using System.Collections; using System.Collections.Generic; using UnityEngine; public class Building : MonoBehaviour { public BuildingData buildingData; public Outline outline; void Awake(){ if(outline == null){outline = GetComponent();} outline.enabled=false; Selector.OnSelectedChanged.AddListener(OnSelectedChanged); } void OnSelectedChanged(){ if(Selector.selectedBuilding == null){outline.enabled=false; return;} outline.enabled = Selector.selectedBuilding == this; // Debug.Log(buildingName); } /* */ }