using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class MoonCounterTutorial : MonoBehaviour { public TMP_Text text; public int requiredMoons=5; // Update is called once per frame void Update() { text.text = $"{SpaceshipControllerSolo.player.MoonsCollected} / {requiredMoons} Moons Collected"; if(SpaceshipControllerSolo.player.MoonsCollected >= requiredMoons){ GetComponent().OnNextButton(); gameObject.SetActive(false); } } }