using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioManagerHelper : MonoBehaviour { public void PlayChestOpenRiser(){ AudioManager.instnace.ChestOpenRiser(); } public void PlayChestOpen(){ AudioManager.instnace.ChestOpen(); } public void PlayUIClick(){ AudioManager.instnace.UIClick(); } public void PlayUIPopup(){ AudioManager.instnace.UIPopup(); } public void ShopButton(){ AudioManager.instnace.ShopButton(); } public void BattleButton(){ AudioManager.instnace.BattleButton(); } public void BattleCasual(){ AudioManager.instnace.BattleCasual(); } public void BattleRanked(){ AudioManager.instnace.BattleRanked(); } }