { if(target==null){return;} transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothness * Time.deltaTime); GetComponent().orthographicSize = minFOV + ((target.localScale.x - 1) * FOVmultiplier); } public void SetTarget(Transform Target){ target = Target; if(autoOffset){SetAutoOffset();} } void SetAutoOffset(){ offset = transform.position - target.position; } }