UPF/Assets/Game/Scripts/Building.cs
2023-02-24 22:14:55 +05:30

161 lines
5.8 KiB
C#
Executable File

using System;
using UnityEngine;
public class Building : MonoBehaviour
{
public override string ToString()
{
return $"data: {buildingData.ToString()} , level:{curLevel}";
}
public BuildingData buildingData;
public int curLevel;
public int[] additionalLevels;
public Outline[] outlines;
public bool autoGetOutlines = true;
public DateTime lastCollected{ get{if(!DBmanager.buildingStates.ContainsKey(buildingData.buildingName)){Debug.LogError($"No state for this building : {buildingData.buildingName}\n{BuildingManager.instance.ToString()}");} return DBmanager.buildingStates[buildingData.buildingName].lastCollectedTimestamp;}set{
_lastCollected = value.ToString();
Debug.Log("Setting last collected to " + value);
DBmanager.buildingStates[buildingData.buildingName].lastCollectedTimestamp = value;
DBmanager.UpdateBuildingsToServer();
}}
[SerializeField]private string _lastCollected;
ParticleSystem[] levelUps;
void OnDrawGizmos() {
Gizmos.color = Color.blue;
//Gizmos.DrawWireSphere(transform.position + new Vector3(0,spaceRadius,0), spaceRadius);
Collider col = GetComponent<Collider>();
Gizmos.DrawWireCube(col.bounds.center, col.bounds.size);
}
void Awake(){
//if(outline == null){outline = GetComponent<Outline>();}
if(autoGetOutlines){ outlines = GetComponentsInChildren<Outline>(); }
ToggleOutlines(false);
Selector.OnSelectedChanged.AddListener(OnSelectedChanged);
transform.tag = "Building";
levelUps = GetComponentsInChildren<ParticleSystem>();
foreach(ParticleSystem particle in levelUps){
particle.Stop();
}
}
void OnSelectedChanged(){
if(Selector.selectedBuilding == null){ToggleOutlines(false); return;}
ToggleOutlines(Selector.selectedBuilding == this);
//GetComponent<Collider>().isTrigger=(Selector.movingBuilding==this);
}
void ToggleOutlines(bool value){
bool isMoving = Selector.movingBuilding==this;
foreach(Outline outline in outlines){
// outline.enabled = value;
outline.enabled=true;
outline.OutlineColor = value ? Color.yellow : new Color(0.68f,0.68f,0.68f);
outline.OutlineWidth = 5;
// outline.OutlineColor = (isMoving) ? Color.green : Color.yellow;
}
}
public void ChangeOutlineColor(Color color){
foreach(Outline outline in outlines){
outline.OutlineColor = color;
}
}
public void Upgrade(int newLevel =-1, int gold_cost =-1, int metal_cost = -1){
if(curLevel >= buildingData.levels.Count-1){Debug.Log("Already max");return;}
if(gold_cost<0){gold_cost = buildingData.levels[curLevel+1].price;}
if(metal_cost<0){metal_cost = buildingData.levels[curLevel+1].metal_price;}
Debug.Log("Upgrading " + buildingData.buildingName + " for " + gold_cost + " coins and " + metal_cost + " energy");
switch (curLevel)
{
case 0: Debug.Log("1 Star"); break;
case 1: Debug.Log("2 Stars"); break;
}
if(DBmanager.Coins < gold_cost && DBmanager.Metal < metal_cost){
MessageDialog.instance.ShowMessage("Failed", "Insufficient Resources to complete the transaction");
return;
}
DBmanager.SetCoins(DBmanager.Coins- gold_cost);
DBmanager.SetMetal(DBmanager.Metal - metal_cost);
if(newLevel <0){
curLevel = Mathf.Clamp(curLevel+1,0, buildingData.levels.Count-1);
}else{
curLevel = newLevel;
}
DBmanager.UpgradeBuilding(buildingData.buildingName, curLevel);
SelectedItemMenu.instance.HideUpgradeMenu();
// UpgradeEffect.instance.Show(Camera.main.WorldToScreenPoint(transform.position));
Debug.Log("Showing upgrade effect");
DBmanager.SetXp(DBmanager.Xp + buildingData.levels[curLevel].xpGain);
AudioManager.instnace.UpgradeBuilding();
foreach(ParticleSystem particle in levelUps){
particle.Play();
}
}
//
// public List<Collider> buildingsInsideMe = new List<Collider>();
// public bool locationInvalid {get{return buildingsInsideMe.Count == 0;}}
//
// void OnTriggerEnter(Collider other) {
// Debug.Log("Trigger enter : " + other.name);
// if(other.GetComponent<Collider>().tag == "Building" && other != GetComponent<Collider>()){
// if(buildingsInsideMe.Contains(other)){
// //Already got him
// }else{
// buildingsInsideMe.Add(other);ChangeOutlineColor(locationInvalid ? Color.red : Color.green);
// }
// }
//
//
// }
//
// void OnTriggerExit(Collider other){
// Debug.Log("Trigger exit : " + other.name);
// if(other.GetComponent<Collider>().tag == "Building" && other != GetComponent<Collider>()){
// if(buildingsInsideMe.Contains(other)){
// buildingsInsideMe.Remove(other);
// ChangeOutlineColor(locationInvalid ? Color.green : Color.red);
// }else{
// //Nothing to remove
// }
// }
//
// }
/* */
}
[System.Serializable]
public class BuildingState{
public string id;
public int level;
public Vector3 position;
public DateTime lastCollectedTimestamp;
public BuildingState(string m_id, int m_level, Vector3 m_position, DateTime _lastCollectedTimestamp){
id = m_id;
level = m_level;
position = m_position;
lastCollectedTimestamp= _lastCollectedTimestamp;
}
public override string ToString()
{
return JsonUtility.ToJson(this);
}
}