using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class NewSkinDisplay : MonoBehaviour { public ParticleSystem glowParticle; public Image rocketImg; SkinShopItemData newSkin; public void Show(SkinShopItemData skin){ newSkin =skin; gameObject.SetActive(true); glowParticle.startColor = SkinShopManager.getRarityColor(skin); rocketImg.sprite = newSkin.image; } public void Cancel(){ gameObject.SetActive(false); AudioManager.instnace.UIClick(); } public void Equip(){ SkinShopManager.instance.EquipSkin(newSkin); gameObject.SetActive(false); } }