using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class RankLevel{ public string name; public int minimumTrophies; public int trophieLoss; public int entryFee; public int energyReward; public Sprite image; public Color color; } public static class ExtensionMethods { public static int RoundOff (this int i) { return ((int)Mathf.Round((float)i / 10f)) * 10; } }