using UnityEngine; [CreateAssetMenu(fileName = "Chestdata", menuName = "Game/ChestdataObject", order = 1)] public class ChestDataObject : ScriptableObject { public string name; public int Price; public float minGold; public float maxGold; public float minGems; public float maxGems; public float gemsChance; public float commonChance; public float rareChance; public float legendaryChance; public string getInfo(){ string items = $"Gold {minGold}-{maxGold}\n"; items += $"Gems : {minGems}-{maxGems} [{gemsChance}%]\n"; items += $"Common Skin : [{commonChance}%]\n"; items += $"Rare Skin : [{rareChance}%]\n"; items += $"Legendary Skin : [{legendaryChance}%]"; return items; } }