using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "InventoryItem", menuName = "GameData/InventoryItem", order = 1)] [System.Serializable] public class InventoryItem : ScriptableObject { public string itemName; public int price; public int gems; public int stat; public Sprite image; } [System.Serializable] public class InventoryEntry{ public string Item; public int Count; public InventoryEntry(string item, int count){ Item = item; Count = count; } } public static class Inventory{ }