using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class LeaderboardItem : MonoBehaviour { public TMP_Text positionTxt; public Image img_place; public Image img_rank; public Sprite[] specialPlaces; public TMP_Text usernameTxt; public TMP_Text trophiesTxt; public void Set(LeaderboardUserData data){ positionTxt.text = data.position.ToString(); if(data.position > specialPlaces.Length){ img_place.enabled = false; }else{ img_place.enabled = true; img_place.sprite = specialPlaces[data.position-1]; } usernameTxt.text = data.username; trophiesTxt.text = data.trophies.ToString(); img_rank.sprite = DBmanager.GetRankForTrophies(data.trophies).image; } }