using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ShopScript : MonoBehaviour { public GameObject shopUI; public GameObject GemsMenu; public string shopButtonName; public void openShop() { shopButtonName = EventSystem.current.currentSelectedGameObject.name; checkButton(); } public void checkButton() { switch (shopButtonName) { case "Button_Shop": shopUI.SetActive(true); break; case "Coin": shopUI.SetActive(true); GemsMenu.SetActive(false); break; case "Gem": GemsMenu.SetActive(true); shopUI.SetActive(false); break; } } public void closeShop() { shopUI.SetActive(false); GemsMenu.SetActive(false); } }