using System; using UnityEngine; namespace CustomLogger{ public static class Debug{ public static string loggedText{get; private set;} public static void Log(object msg){ string output = $"[{DateTime.Now}] {msg}"; loggedText+=output+"\n"; UnityEngine.Debug.Log(output); } public static void LogError(object msg){ string output = $"* [{DateTime.Now}] {msg}"; loggedText+=output+"\n"; UnityEngine.Debug.LogError(output); } public static void LogWarning(object msg){ string output = $"![{DateTime.Now}] {msg}"; loggedText+=output+"\n"; UnityEngine.Debug.LogWarning(output); } } }