using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class LoginManager : MonoBehaviour { public TMP_InputField login_username; public TMP_InputField login_password; public Toggle rememberMe; public Button loginBtn; public TMP_InputField reg_username; public TMP_InputField reg_password; public Button regBtn; public OtherUIbuttons otherUI; void Start() { loginBtn.onClick.AddListener(OnLoginClicked); regBtn.onClick.AddListener(OnRegisterClicked); if(PlayerPrefs.HasKey("username") && PlayerPrefs.HasKey("password")){ login_username.text = PlayerPrefs.GetString("username"); login_password.text = PlayerPrefs.GetString("password"); OnLoginClicked(); } } // Update is called once per frame void Update() { } public void OnLoginClicked(){ if(login_username.text.Length < 2){ if(otherUI!=null){ otherUI.ErrorAuth(); } // MessageDialogInstance.messageDialog.ShowDialog("Error", "Please use a valid Username (should be more than 2 characters)"); return; } if(login_password.text.Length < 5){ if(otherUI!=null){ otherUI.ErrorAuth(); } // MessageDialogInstance.messageDialog.ShowDialog("Error", "Please use a Strong password (should be more than 5 characters)"); return; } StartCoroutine(LoginPlayer()); } public void OnRegisterClicked(){ if(reg_username.text.Length < 2){ MessageDialogInstance.messageDialog.ShowDialog("Error", "Please use a valid Username (should be more than 2 characters)"); return; } if(reg_password.text.Length < 5){ MessageDialogInstance.messageDialog.ShowDialog("Error", "Please use a Strong password (should be more than 5 characters)"); return; } StartCoroutine(Register()); } IEnumerator LoginPlayer() { loginBtn.interactable=false; WWWForm form = new WWWForm(); form.AddField("name", login_username.text); form.AddField("password", login_password.text); WWW www = new WWW(DBmanager.phpRoot+"login.php", form); yield return www; Debug.Log(www.text); if (www.text[0] == '0') { if(rememberMe.isOn){ PlayerPrefs.SetString("username", login_username.text); PlayerPrefs.SetString("password", login_password.text); PlayerPrefs.Save();} DBmanager.username = login_username.text; DBmanager.SetGems(int.Parse(www.text.Split('\t')[2]),true); DBmanager.SetCoins(int.Parse(www.text.Split('\t')[1]),true); UnityEngine.SceneManagement.SceneManager.LoadScene(1); } else { Debug.Log("User Login failed. Error #" + www.text); } loginBtn.interactable=true; } IEnumerator Register() { regBtn.interactable = false; WWWForm form = new WWWForm(); form.AddField("name", reg_username.text); form.AddField("password", reg_password.text); WWW www = new WWW(DBmanager.phpRoot + "register.php", form); yield return www; if (www.text == "0") { Debug.Log("User Registered succesfully"); DBmanager.username = reg_username.text; UnityEngine.SceneManagement.SceneManager.LoadScene(1); } else { Debug.Log("User creation failed " + www.text); } regBtn.interactable=true; } }