using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class FPSCounter : MonoBehaviour { public int fps; public TMP_Text fpsTxt; float t; public void Update () { float current = 0; current = (int)(1f / Time.unscaledDeltaTime); fps = (int)current; if(t < 0.2f){ t += Time.deltaTime; return; } fpsTxt.text = fps.ToString() + " FPS"; t=0; } }