using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollower : MonoBehaviour { public bool autoOffset = true; public Vector3 offset; public Transform target; public float smoothness = 0.1f; void Start() { offset = transform.position - target.position; } // Update is called once per frame void Update() { transform.position = Vector3.Lerp(transform.position, target.position + offset, smoothness * Time.deltaTime); } }