using System.Collections; using System.Collections.Generic; using UnityEngine; public class GlobalLeaderboard : MonoBehaviour { public Transform leaderboardItemsParent; public async void Show(){ List leaderboard = await DBmanager.GetLeaderboard(); for(int i =0; i < leaderboardItemsParent.childCount; i++){ if(i > leaderboard.Count-1){ leaderboardItemsParent.GetChild(i).gameObject.SetActive(false); continue; } leaderboardItemsParent.GetChild(i).gameObject.SetActive(true); leaderboardItemsParent.GetChild(i).GetComponent().Set(leaderboard[i]); } gameObject.SetActive(true); } }